Question about, block, dodge and evasion
*Question about, block, dodge and evasion*
Was thinking about making a ,dodge,evasion,block tank, but im not sure how they work Example 1: if i get over 100% combind dodge,evasion and block, can't i get hit by melee attacks any more? (im sure that i still can but would like to know if there is any formula or something ) Example 2: i got 55% evasion and spec into Ondar's Guile *double chance to evade projectile attacks, which would give me 110% evasion? does that mean i can evade al range attacks? Happy for al the clarification i can get IGn Name: Spatten
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From wiki.
Game checks in order 1. chance to evade (deterministic) 2. block chance (percentage ) 3. damage mitigation (formulaic) So, it is impossible to avoid all damage all the time. I don't believe dodge chance is added to evasion chance, but is rolled separately. Evasion chance is based on monster's chance to hit and will eventually hit whether it be every 4th attack, 5th, etc. Block is percentage and can be streaky as in any randomly rolled event. Not sure about projectile with ondar's guile. Of course there is always Immortal Call. Последняя редакция: PawPaw#5826. Время: 16 авг. 2013 г., 07:41:38
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I have made a build like the one you described and its pretty cool. You don't get hit much but it does hurt when you do. The build really shines when your only fighting one creature. I had to smile when I fought cruel piety with a melee and never got touched once.
Standard Forever
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The maximum chance to dodge/evade is 95%. So your 110% theory is impossible.
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Block, Evade and Dodge are all rolled separately.
The chance to Avoid (Block, Evade or Dodge) is: 1 - ( (1 - Chance to Block ) * ( 1 - Chance to Evade) * ( 1 - Chance to Dodge) ) Therefore, you can never have a chance to Avoid >= 100%. Also, chance to evade is based on Attacker's Accuracy. The # displayed in your character stats tab is just an approximation based on your level. See the Mechanics Thread: http://www.pathofexile.com/forum/view-thread/11707 http://guildmedieval.com/
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1. The game checks to see if your character evaded, your chance to evade vs attackers accuracy. (Note max evade chance is 95% so 55% evade + Ondar's Guile is still 95%) This is not totally random (See formula on wiki as linked above).
2. If you did not evade the game checks to see if you dodge with acrobatics and it's small nodes that's 30% chance to dodge, this is totally random. 3. If you did not dodge the game checks to see if you blocked the attack, max block chance is 75% (can be increased by unqiues) this again is totally random. 4. The game calculates damage regardless of if you blocked or not, damage mitigated by your resists and armor, it calculates if you would have been stunned, and if you would have been stunned, and you blocked, it plays the blocking animation and no damage is taken. Последняя редакция: Klolensen#6849. Время: 16 авг. 2013 г., 08:34:18
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So much help, thanks alot everyone :)
Is it even worth going for dodge,evasion and block? or is it just better to settle for 30% evasion as high block as possible and go for armor? so much easier to get a high armor,life,high block shield *Lioneye's Remorse* then a good evasion shield i will be using Bringer of rain so i will be getting lots of the block/inc defence on shield passive nodes IGn Name: Spatten Последняя редакция: Spatt#6634. Время: 16 авг. 2013 г., 13:18:10
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I use Evasion/Dodge/Block on my dual claw shadow... to be honest the only reason I live is that I have 32+ instant LL. I get hit all the time and its pretty close to one shot every time. Even with 1800 life and 300 ES all damage hurts. The extra points beyond Acrobatics and Spell Dodge is worthless so dont even bother getting it.
Quick example of your evasion/dodge/block mitigation... 50% chance to Evade = 50% of 100 = 50% mitigation 20% chance to Dodge = 20% of 50% remaining = 10%.. 50% from Evasion + 10% dodge = 60% 20% chance to Block = 20% of 40% remaining = 8%... 60% from Eva/Dodge + 8% block = 68% 68% total mitigation which is paltry If you make it to 60% Evasion and 30% dodge.. 60% chance to Evade = 60% of 100 = 60% mitigation 30% chance to Dodge = 30% of 40% remaining = 12%.. 60% from Evasion + 12 dodge = 72% 20% chance to Block = 20% of 28% remaining = 5.6%.. 72% from Eva/Dodge + 5.6% = 78.6% 78.6% mitigation is better but still a 21.4% chance or better than 1/5 chance to be hit. This is the really sad part of Evasion builds.. you've increased both your Evasion and Dodge chance by 10% but only have a net increase of 10% mitigation CHANCE. In end game it easy to become surrounded by 6 to 10 mobs if your not carefull which means at least 1-2 hits landing on you every second. Since your easily stunned from low life this is still an almost guaranteed death for you. Ondars Guile is a must have for every evasion character.. swarms of ranged characters and the Tentacled Miscreations in L3 are stun hell for an evasion character without Ondars. Also.. dont PvP.. resolute technique will hit you and you will be one shot. (For those that make it to 70% Evasion...)
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70% chance to Evade = 70% of 100 = 70% mitigation 30% chance to Dodge = 30% of 30% remaining = 10%.. 70% from Evasion + 10 dodge = 80% 20% chance to Block = 20% of 20% remaining = 5%.. 80% from Eva/Dodge + 5% = 85% Again you increased Evasion by 10% but gained less than 10% total mitigation. IGN: DeathIsMyBestFriend, Illirianah Последняя редакция: Bishop120#1027. Время: 16 авг. 2013 г., 13:25:24
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Скрытый текст
" Thanks for clearing things up will prob go for 40% evasion, 60-70& block and skip dodge and go for armor instead now :) IGn Name: Spatten Последняя редакция: Spatt#6634. Время: 16 авг. 2013 г., 13:41:02
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Reaching high numbers of armor and evasion is awesomely expensive. To get armor to work well you need a high number of it. The same goes for evasion.
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