It’s been around one week since the launch of the Fate of the Vaal league, and a lot of our focus has been around fixing technical problems with the launch including crashes and bugs. However, after looking at feedback, we also have a lot of improvements to make to the league, so it’s time to talk about them!

A consistent bit of feedback we have received is that rewards for the temple are not high enough, particularly in the endgame. The rewards simply don’t scale enough to make temples worth doing currently.

In order to address that, we are making a bunch of changes, the first of which is buffing the mods that rooms add to the temple.

  • We are approximately doubling the values on existing modifiers applied to the temple at all room tiers.
  • The Spymaster, Golem Works and Thaumaturge rooms apply bonuses to other specific room types in the temple.
  • The Corruption Chamber room at Tier III now also adds a Corrupted Abomination to the Temple.
  • The Spymaster room at Tier III now also adds an Unchained Beast to Temple.
  • The Golem Works room at Tier III now also adds a Royal Sentinel to the Temple.
  • The Generator room at Tier III now also adds a Royal Colossus to the Temple.
  • The Sacrificial Chamber room at Tier III now also adds a High Priest to the Temple.
  • The Thaumaturge room at Tier III now also adds a Quadrilla Sergeant to the Temple.
  • The Alchemy Lab room at Tier III now also increases Gold Found.
  • The Treasure Vault room now also adds 25% Rarity of Items dropped to the Temple.

We also had some crafting benches for Exalting, Vaaling and Alchemy that didn’t allow you to take their craft as currency. We didn’t want you to be able to take these as currency until after the events at the end of Act 3, but this never got implemented. But now:

  • After Act 3, Exalt, Vaal and Alchemy crafting benches will allow you to take their currency.

We still want the temple to scale even harder in the endgame though, so we wanted to make another change:

  • Added a Medallion which will add random Waystone Modifiers to your temple that last for 10 Temple runs, allowing you to make it more difficult and rewarding. Be careful though, you can get some dangerous modifiers!

We also wanted to make it a bit easier to get the specific rooms you need to get a certain combo.

  • Added a Medallion that allows you to reroll rooms waiting to be placed.

Another concern that players had was that defeating the Architect was resulting in too much progress lost, and the rewards were not worth it. To improve that we are making the following changes:

  • Halving the number of rooms that are removed when defeating the Architect.
  • Allowing Reward rooms placed from the Architect’s Console to connect to any other adjacent room, not just paths, making them easier to claim.
  • Allowing the Architect to connect to any other adjacent room
  • The Tablet Research Vault room crafting outcomes can no longer destroy Tablets.
  • The Uniques Vault room now excludes more common uniques as the level of the Temple increases.
  • The Extraction Chamber is now significantly rarer, and you cannot get offered more than one of these at the Console Table.

We also heard feedback that the rewards from the in-world encounters were not high enough in the endgame. In order to address that we have made another change:

  • After completing non-boss Fate of the Vaal encounters, a Chest will now rise out of the center and drop some items. In the campaign, this will be a magic chest but in Endgame it can be Magic or Rare.

These changes, along with some others, will be deployed with patch 0.4.0c tomorrow.

There are still a few other improvements we want to make to Fate of the Vaal, but they will need to wait until a future patch. Thank you for all of the feedback!
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Grinding Gear Games
Thanks!
Fun! Looking forward to it.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
Последняя редакция: Wrecker of Days#8485. Время: 17 дек. 2025 г., 20:26:10
thank you so much... after fubgun ruined my life by abusing abyss and ruining the economy i can finally play my temples and not get shafted with 1 ex per hour...
Yay! Tomorrow! MORE YAY!
Can GGG look into elemental surge mechanics so that it applies to more things other then

The "non-melee projectile weapon skill that triggers / that consumes the charge"

currently it prevents:
fun weapon swap mechanics
melee builds
Последняя редакция: karshinhoy#1993. Время: 17 дек. 2025 г., 20:35:18
Will you please revert the level up changes? Equipping multiple leveling effects is a highlight of the game for me, and I'll spend more money if you revert, I promise.
I don't think doubling is worth it
Appreciate it, hopefully these changes help out!
ᛁᚾ ᛟᛞᛁᚾ ᚹᛖ ᛏᚱᚢᛊᛏ
IMPROVE THE WOLF MINIONS!!! They are so weak!

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