If it's NOT Deterministic, It's not CRAFTING! Just glorified gambling which isn't fun
" Essences provide this. So, I guess what you are saying is that it's 100% objectively, undeniably true that this game has good crafting. Good feedback. Последняя редакция: vexorian#9572. Время: 12 дек. 2025 г., 07:36:17
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It is pretty deterministic. You just can't make it determine all mods. Luck and "gambling" is one of the most important parts of any RPG.
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" 1: You seem to have failed to read half my comment: "On top of that, you can only say a game actually has crafting if the materials and tools needed to actually use the crafting system can be obtained in a reasonable timeframe... ... it doesn't really matter what any of the crafting materials even do because they're all so rare, late to start appearing, and hard to obtain that they functionally don't exist anyway. The orb of this, the omen of that, the bone, the lock, the mirror, all have no reason to be in the game, as most players are finding every league ends before they manage to get any in the first place." Ergo the essences do not provide crafting nor gambling, because nobody has any to use them regardless. 2: What the essences do is still gambling. They remove a RANDOM modifier, then apply their new modifier with a randomly rolled value. Deterministic crafting means you can select the full exact layout of the final product without having to deal with rng at any point. No random rolling, no random removals. --- To be a crafting ingredient that provides an actual crafting system, first the perfect essences need to actually be obtainable, instead of being so rare they functionally don't exist, then they need to let you manually select which existing affix they replace, so you can force the full 6 mod item without sifting through rng, and finally you need to be able to force maxed rolls instead of having to use the same essence potentially infinite times waiting to finally not get a low roll. |
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" If it involves any kind of randomness, it's not deterministic. |
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TLDR; I call this patch -- The "league of leveling"
Hope I am wrong otherwise it will be a short league... leveling a Druid have fun until end-game and call it a day. --- My reasoning I am no hardcore POE2 player but last season with Abyss was the season I had the most fun with, played many characters and got involved in the crafting system for once. I had a blast!! Crafted items, sold many of them, bricked a bunch in the process and boosted my characters and completed every content... I played so many hours overall.. it was madness (for me) I fear that in this new league it will be back to no-more-crafting, and buy gear at ridiculous price again. Thanks to slot-machine mechanics. The crafting mechanics are not available because the 0.5% of players spending their days crafting and doing mirror items will buy all those Omens at such a high price that it wouldn't make sense for anyone to use-them... better to sell them because you need so many of them to mathematically get a good items (thanks to slot machine mechanics) It will simply result in less engagement with what the games offers, less fun overall because we cannot use most of the features and end-game will be back to: run maps, get currency, sell things you'd like to engage with but cannot, search and buy gear on the trade system.. where prices 10-15x by mid-league making them all unavailable basically to most players This will result in so much people go buy currency with real money and simply causing even more inflation... This whole cycle might be why inflation is so much more out of control in PoE2 and then PoE1 actually. Bottom line, most players will play less and the population of players will just drop significantly faster this league. Level up until end-game .. do a few maps realize you cannot do anything without spending 100's of hours grinding to simply buy items of trade... give up and move on. So my recommendation to most of you... have the most fun leveling up your character because this is the only fun part of the game. Play Druid and have a blast until "end-game" |
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" Calling trade social is like calling Splenda food. Trade is the amoung smallest and least social interaction of all social interactions. The only thing smaller would be talking. And you don't even need to talk to trade. It crazy to me whenever I see people try to use "social" as a rationale for trade being the game. Trade is a cheat engine regulated by market economics. It's purpose is to give players a way to cash their chips out from the combat slot machine. Being social is not in anyway the reason it's in arpg. It doesn't improve the game, but it does improve player retention. |
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The 'crafting'/gambling is the worst part of the game for me.
No wonder a lot of people just use real money to buy endgame items and currency to save their time.
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(In fact GGG should straight up sell those things instead of failing to police this illegal 'cheating' as they view it.)
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0.3 was the most fun poe2 experience, largely due to me not having to trade. And when I did trade, I didn't have to play the whisper game. But the fact that I could buy a couple blue rings, recomb until it worked, and then craft something for mid-endgame was great.
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Deterministic crafting is pretty bad. It completely eradicates the need to actually loot. Which is a core element of an arpg
“The bird of Hermes is my name, eating my wings to make me tame.” Последняя редакция: Alzucard#2422. Время: 12 дек. 2025 г., 13:56:51
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" What do you think you craft on/with? |
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