What is the design goal of the Monkey in Act 3
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If you have ever died to a water hag bubble you need to stop brain afking.
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" Thats not entirely true, if frostblink was in this game i would agree with you. Before you could dodge roll through monsters it was easy to get stuck in packs. With builds with a longer attack time than it takes to kill you it wasn't that hard to die to it. |
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The design of the monkey is to literally pound it into your brain that there are mechanical dodge requirements and to force you to do something to deal with physical damage.
I've done a lot of monkey testing for Silverfist in a3: He will hit you on average for about ~650-700 physical damage with a standard deviation of around +-250 dmg. His slam dmg has a huge range, I took hits everywhere between 300-1200 when doing the testing. I don't really know how to read his damage stats off of poe2.db so that's why I did all the testing in game. My numbers seem a bit different from what's suggested there - maybe I don't know how to read it right. If anyone does, feel free to chime in. Anyways, he's a heavy hitter, and patience is key - easy to pull the trigger too fast on the dodge roll. Последняя редакция: karsey#2995. Время: 15 дек. 2025 г., 08:47:35
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