I have no textures...

I’m playing on Asus Xbox ROG Ally X (Z2 Extreme), Windows, UMA VRAM set to 8 GB (24 GB system RAM total).

The issue occurs ONLY on DX12 and happens even with Medium texture quality.
• DX12: in-game performance overlay shows a hard VRAM cap at ~2.5–3.0 GB.
Once this limit is reached, textures and models disappear permanently.
• Vulkan: VRAM usage increases normally to ~3.5–4.5 GB and textures do not disappear.

Tested:
• UMA VRAM: 6 GB / 8 GB
• Texture quality: Medium
• AFMF ON/OFF
• Launch flags: --waitforpreload, --gc 2, --noasyncshadercompile

The problem is 100% reproducible on DX12 and does not occur on Vulkan, which strongly suggests a DX12-specific UMA VRAM budget detection / memory allocator issue introduced in patch 0.4.

This is a different issue than low-VRAM GPUs (e.g. RTX 3050 4 GB).
On those cards the problem is a real VRAM limit, while in my case the issue appears to be a DX12-specific UMA VRAM budget misdetection, as Vulkan works correctly.
Последняя редакция: AdOnePL#3462. Время: 14 дек. 2025 г., 15:18:54
Yeah same problem, I think it's time to try Diablo 4...
WHY GGG SILENCE ABOUT THIS BUG??? 45 PAGES AND NOTHING ANSWER? WTF??????????????????????????????????????????
SAME PROBLE

INFO PC:

https://imgur.com/a/1uFhBxm
"
kbileydi#7425 написал:
WHY GGG SILENCE ABOUT THIS BUG??? 45 PAGES AND NOTHING ANSWER? WTF??????????????????????????????????????????



Yes, we need an explanation...
So disappointed that this remains un-hotfixed.
Same here. I dont know why but my textures is gone so many times and i was tried every single thing came to my mind and nothing change it.
"
kbileydi#7425 написал:
WHY GGG SILENCE ABOUT THIS BUG??? 45 PAGES AND NOTHING ANSWER? WTF??????????????????????????????????????????


They're aware, they replied already.
"
DantardX#7609 написал:
I've waited for ages, I've reloaded the area and they never appear...



+1
Последняя редакция: Ondrugs#1147. Время: 14 дек. 2025 г., 16:09:20
Bump

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