Why Shav is warping builds....
The unspoken stinker in the room: -60% Chaos Resist Penalty
This heavy-handed curse was imposed at the start of Open Beta, and no real effort has been made to fine-tune chaos damage since. The only justification for it was to mimic the Merciless -60% Elemental Resists Penalty, but we all know how unbalanced that is. Compared to elemental resists, Chaos resist is extremely difficult to obtain without sacrificing vital gear or passive tree stats. That alone is what makes both CI and Shavronne's Wrappings OP. A simple cure for the disease: Reduce or eliminate the Chaos Resist Penalty. Последняя редакция: RogueMage#7621. Время: 24 авг. 2013 г., 18:16:39
|
![]() |
" Chaos damage has been changed twice. First at OB to account for the -60 resist (and potential 75 chaos resist), then again in the recent patch rebalancing player life and monster damage. Последняя редакция: pneuma#0134. Время: 24 авг. 2013 г., 20:31:36
|
![]() |
" That's very rude of you. I'd insult you for that, but I won't because it's not my place. Making assumptions is bad. No one said, not even me, that Shavronne's should be handed to me on a silver platter. Don't put words in my mouth. Secondly, unlike you, I've got a life that revolves around NOT playing this game more than 1-2 hours a day. I can't do it. My school consumes a lot of my time, considering it's not taught in English. My work is also intensive and tires me out. Seriously, I'm a casual player. I could be a "hard-core" player, but I find real life to be more important than to farm currency. The most currency I've ever had after 200-300 hours on this game was 4 exalts, minus some items. This game isn't worth my time for the returns I get. I rather go play Morrowind Oblivion or Skyrim and see just how much I accomplish after 200 hours, or maybe play Dark Age of Camelot and realize that after 200 hours I've not only hit max level (the most important part), but my character isn't inherently weak just because I don't have godly items. In fact, there's a lot of stuff you CAN'T afford in the game because it's ridiculously expensive, but that's just the difference: you can make a lot of money by joining certain groups who can kill monsters on a massive scale and get tons of gold, and then craft stuff and sell it for a ton. After that, you go buy the good stuff. Time invested? Maybe a 50-60 hours of pure farming in a group, or triple that for solo. I know the developers intend you to build and play the character for years on end (as they've said in their FAQ), but I've been playing Dark Age of Camelot for 11 years and I can tell you very well that I still play the same character. He's fully equipped, top-of-the-line gear. Gear breaks, though, so you have to eventually farm new stuff or buy it or make it. But PoE game isn't like it. Maybe because it's a "hardcore" aRPG that requires thousands of hours to see any result, and not an MMO or a single player game where you can see some sort of progress. No, thanks. In 200 hours, most people can make more than $2000. That's enough for more 6L Shavronne's than you'll ever get in 200 hours of game play. In MMO games, if you were to sell the stuff you get in 200 hours for real cash, you'd also make more than you can make in PoE alone. PoE is just a huge time vortex. Get nothing for something. I actually expect my effort, not my time, to be equal to results. It should start out slow, and get progressively faster and somewhat easier to get the high-end stuff as you get the high-end stuff. A level 60 shouldn't have to suffer and farm the same amount of time as a level 5 to get currency considering that all currency is dropped equally across all levels. If everything went by shop prices, nothing would be affordable in this game. Finally, slowing down progress to keep players playing for longer with no returns is not a way to make a game good. What makes a game good and worth playing is content. Not only that, but access to it and access to better things that can only improve you, or new features that you get after reaching certain milestones. What does PoE offer in terms of milestones and content and features? PoE's system of: Spend 50 hours to beat the game and then spend another 1000 to gear up and gain a measly 10 levels. That's wrong in every way. Maybe I should show you just how much content DAoC has. In DAoC, there are many areas, many are locked that you don't get to go unless you do certain things. Nonetheless, these areas are so huge that PoE's