It’s been around one week since the launch of the Fate of the Vaal league, and a lot of our focus has been around fixing technical problems with the launch including crashes and bugs. However, after looking at feedback, we also have a lot of improvements to make to the league, so it’s time to talk about them!
A consistent bit of feedback we have received is that rewards for the temple are not high enough, particularly in the endgame. The rewards simply don’t scale enough to make temples worth doing currently. In order to address that, we are making a bunch of changes, the first of which is buffing the mods that rooms add to the temple.
We also had some crafting benches for Exalting, Vaaling and Alchemy that didn’t allow you to take their craft as currency. We didn’t want you to be able to take these as currency until after the events at the end of Act 3, but this never got implemented. But now:
We still want the temple to scale even harder in the endgame though, so we wanted to make another change:
We also wanted to make it a bit easier to get the specific rooms you need to get a certain combo.
Another concern that players had was that defeating the Architect was resulting in too much progress lost, and the rewards were not worth it. To improve that we are making the following changes:
We also heard feedback that the rewards from the in-world encounters were not high enough in the endgame. In order to address that we have made another change:
These changes, along with some others, will be deployed with patch 0.4.0c tomorrow. There are still a few other improvements we want to make to Fate of the Vaal, but they will need to wait until a future patch. Thank you for all of the feedback! |
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Thanks!
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Fun! Looking forward to it.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast Последняя редакция: Wrecker of Days#8485. Время: 17 дек. 2025 г., 20:26:10
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thank you so much... after fubgun ruined my life by abusing abyss and ruining the economy i can finally play my temples and not get shafted with 1 ex per hour...
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Yay! Tomorrow! MORE YAY!
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Can GGG look into elemental surge mechanics so that it applies to more things other then
The "non-melee projectile weapon skill that triggers / that consumes the charge" currently it prevents: fun weapon swap mechanics melee builds Последняя редакция: karshinhoy#1993. Время: 17 дек. 2025 г., 20:35:18
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Will you please revert the level up changes? Equipping multiple leveling effects is a highlight of the game for me, and I'll spend more money if you revert, I promise.
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I don't think doubling is worth it
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Appreciate it, hopefully these changes help out!
ᛁᚾ ᛟᛞᛁᚾ ᚹᛖ ᛏᚱᚢᛊᛏ
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IMPROVE THE WOLF MINIONS!!! They are so weak!
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