Eternal Orb Speculation

always wonderd why there is 4 sockets in the map devise.. maybe now we will find out why
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DexDeus написал:
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b15h09 написал:
Adds light radius as an implicit property.


That would suck lmao.

Right... all those people complaining about how poor they are. You just arent/never have done things right in the game. Let me give you a quick guide. Of course rng plays a part but no one should be so poor that they are starving. Also some people have more skills.

It is NOT a case of "your rng has been better" on the whole. Averaged... the rng wont be so cruel to one person that they cant forge themselves an existence.

You jump in where you are basically:

As a complete newb and going through normal mode:

Pick up all rares. Pick up all blues that are 4 spaces or smaller. Pick up r-g-b sockets items.

Save alterations and chromatic orbs as much as you can. Spend few.

DO NOT SPEND any of ANYTHING else that drops for you. Try to sell newb gears to people if theyre good for an alch etc.

As someone who has got to grips with the game in Cruel

Continue as before except now, perhaps spend the odd alch on pieces of gear that will give you a good good boost. If you really must, spend fusing and jeweler but only on the very best gears for you level.

Merciless

Again continue, but now spend up to 1 chaos on gears. Buy good shit, spend fusings to get 4L max.

Maps/endgame farming

LEARN what is sought after and sell them for chaos/gcp/exalteds. Every couple of maps you will find something worth 1 chaos or more. Selling isnt the easiest thing ever though but hold onto many and some will sell. When you get full, you must vendor your worse things and keep the better things. Do the chaos recipe. Find friends - not essential but your progress/richness will improve. Spot bargains if you can and make a return on them. Make sure you list your things on the forum, bump that thread often. Do some shouts in town between maps etc. Gradually you will make exalted orbs by doing this ...

Occasionally you will get something good also...

By being smart with your currencies and selling you wont be poor. You might not be rich unless you take the flipping or farming to extremes but you wont be poor.

By doing this i have about 60 ex worth of items right now. How many exalteds have i found? Just 3.

My best finds:

taryns shiver - 5 linked it. Sold for 12 ex.
lioneyes glare - sold for 3 ex to a mate cause im generous like that
a 300dmg claw - sold for 3 ex
a nice shield - sold for 2 ex.

I dont think i sold anything else for ex. so thats 23 ex made pure. 37 ex made from other currencies... selling gradually and being smart. go figure.........

I wasnt lucky. I have had some decent drops yes but i have played about 25 days accross my toons.

People often say "oh i have all the bad luck, i dont get anything" and i promise you if i was the one with your drops i'd have made 10 times what you have made from them.

Im not being cocky or whatever, you just need to learn and be proactive instead of whining


+1
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khemintiri написал:
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johnKeys написал:
I have a "slight" idea about this orb: something that's even more rare than an Exalted Orb, and all it does is saves the links on an item, so the immediate next Fusing roll doesn't reduce their number...

so instead of actually making crafting viable by binding orb drops to area level, or increasing the odds, or making orb-RNG adaptive by remembering failure streaks - let's just add yet another orb I have no chance of finding, unless I open my ***** wallet and buy it RMT. awesome idea, right?

I'm sorry for the sarcasm, but GGG's habit of "fixing" one fucked-up mechanic with another fucked-up mechanic is just frustrating.
why don't you just give up and add gold to the game? it's not like anybody except the super-mega-rich uses high orbs to craft.



i can't fathom how people can't get orbs , i mean without any major drops you can make 1-2 exalts a day just out of chaos orb recipes and minor orb drops.


lmfao what? you mean if you don't have a job or any other hobbies???
*** MASSIVE WALL OF TEXT ALERT? ***

No idea but maybe after using it on a map, the map becomes rare with a single mod 'Eternal' and no longer drops any form of currency or gear or even maps.

when you open it it opens an area with random mods and is not consumed by the eternal laboratory? That said I'm probably just saying it because I wish there's a better way to earn exp than spend 2 exalts rolling 73 maps and after doing 10+ of them, all gone and not a single 74/75 map.

Then again this may cause people to sell map areas for exp so maybe force players to kill the boss - map is rolled with random mods aka can be REALLY dangerous like - max resist with ele weakness but the boss will always drop back a map with the single mod 'Eternal' of the same level.