size maybe only represents 2-3% of the whole game. Because of that, we're forced to do shitty farming. Farming should never be part of a game. Some minor "finding items" is OK, but not when it consumes everything to the point where you say, "Is farming all the content there is?!" Here's the base realm. To run from one end to the other might take you an hour and some minutes on foot if not more, or about 30 minutes by horse. That's a long time if you only follow the roads. If you expect to explore it all, it'll take you many hours. And let's not forget dungeons and the maps outside of the realm like Atlantis (which is its own realm), or Frontiers. And finally, we got kill tasks. If you don't want to farm, you go do a kill task and get a much better reward than just farming random shit. PoE, on the other hand, lacks everything like this. Oh, wait, it's an aRPG, so for some reason it gets "excused" from having content, and instead that content is replaced by farming. Nice! Albion City Camelot Inconnu Crypt Normal Aldland Avalon Isle Avalon Marsh Black Mountains North Black Mountains South Caldey Camelot Hills Campacorentin Forest Constantine's Sound Cornwall Dales of Devwy Dartmoor Inishail Island Isle of Glass King Constantine's Throne Room Llyn Barfog Lyonesse Plains of Gwyddneau Ruins of Atlantis Salisbury Plains Dungeon Abandoned Mines (Alb) Avalon City Brimstone Caverns Caer Sidi Catacombs of Cardova Crystal Cave Deadlands of Annwn (Alb) Frontlines (Alb) Glashtin Forge (Alb) Hall of the Corrupt Keltoi Fogou Krondon (Ogre Citadel) Lower Crypt Roman Aqueducts Stonehenge Barrows Tepok's Mine The Otherworld (Alb) Tomb of Mithra Underground Forest (Alb) Frontier Forest Sauvage Hadrian's Wall Pennine Mountains Snowdonia Housing Aylesbury Brisworthy Caerwent Chiltern Dalton Old Sarum Rilan Sherborne Stoneleigh Instanced Dungeon Arcane Tower (Alb) Dark Spire (Alb) Deliah's Sanctuary Demonic Prison (Alb) Depths of Despair Forges of Flame Goblin's Cookery Lair of Doom Lair of Exiled Lair of the Demon Lord (Alb) Maze of Tribulation Realm of the Damned Ritual Hall Shafts of the Tenebrae Snarg's Grotto Snyblem's Lair The Arena The Baron's Gaol The Beastmaster's Den The Betrayer's Den The Hall of Reawakening The Hidden Crypt The High Consul's Sanctum (Alb) The Lost Wing The Plutonian Shore The Smelting Pot Instanced Outdoors The Foothills of Albion Midgard City Jordheim Kobold Undercity Normal Aegir's Landing Delling Crater Faraheim Gotar Grenlock's Sound Gripklosa Mountains Iarnwood Forest King Eirik's Throne Room Malmohus Modernagrav Munin Sound Muspelheim Myrkwood Forest Raumarik Ruinerar av Atlantis Skona Ravine Svealand East Svealand West Vale of Mularn Vanern Swamp Dungeon Abandoned Mines (Mid) Burial Grounds Cursed Tomb Deadlands of Annwn (Mid) Dodens Gruva Frontlines (Mid) Glashtin Forge (Mid) Halls of Helgardh Iarnvidiur's Lair Nephraal's Gaol Nisse's Lair Nyttheim Spindelhalla The Otherworld (Mid) Trollheim Tuscaren Glacier Underground Forest (Mid) Varulvhamn Vendo Caverns Frontier Jamtland Mountains Odin's Gate Uppland Yggdra Forest Housing Arothi Carlingford Eirikstaad Frisia Holmestrand Kaupang Nittedal Stavgaard Wyndham Instanced Dungeon Arachnid's Labyrinth Caverns of Madness Dark Spire (Mid) Demonic Prison (Mid) Den of Bones Jarlsberg's Hideout Lair of the Demon Lord (Mid) Liche's Unrest Lio's Eternal Rest Lost Passages Marik's Workroom Nisse's Retreat Passage of Echoes Rebel Half Orc Lair The Burrow The Cursed Lair The Haunted Halls The High Consul's Sanctum (Mid) The Lost Burrow The Master's Lair The Thieves Den Tomte Prison Unrestful Tomb Wolak's Crucible Instanced Outdoors Arcane Tower (Mid) The Foothills of Midgard Hibernia City Shar Labyrinth Tir na Nog Normal Allta Fearann Bog of Cullen Caillte Garran Cliffs of Moher Connacht Cothrom Gorge Cursed Forest Domnann HyBrasil King Lamhfotas' Throne Room Lamfhota's Sound Lough Derg Lough Gur Scrios de Atlantis Shannon Estuary Sheeroe Hills Silvermine Mountains Vale of Balor Valley of Bri Leith Vigilant Rock World's End Dungeon Abandoned Mines (Hib) Cave of Cruachan Coruscating Mine Deadlands of Annwn (Hib) Fomor Frontlines (Hib) Galladoria Glashtin Forge (Hib) Koalinth Tribal Caverns Marfach Caverns Muire Tomb Queen's Labyrinth (Hib) Spraggon Den The Otherworld (Hib) Treibh Caillte Tur Suil Underground Forest (Hib) Veil Rift Frontier Breifine Cruachan Gorge Emain Macha Mount Collory Housing Aberillan Broughshane Dunshire Kilcullen Meath Moycullen Saerenthal Torrylin Tullamore Instanced