Druid Wolfs do no damage

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Avaruus#6657 написал:
What the... I wanted to walk as a wolf with wolfpack, but the wolfpack is doing almost 0 damage? wth...

What is the point of them?


Damage issues aside, they're incredibly useful for fodder. Having them soak projectiles and taking aggro. Given you'd be wolf for them, pair that with the cold CC.

I'd be lying if I said Wyvern isn't better though.

Be interesting to see how that chages with end game gear. I think the wolf has potential.
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Kash1988#7397 написал:
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lupasvasile#5385 написал:
Was a bug apparently, but even if they do damage it';s insignificant. Well, totally checks out with Jonatans view on minions; he hates the play style, and is doing everything he can to limit their usage.


Why spend resources on developing a playstyle that you are gonna intentionally make shit because you dont like it? It doesnt make any sense and i sincerely hope its not the case...


This is just speculation on my side, and I will admit I'm biased because I love minion play styles, and I hate GGG for making it bad.

Now I understand Jonathan's stance on wanting to make minions as aids instead of the main damage dealers, not my preference but I get the idea. Now where my issue is, it doesn't work how he think it does. Any build that is comfortable enough to do damage with a weapon or a spell, does barely benefit from some minions just chipping away damage; at best they're good at soaking damage.

Let's take the wolves. My werewolf form does 99.9% of the damage, the wolves are practically just for show. If they want minions to be useful in some way, at least they should give them a clear and useful purpose; the wolves right now are just screen clutter.

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