Goes in line with the idea of using maps for exp, someoe mentioned this before from GGG? Or am I just mad and hallucinating:(

Just thought this would be a cool idea to allow people who are obviously overgeared - can take on ANY mods of a certain map to 'eternally' play that map and earn exp and the regular maps that are rolled will go back to the idea of being 'rare' and are 'used to acquire high level loots that are otherwise unobtainable by normal means' as GGG has said about high level maps and what they're supposed to be for.

2 cents here:)

Added - it will also solve a few problems aka ( prepare yourselves for 101 common why I quit POE thread that happens in general discussion)

1: Dear GGG, I've spent XX exalted worth of orbs trying to sustain XX level of maps, I quit because I cannot do it solo.

OR

Dear GGG, we're playing in groups because we have to, it's the most efficient way of gaining exp versus currency when the cost of sustaining XX level of maps is divided by X number of players! But I prefer solo:( why am I forced to party?

2: Dear GGG, I've spent so much currency into trying to gain exp through XX lvl of maps and I've always thought that currency is meant to craft items? I spend YY more times of currency crafting maps to perfect them rather than items! is the game now about petfecting maps or perfecting items?! *insert rage quotes* + insert a portion of why I want to quit.

3: Dear GGG , I DO NOT want to spend $$ buying from RMT sites but want to support you, but with the current way things are going, I find a NEED to buy XXXX chaos orbs and chisels per week just to sustain maps past XX lvl and maintain a meager xp Mileage per hour! *insert why I am top XX in ladder and I will conceal my identity and I'm coming out to speaketh the truth about high level POE*

4: Dear GGG, why am I FORCED to play EASY** maps when I can actually do maps of XX level? I don't care about the loot I just want the exp, but this is ridonkubrutulus, why do I have to keep doing this easy peasy XX lvl map XXXXX times do that I can do lvl XX map? *insert why gating of content system sucks I quit*

** I would like to ask everyone to think about what defines easy? Easy as in *transmute , augment* wtf it's temporal chains + overlord? Alt! Alch - wtf bros its -max resistance, +100% fire Dmg, +100% lightning damage, +mobs movement cast and attack, vulnerability ? Fk this, chaos! Or EASY because we're rolling it to what makes it EASY for our character?

GGG responses or at least from what I remember

1: They're trying to find a way to reduce the advantages of running in a group, but they do NOT want to disincentivise running in a group or incentivize running solo in a way that will skewer the scales. Works are in progress - probably tweaking EXP formula. No concrete answer yet.

2: High level maps aren't meant for exp! They're meant to give you good drops / high Ilvl items that can be used to craft insane items.

3: RMT IS NOT ALLOWED AND WILL RESULT IN BANS. No other comments as RMT is a touchy issue.

4: It seems that GGG thinks we're not doing 'difficult enough maps' that will thus result in higher quantity and therefore higher chance of advancing in map lvl. The idea seems to revolve around 'I want to do map of quantity XX-XXX% instead of I don't want to do certain mods.

---------------------------

Here comes the part as to why I think an orb that does the above will be able to solve or at least alleviate some of the problems.

Firstly, this orb allows people to now 'eternalise' a map that they feel is EASY as in 'Bros? This map is SO EASY I can do it with ANY MODS' to do a map with random 4-6 mods eternally in the eternal laboratory for exp without having to care about going forward, backwards in map pool or losing currency , patience etc etc. From a exp standpoint, you can now do easy maps for exp without worrying!

Secondly, you will no longer need to have spent XX-XXX exalts worth of currency to 'level up', these can now be spent on items! Hooray! More better items!

Thirdly, it spreads out the incentive of running maps in various numbers. For example if I run in a group of ONE, I can go into the map, and whenever I encounter certain problems, zone out and go pick up Potion X and Y, pick up gem X and Y to help tackle the map. If I run in a group of 6, I'd better have a varied group that is able to deal with different elements of a 'eternally randomly rolled map' that will not require us to abandon the map because no one can deal with element Y - say if you run 6x elemental damage dealer. 2-5 players will also present with certain limitations/ possibilities.

