Biggest Minion Shadow nerf in PoE2
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you can have the reservation rune only once on your helmet right now
and only once on your belt (if you got 3 helmet slots and 2 belt slots but a 100% darkness enthroned) you now lost 33% reservation which means at the endgame your losing 33% of your minions pretty much also if your minmaxing this number can become a staggering 45% spirit reservation we lose at the end game which means they halfed the power of endgame minion builds this is the biggest nerf so far to minions . Last bumped16 дек. 2025 г., 06:31:14
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i am surprised no1 cares xD rip minions i suppose
back to crossbow pathfinder or lightning arrow |
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" I think Truditoru commented on that when reviewing the patch notes. Multiple spectres were buffed, so the total power at endgame is still unclear. I'm running a spectre build this league, so I'll be able to test sooner or later. You might need fewer minions to have the same effect. And the cocaine ants were melting everything anyway, so there was room for a nerf. Evasion-only melee character that can kill Ubers with cheap gear (SSF Rise of the Abyssal), no armor, no energy shield, 62k eHP:
https://poe.ninja/poe2/pob/119e9 |
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" the ants wer overhyped since in content such as bosses , fully juiced maps endgame , simulacrum 3 they wer falling off compared to powered zealots now if you play vaal guard its not bad but noticebly weaker than last league as for powered zealots right now they do the same as last league shredding enemys but you need to spend atleast 300-500 divines more to get all the spirit required to make up for what we could get last league under 30-40 divines also at the very endgame we lose like 6-10 zealots bec of the reservation loss does that mean we cant clear the game ofc not its still gonna be pretty easy but at the start its so slow that your better off just playing lightning arrow or explosive granade again and have 10x faster clear for ALOT less investment Последняя редакция: FPS_MrJamble#9092. Время: 13 дек. 2025 г., 16:06:04
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Just a quick reminder, many of us play certain builds not because the meta tells us to, but because this is what we enjoy. So, yeah, the cookie cutter lighting builds are effective, but at least to me, unutterably tedious and uninspiring. That's just me.
I would prefer the game be balanced around the majority of builds, not the silly, broken meta. Let the lemmings dominate the leads - I prefer what I prefer because it interests me, not because my goal is to run through maps as though I were sorting Christmas mail in some old movie. |
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they need to buff the actual minions from skillgems in my opinion try to level with any of the minions from act 1 to kingsmarch without essence drain , bone storm , contagion it will take you 30 hours xD
and its just stupid that the normal minions are litrally useless till they are gemlevel 35+ we only got like 2 spectre options right now that are worthwhile since they removed frozen mandibles so there is no diversity in minion builds they are all the same xD meanwhile i can start a lightning arrow or explosive shot and just one shot my way through the acts while watching netflix xD the powercreep is just so wide u cant compare it anymore and the investment differences are like heaven and earth |
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Check changes to Prism Guard and pls tell me if summoner can still use it? If not thats a 125+ spirit loss on top...
Seems GGG doesn't want us to play summoner of minions any longer. | |
" dont need to get to endgame to know the buffed spectres are all trash. ghazzy already made a video explaining WHY. and anyone who knows anything about minions in poe2 already knew the """""buffs"""""" were trash. minions feel worse than .3 and they felt pretty aweful in .3. and they sure as shit feel worse than .1 and .2. this op is correct about the huge nerf in his op post. and im sure there were MANY MORE. we have posted since .1 on how to fix minions. they dont give a shit apparently. minions, spectres in particular... will continue to suck ass, until at minimum, spectres are made at least to 'fast' movement speed as a baseline default every spectre is made to that speed on cast.... so they are not wisping across the screen every 2-3 seconds to catch up to you. skeletons are all baseline terrible until you have 100+ divines worth of gear. and even then are still not omg op top tier must play. or until bone rings are put in. which would take literally, 5 minutes for a high school coder to put into this game. with the correct minion stat boosts on them. or until the passive tree is made non trash for minions. or 100 other things that have been suggested since .1 that this company doesnt give a shit about. and all of this means dogshit... cuz the whole archtype is based off on +gem levels. that where ever you see it on any gear type/jewel/etc... means it is at minimum 1-3 divine for even the worst possible rolls on anything including the + level because it is basically the highest weighted stat in the game. Последняя редакция: Innuendos#5095. Время: 13 дек. 2025 г., 19:52:39
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" I haven't seen his video, but I've seen the spectre wiki spreadsheet which tested all the changed spectres, and found at least two were endgame-viable, with a few more that needed testing once 0.4 went live. Edit: I'm not far along enough to test myself, but for anyone curious: Cultist Archer and Vaal Guard both appear buffed for 0.4. If Ghazzy said otherwise, he might be wrong. But I doubt he said they were worse than in 0.3. Evasion-only melee character that can kill Ubers with cheap gear (SSF Rise of the Abyssal), no armor, no energy shield, 62k eHP: https://poe.ninja/poe2/pob/119e9 Последняя редакция: DistributedAutomaton#5739. Время: 13 дек. 2025 г., 20:36:44
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But they buffed spectres? My minion build isn't using those, though :(
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