Dungeon Arcane Tower (Hib) Blathnait's Refuge Broken Mirrors Dark Spire (Hib) Demonic Prison (Hib) Felena's Sorrow Hammerer Hugak's Smithy In the Deep Lair of the Demon Lord (Hib) Maze of Madness Morfesa's Gaol Rise of the Spraggons Rugnog's Haven Serf's Folly Shaman's Inner Sanctum The Ancient's Retreat The Brawler's Den The Forgotten Vein The Goblin Workshop The High Consul's Sanctum (Hib) The Pit of Despair The Shattered Lands The Steward's Crypt The Warrens The Wolves Den (a.k.a The Gnolls' Den) Instanced Outdoors The Foothills of Hibernia All Normal Abermenai Arbor Glen Ashen Isle Caledonia Celestius Green Glades Land of Atum Mesothalassa Murdaigean Oceanus Anatole Oceanus Boreal Oceanus Hesperos Oceanus Notos Stygian Delta Typhon's Reach Dungeon Cetus Pit City of Aerus Darkness Falls Demons' Breach Great Pyramid of Stygia Halls of Ma'ati Heart of Volcanus Passage of Conflict Sobekite Eternal Summoner's Hall Temple of Twilight The Labyrinth Typhon's Palace Frontier Agramon Braemar Cathal Valley Irish Sea Killaloe Leirvik Molvik North Sea The Hills of Claret The Lion's Den The Proving Grounds Thidranki Wilton One realm, with two others available + content outside of this realm that accounts for the other 75% of the game. ![]() "Out of every unique I found so far (20+) all of them are fucking junk to a point that even the vendor tells me to shove em up my ass." - DarkKane "All hack'n'slash games are based on the carrot on the stick 'method', and in PoE's case the stick is so long I can't even see the carrot." - Odoakar Последняя редакция: Evlesoa#2575. Время: 24 авг. 2013 г., 23:57:33
|
![]() |
what the hell did i just read? do you work for mythic? forget your pills? I think you could have made whatever point you were trying to make, in much briefer fashion.
edit - who randomly compares daoc to this game? I dont even ..nevermind Последняя редакция: rozakk#4688. Время: 25 авг. 2013 г., 04:05:40
|
![]() |
" Woah, this post went past my head. O_O Sometimes you can take the game out of the garage but you can't take the garage out of the game. - raics, 06.08.2016 Последняя редакция: JohnNamikaze#6516. Время: 25 авг. 2013 г., 04:08:36
|
![]() |
What I'm saying is that this game is covering up content with farming. That's not to say I don't enjoy it, but an aRPG does not mean that it should 1. be content blocked, and 2. unlike an MMO, shouldn't force you to farm to get somewhere.
That's what my whole point was. I compared it to DAoC because I'm most familiar with it and compared how the two games are in terms of what they offer. You don't have to be mean. I just chose something I'm familiar with, as I've mentioned earlier. "Out of every unique I found so far (20+) all of them are fucking junk to a point that even the vendor tells me to shove em up my ass." - DarkKane "All hack'n'slash games are based on the carrot on the stick 'method', and in PoE's case the stick is so long I can't even see the carrot." - Odoakar Последняя редакция: Evlesoa#2575. Время: 25 авг. 2013 г., 04:45:40
|
![]() |
Low life buils are fine. On the other hand inner force + EA got nerfed to the point that you cant use RF with easy atm
So whats your problem? You really think jus 1% of poe population owns 1? I would say 10-15% so maybe you doing something wrong Price is so high because ppl make it that way, like you doing this topic. fe |
![]() |
" I would agree if LLRF was necessary to progress, which is isnt. Let alone that the content isnt blocked, you have access to it if you show the dedication needed. " Its the point of the genre " You dont even realize how bad of an idea it is to compare a MMO to a geargrinder, do you? |
![]() |
" Well, we could compare this game to another aRPG (like Deus Ex or Mass effect or Fallout 3 or The Witcher), and you'll see that such games do not require you to grind non-stop. We can compare it to an aRPG such as Darkstone, and the same story: you don't have to grind non-stop. "Out of every unique I found so far (20+) all of them are fucking junk to a point that even the vendor tells me to shove em up my ass." - DarkKane
"All hack'n'slash games are based on the carrot on the stick 'method', and in PoE's case the stick is so long I can't even see the carrot." - Odoakar |
![]() |
" Do you even realize that the only games PoE is comparable to/it is supposed to be compared to is the Diablo franchise and to some extend Titanquest and Torchlight? What youre doing here is pretty much criticizing Starcraft for not being a turnbased RTS. |
![]() |