Additionally, if such an orb is added and gear can now be crafted without worrying that 'I will no longer have currency to play content X and level to lvl YY', there will be better gears BUT because you'll no longer be doing maps that you roll to YOUR ADVANTAGE and call it 'damn this map is easy, I need a real challenge', you'll need better gear and this gear becomes your key to unlocking higher levels. Isn't that the aim of ARPGs in the first place? Grind gear and well let your gear level and how diverse your build is be the gate to content, it's not RNG and wealth anymore at least, right?

Furthermore, RMTers can no longer say 'fk I'm like forced to buy this and that to run maps so that I can progress in level' they'll turn to 'fk I need to buy this and that gear with real money so that I can run eternal map lvl XX' and then we realize that some of these people probably will 'cheat' in any way possible anyway. So no more moralizing what is already labeled as 'illegal' by (oddly enough) 'Grinding Gear Games' (i mean its not grinding maps game, right?) :).

A huge plus like I mentioned is that if people are pushed to craft gear because they need it to access certain content safely so that they don't risk rolling backwards (both in default and HC) , gear will now have value to them and less of ' I don't really need THAT gear for 10ex, I'd rather spend that 10ex for 2 lvl ups since I can run lvl XX maps all the time with my current gear as long as I roll it to XX + YY + ZZ + VV mods !' Plus if you don't manage to kill the boss, you also lose the map 'eternally'. Right now I myself am SO reluctant to spend even a few exalts to buy gear because I can obviously do alot of maps while rolling them to my advantage without having to worry and I'd rather have the exp to complete certain key nodes in my tree than get that small upgrade that I can just deal with by not rolling , say - ele weakness , or no regen.

Lastly, It will also encourage build diversity and encourage builds that can deal with more mods than just the standard 'lets avoid mod X and mod Y'. Or having a 6 person party doing maps lvl XX-XX+2 while seeing 4 marauders and 2 shadow/ranger/witch/ Templar and the occasional duelist.

Well just giving my 2 cents again so correct me if I'm wrong but then again, I have no idea why I'm expanding so much on speculation when I have no idea what the orb does! I just hope the game will become better I guess:s

Could it be!!??

Honestly It could be considering that there has recently been an incentive to doing 'unidentified maps', a prequel test to what could be a further incentive to do random rolled maps like above?

Also, it will align with the devs intention which seemingly tilt towards the side that if you do harder stuff, you should be rewarded more and in this case a fully randomized map that gives you another WILL eventually give you insanely hard maps but you're rewarded with exp exp exp!

Edit - omitted one sentence by accident , added it in and made a few thought process changes

Edit 2- added a few pointers at the end.

Edit 3 - added a 'could it be?' At the end.
Последняя редакция: MisterFool#4925. Время: 24 мая 2013 г., 15:47:06
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DexDeus написал:



By doing this i have about 60 ex worth of items right now. How many exalteds have i found? Just 3.



That's kinda the problem for me. Playing the game doesn't get you very far. It's trade that gets you somewhere. Never had an exalted or high level unique drop for me, but have a similar wealth to you. Thanks to trade. And that's just not the game I want to play.

I guess if they can get a competent trade system implemented, where I can fire and forget, the game will be much more enjoyable for me.
No. Calm down. Learn to enjoy losing.
It is a Passive Skill tree reset
IGN: Beardedwizzard
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khemintiri написал:
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DexDeus написал:
Скрытый текст
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b15h09 написал:
Adds light radius as an implicit property.


That would suck lmao.

Right... all those people complaining about how poor they are. You just arent/never have done things right in the game. Let me give you a quick guide. Of course rng plays a part but no one should be so poor that they are starving. Also some people have more skills.

It is NOT a case of "your rng has been better" on the whole. Averaged... the rng wont be so cruel to one person that they cant forge themselves an existence.

You jump in where you are basically:

As a complete newb and going through normal mode:

Pick up all rares. Pick up all blues that are 4 spaces or smaller. Pick up r-g-b sockets items.

Save alterations and chromatic orbs as much as you can. Spend few.

DO NOT SPEND any of ANYTHING else that drops for you. Try to sell newb gears to people if theyre good for an alch etc.

As someone who has got to grips with the game in Cruel

Continue as before except now, perhaps spend the odd alch on pieces of gear that will give you a good good boost. If you really must, spend fusing and jeweler but only on the very best gears for you level.

