Please stop rewarding group play with more drops(every season post this till ggg make changes)

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NE_ChosenOne79#9280 написал:


I dont know what you are talking about.

for example, in reasonable logic:

there is a tree, one man went to kill one tree and get one wood,cost one day

six men went to kill one tree and get one wood, cost half a day(maybe less time cost).

but in poe2 group rewarding logic now used:

there is a tree, one man went to kill one tree and get one wood, cost one day

six men wento kill one tree and get six wood, cost one day or less.

tree = waystone, man = poe2 players

you are talking about how good the tree is but no one care about this

we care about the quantity relationship logic

understand?


Wth are you talking about, we get same atlas tree, thats right, but we not on the same way at juicy our waystone. Just answer me, do you spend 10d to buy tablet just for 50 map to run? Do you buy unique abyss tablet that cost 7d each to run just 1 map? Without juicy our waystone, even 6 man party get nothing at poor waystone lol. Me and my friend spend like 20d cost for 50 map lol
[/quote]

it is a waste for me to argue with people like you.

last reply.

your poor thoughts still stop at the cost of map making, in fact i made a lot of waystones which can be sold at 5div or 6div or much more expensive. And i tested that waystones with other cheap stones. But we are talking about the group play reward mechanism,Is this word very hard for you to get? confused.

you even cant undestand where the drops come from.

poor guy.
There is no right or wrong, only a song
Do groups really get more loot after splitting it 6 ways and taking into account the juicing investment?

In POE1 I remember it used to be 4x the loot for 6 players. So party play actually gave less loot per player than solo. However you could juice harder since the investment cost is split 6 ways, so it evened out in the end.
+1
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SaiyanZ#3112 написал:
Do groups really get more loot after splitting it 6 ways and taking into account the juicing investment?


They really don't, and the high end groups are splitting more than 6 ways because it takes more than 6 people to function at that level. A lot of people seem to compare themselves to a group of 8-10 people who are both very good at the game and also play it like a job, and skip the step of comparing themselves with a solo person who also is very good at the game and plays it like a job.

(Then there's OP who is either trolling with his weird conservation of matter argument or needs a doctor in a bad way.)
me and my friend quit the season because loot is just so terrible for solo and 2 man parties.
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CallOfTheVoid#2778 написал:
"
SaiyanZ#3112 написал:
Do groups really get more loot after splitting it 6 ways and taking into account the juicing investment?


They really don't, and the high end groups are splitting more than 6 ways because it takes more than 6 people to function at that level. A lot of people seem to compare themselves to a group of 8-10 people who are both very good at the game and also play it like a job, and skip the step of comparing themselves with a solo person who also is very good at the game and plays it like a job.

(Then there's OP who is either trolling with his weird conservation of matter argument or needs a doctor in a bad way.)



I like the logic here, they don't get more loot than playing solo yet all the sweatsos at the start play in grup to get as much as fast as they can.
Lmao pretty much one group starts on group play every league. Pretty much every other streamer plays solo - and it's not just because they're all antisocial weirdos. The group that even starts doing group play has laid out the math a couple times about why its actually less efficient than of they went solo.

If anything the opposite is true. I refuse to pay with my friends because it makes the experience worse in every way imo. Most mechanics don't work with play at all, trials are way worse in a group, visibility is a joke solo but in a group i might as well play be sound since I can't see anything ever. I always make way more currency solo.
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KaosuRyoko#1633 написал:
Lmao pretty much one group starts on group play every league. Pretty much every other streamer plays solo - and it's not just because they're all antisocial weirdos. The group that even starts doing group play has laid out the math a couple times about why its actually less efficient than of they went solo.

If anything the opposite is true. I refuse to pay with my friends because it makes the experience worse in every way imo. Most mechanics don't work with play at all, trials are way worse in a group, visibility is a joke solo but in a group i might as well play be sound since I can't see anything ever. I always make way more currency solo.


Did you think maybe that you just don't know how to play in party? Or you know party play is bad because you played with one friend and didn't get loot.
Rarity bot needs to be removed. There's no reason for rarity bot to exist.

Unique items like gravebind that enable rarity bot need to be removed. There's no reason for such items to exist.

Rarity mods on gear, waystones, tablets, multi-player party, all kinds of juicing need to be removed. There's no reason for such mechanics to exist.

Mobs damage and life should not scale multi-player party. People group together to do content so that it's easier to kill the mobs. No need to scale mobs damage and life with multi-player party, hence no need to scale item rarity and item quantity with multi-player party.
34pre98qua
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stkmro#2432 написал:
Rarity bot needs to be removed. There's no reason for rarity bot to exist.

Unique items like gravebind that enable rarity bot need to be removed. There's no reason for such items to exist.

Rarity mods on gear, waystones, tablets, multi-player party, all kinds of juicing need to be removed. There's no reason for such mechanics to exist.

Mobs damage and life should not scale multi-player party. People group together to do content so that it's easier to kill the mobs. No need to scale mobs damage and life with multi-player party, hence no need to scale item rarity and item quantity with multi-player party.


absolutely right
There is no right or wrong, only a song

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