Path of Exile 2: Disciple of Varashta Preview

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AsmodeusPOE#0579 написал:
It's 2035 and I'm playing the Aspirant of Xitclothiclacul using the Shingukaku of Wildhjarta's Ambivalent Bittersweet gem...

Please stop making the names of everything in the game way too overcooked. The game is complicated enough. I really don't like this naming scheme - Disciple/Acolyte of (Weird Name). They lack recognizable identity. I'd strongly prefer something at least vaguely identifiable to everyone, including new players, like Djin Master for this or Acolyte of Chaos instead of Chayula.

Lineage supports (and even normal supports) also have really bad names that don't convey what the gem is doing well enough to even vaguely remember some of them.

Keep it more simple with the names please.


Gotta disagree. I feel the unique, in lore names give everything more flavor, and links it well to the lore and world of PoE, which is great. Sure, it doesn't feel as recognizable from a generic fantasy standpoint, but I'd prefer to have PoE stand out from generic fantasy.
Grant us eyes.
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Takkik#6654 написал:
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Deldalus111#7714 написал:
those Djinns are simply a spell that scale with minion damage. Djinns itself will not auto attack anything unless you command them to except for fire guy that semi-auto attack with you when you cast damaging spell.

this ascendancy is 80% locked to play minion just like witch because you have to pick a lot of minion passives to make djinn's damage go up.. or you can play non-djinn too as other unrelated ascendancy nodes also look nice on paper (able to equip staff with focus, etc.)


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Nsuidara#2315 написал:
mean, example "Ruzhan's Recoking"
"Command Ruzhan to teleport to the target location. Upon arrival the Djinn deal Spell damage to enemies...."

"deal Spell damage" - this not scale with "inc. Spell Damage" ?
main tag "Command"
tags "AoE, Fire"

How this going scale ?


The thing is, does most skills scale with minion or spell dmg nodes ? The wording is confusing. Could be your spell dmg, or minion spell dmg.

This ascendancy feel like Lost Ark summoner.


These minions are the only ones (I've checked but I could be wrong) to have "spell damage" typed in the tooltips.
Ruzhan has "spell damage" while Kelari has "physical damage".
I'd love to have confirmation, but the ingame, gem menu, tooltip seems bugged. Yey!
How about these?

- revamp the UI/UX - it's just a disgrace for such beautiful visuals.
- secondary tabs in the skill details still reset to first tab on gem interaction.
- let us have 8 visible skill slots in the bottom bar on desktop, like they have on consoles. 1
- give combat log or better mob interaction targeting. "My new critical build is awesome, I just don't know when it happens"
- add real stats table in-game (PoB-like, they can't always keep up with all the changes)
- improve co-op mechanics - playing as a guest on someone else's maps is practically running like a headless chicken

We play a complex minmax ARPG while having to guess all the time, because most of the numbers are just not shown because it's cool and adds mystery...not

These are not even requests, but common sense additions for a "next generation" ARPG in 2025 AD.

Don't worry, though, I am ok. No hard feelings. After all, I'm at peace with the fact that GGG lives from sucking player's time and any other resource they can, all while ignoring everyone else other than a handful of "influencers".
I just wonder how PoE2 would shine in the hands of some cool and devs like the ones working on Last Epoch. Go play that game for 2 hours and get a master class in UI/UX design. It improved more in one year than PoE2 did in six years....

But hey, quite a heavy blow you gave Diablo right there...too bad that game was dead at launch. What if, by chance, Blizzard would've announced a brand-new Diablo 5 to wash away all the disappointment D4 provoked. Would you still have this ignorant attitude towards the community ?
PLEASE FOR LOVE OF EVERYTHING GIVE US SEPARATE GEM SLOTS FOR COMMANDS.

It just murders any semblance of making your build when ALL the commands share a singular slot.
WHY would I ever put DAMAGE RELATED gems on Navira's Well which is a buff?
But at the same time I NEED to put damage related gems on Navira's Fracturing because it's the buildaround command.

Makes zero sense that Djinns and their respective commands arent separated.

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