Merciless

Again continue, but now spend up to 1 chaos on gears. Buy good shit, spend fusings to get 4L max.

Maps/endgame farming

LEARN what is sought after and sell them for chaos/gcp/exalteds. Every couple of maps you will find something worth 1 chaos or more. Selling isnt the easiest thing ever though but hold onto many and some will sell. When you get full, you must vendor your worse things and keep the better things. Do the chaos recipe. Find friends - not essential but your progress/richness will improve. Spot bargains if you can and make a return on them. Make sure you list your things on the forum, bump that thread often. Do some shouts in town between maps etc. Gradually you will make exalted orbs by doing this ...

Occasionally you will get something good also...

By being smart with your currencies and selling you wont be poor. You might not be rich unless you take the flipping or farming to extremes but you wont be poor.

By doing this i have about 60 ex worth of items right now. How many exalteds have i found? Just 3.

My best finds:

taryns shiver - 5 linked it. Sold for 12 ex.
lioneyes glare - sold for 3 ex to a mate cause im generous like that
a 300dmg claw - sold for 3 ex
a nice shield - sold for 2 ex.

I dont think i sold anything else for ex. so thats 23 ex made pure. 37 ex made from other currencies... selling gradually and being smart. go figure.........

I wasnt lucky. I have had some decent drops yes but i have played about 25 days accross my toons.

People often say "oh i have all the bad luck, i dont get anything" and i promise you if i was the one with your drops i'd have made 10 times what you have made from them.

Im not being cocky or whatever, you just need to learn and be proactive instead of whining


+1


I'll respond to each claim DexDeus:

noob Normal - did that. still pick up 3-color gear occasionally to sell for chromes. didn't trade then.

Cruel - didn't craft. used some low currency to buy stuff from friends once in a week.

Merciless - super gear-check for my poor melee Marauder. spent a few GCPs and the 2 Divine Orbs I had to gear-up and survive solo act 2 and 3. farmed Docks/Lunaris (before levelup)/Market/Catacombs like a mad dog. still do about 4 runs a day in each area.

Maps - tried selling all the trash in my stash. almost no buyers. some stuff went for a few Chaos and occasional GCP. spending Alchs and Chaos like crazy because I'm at the level 69+ stage of maps now.
getting mostly 1-socket whites/blues. one rare in a million that's vendor trash, a few uniques worth no more than a few Chaos combined.
a recent rare Tropical Island map with over +100% quantity roll produced mostly trash.

how many Exalteds I found? 0. best was 1 Divine. 2nd one was from trade, and spent them both on my hammer.

taryns shiver - never found. once spent all my Fusing Orbs (about 80) trying to 4-link some boots. failed.
lioneyes glare - never found. (my Ranger in act 1 Merciless needs one desperately).
a 300dmg claw - nope.
a nice shield - my nicest is maybe worth 1 GCP, and that's stretching it.

"I wasnt lucky" - oh hell you were!

you don't know me man. I'm RNG's no1 most hated Path Of Exile Player.
Khemintiri is RNG's favourite. he finds 30 Chaos Orbs a day. I never had 30 Chaos.

I just "love it" when people "teach" others "how to be rich" in a game completely based on randomization.
you're rich? good for you. now shut the hell up!
Alva: I'm sweating like a hog in heat
Shadow: That was fun
Последняя редакция: johnKeys#6083. Время: 24 мая 2013 г., 14:58:23
Maybe it's an orb that will make everybody rich. Forever.
I really hope it's for maps as a way to level. Leveling gets so slow. I've only played two level 75 maps ever (and not many 73-74 maps). I'm currently sitting at just level 68 maps and below except for one level 76 map I found (which I initially saved just so I could chisel first). Now I'm definitely going to save the map incase this is useful for it. Trying to level on 68-70 maps is slow as crap compared to 74+ maps. Would actually be able to level in a reasonable amount of time again. And would take away the (unfair?) advantage that people who get fed currency/maps or run in groups and pool resources have over others in their ability to simply play content.

And I also agree with others who said this teaser is a good way to get ideas for the game and see what people are wanting.
Последняя редакция: Doushibag#1328. Время: 24 мая 2013 г., 16:40:05
Put Eternal Orb + Map into Eternal Laboratory receptacle = Map can be used again.

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