Just can't stand those thing you have done to poe1 and poe2

"
cwfoster72#9149 написал:
"and maybe farewell"

You arent going anywhere:)

ad·dict
/ˈadik(t)/
noun
a person who is addicted to a particular substance


Addicts always blame their dealer for their problems. The dealer isn't providing enough product. The dealer is cheating them. The product is too expensive. The product is watered down compared to before. The list goes on and on.


Imagine coming straight off of 10+ yrs of injecting PoE1 straight between your toes into PoE2 EA 0.1 December 2024.

There was a lot of negativity from the poe1 vet side of the feedback - how much of that original negative backlash do you think was the result of irritability and psychological dysregulation associated with withdrawal from not having a similar 'dosage' of rewards stimulating their internal reward-feedback mechanisms just because they weren't yet as "good" at poe2 as they were poe1?

I heard Jonathan once mention that it was difficult to interpret feedback through "all of the noise" and I can definitely understand why. Games with gambling mechanics have to try very hard to make their gambling mechanics complementary to the other mechanics, otherwise it devours the entire game and player base - and it's not easy to do, because walking back anything that's deemed to be "too rewarding" can result in mega-backlash.

This is why I'm curious how the inevitable temple nerfs are going to go over for 0.5 lol.
Последняя редакция: karsey#2995. Время: 6 февр. 2026 г., 10:51:15
"
mym3349700#3648 написал:
See what you have done to Phrecia 2.0, feeling good?? yeah You break the last trust of fans, at least mine.
Why you always think that people would love to play this kind of difficult games? What is worse is that all that difficult you add to the game didn't make any Positive feedback at all. I have played keepers for a long time and wait until you give out poe2 0.4 then only to find you have added only mess to the early game——why you recreat the problem of too-long-map you have fixed for many times in previous version? why you still keep the multiple reward for team? why you make rarity of item to be soooo influenced??? It's not a player can't accept these change, it's you didn't do it well. Everytime I told myself this is EA but I can understand why you keep make mistakes you have made many times, including those you have already fixed?
================================

what is more is that you seems don't have time to make a test, but ,have you ever played your game normally? have you build a character, play it until you finished the end-game-BOSS without GM? I bet no coz you have so many bugs and they can be find easily as long as you played. the Map in poe2 is stick, fill with problems.


Yeah I know what you are thinking, you are thinking that "this is just a giant baby hiding behind the screen and complaining about the difficulty". I know what kind of person you are——arrogant, selfish. You think this is your game, you can make whatever you want into the game. But just think about your employees and players. Employees live on this, players loved the game, this has already become a part of us. Since you want lead the direction, you have duty to make all satisfy.


yours,
and maybe farewell,


I think they lower the difficulty to much, makes me wonder, if then maybe it's in a perfect spot :)

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