Why Shav is warping builds....

The unspoken stinker in the room: -60% Chaos Resist Penalty

This heavy-handed curse was imposed at the start of Open Beta, and no real effort has been made to fine-tune chaos damage since. The only justification for it was to mimic the Merciless -60% Elemental Resists Penalty, but we all know how unbalanced that is. Compared to elemental resists, Chaos resist is extremely difficult to obtain without sacrificing vital gear or passive tree stats.

That alone is what makes both CI and Shavronne's Wrappings OP.


A simple cure for the disease: Reduce or eliminate the Chaos Resist Penalty.
Последняя редакция: RogueMage#7621. Время: 24 авг. 2013 г., 18:16:39
"
RogueMage написал:
This heavy-handed curse was imposed at the start of Open Beta, and no real effort has been made to fine-tune chaos damage since.

Chaos damage has been changed twice. First at OB to account for the -60 resist (and potential 75 chaos resist), then again in the recent patch rebalancing player life and monster damage.
Последняя редакция: pneuma#0134. Время: 24 авг. 2013 г., 20:31:36
"
nynyny написал:

Shavronnes isnt inaccessible, there are just a bunch of people, like yourself, who think it should be handed to them on a silver plate.


That's very rude of you. I'd insult you for that, but I won't because it's not my place.

Making assumptions is bad. No one said, not even me, that Shavronne's should be handed to me on a silver platter. Don't put words in my mouth.

Secondly, unlike you, I've got a life that revolves around NOT playing this game more than 1-2 hours a day. I can't do it. My school consumes a lot of my time, considering it's not taught in English. My work is also intensive and tires me out.

Seriously, I'm a casual player. I could be a "hard-core" player, but I find real life to be more important than to farm currency. The most currency I've ever had after 200-300 hours on this game was 4 exalts, minus some items. This game isn't worth my time for the returns I get. I rather go play Morrowind Oblivion or Skyrim and see just how much I accomplish after 200 hours, or maybe play Dark Age of Camelot and realize that after 200 hours I've not only hit max level (the most important part), but my character isn't inherently weak just because I don't have godly items. In fact, there's a lot of stuff you CAN'T afford in the game because it's ridiculously expensive, but that's just the difference: you can make a lot of money by joining certain groups who can kill monsters on a massive scale and get tons of gold, and then craft stuff and sell it for a ton. After that, you go buy the good stuff. Time invested? Maybe a 50-60 hours of pure farming in a group, or triple that for solo. I know the developers intend you to build and play the character for years on end (as they've said in their FAQ), but I've been playing Dark Age of Camelot for 11 years and I can tell you very well that I still play the same character. He's fully equipped, top-of-the-line gear. Gear breaks, though, so you have to eventually farm new stuff or buy it or make it. But PoE game isn't like it. Maybe because it's a "hardcore" aRPG that requires thousands of hours to see any result, and not an MMO or a single player game where you can see some sort of progress. No, thanks.

In 200 hours, most people can make more than $2000. That's enough for more 6L Shavronne's than you'll ever get in 200 hours of game play. In MMO games, if you were to sell the stuff you get in 200 hours for real cash, you'd also make more than you can make in PoE alone. PoE is just a huge time vortex. Get nothing for something. I actually expect my effort, not my time, to be equal to results. It should start out slow, and get progressively faster and somewhat easier to get the high-end stuff as you get the high-end stuff. A level 60 shouldn't have to suffer and farm the same amount of time as a level 5 to get currency considering that all currency is dropped equally across all levels.

If everything went by shop prices, nothing would be affordable in this game.

Finally, slowing down progress to keep players playing for longer with no returns is not a way to make a game good. What makes a game good and worth playing is content. Not only that, but access to it and access to better things that can only improve you, or new features that you get after reaching certain milestones. What does PoE offer in terms of milestones and content and features? PoE's system of: Spend 50 hours to beat the game and then spend another 1000 to gear up and gain a measly 10 levels. That's wrong in every way.

Maybe I should show you just how much content DAoC has.

In DAoC, there are many areas, many are locked that you don't get to go unless you do certain things. Nonetheless, these areas are so huge that PoE's size maybe only represents 2-3% of the whole game. Because of that, we're forced to do shitty farming. Farming should never be part of a game. Some minor "finding items" is OK, but not when it consumes everything to the point where you say, "Is farming all the content there is?!"

Here's the base realm. To run from one end to the other might take you an hour and some minutes on foot if not more, or about 30 minutes by horse. That's a long time if you only follow the roads. If you expect to explore it all, it'll take you many hours. And let's not forget dungeons and the maps outside of the realm like Atlantis (which is its own realm), or Frontiers.

And finally, we got kill tasks. If you don't want to farm, you go do a kill task and get a much better reward than just farming random shit. PoE, on the other hand, lacks everything like this. Oh, wait, it's an aRPG, so for some reason it gets "excused" from having content, and instead that content is replaced by farming. Nice!

Albion

City
Camelot
Inconnu Crypt
Normal
Aldland
Avalon Isle
Avalon Marsh
Black Mountains North
Black Mountains South
Caldey
Camelot Hills
Campacorentin Forest
Constantine's Sound
Cornwall
Dales of Devwy
Dartmoor
Inishail Island
Isle of Glass
King Constantine's Throne Room
Llyn Barfog
Lyonesse
Plains of Gwyddneau
Ruins of Atlantis
Salisbury Plains
Dungeon
Abandoned Mines (Alb)
Avalon City
Brimstone Caverns
Caer Sidi
Catacombs of Cardova
Crystal Cave
Deadlands of Annwn (Alb)
Frontlines (Alb)
Glashtin Forge (Alb)
Hall of the Corrupt
Keltoi Fogou
Krondon (Ogre Citadel)
Lower Crypt
Roman Aqueducts
Stonehenge Barrows
Tepok's Mine
The Otherworld (Alb)
Tomb of Mithra
Underground Forest (Alb)
Frontier
Forest Sauvage
Hadrian's Wall
Pennine Mountains
Snowdonia
Housing
Aylesbury
Brisworthy
Caerwent
Chiltern
Dalton
Old Sarum
Rilan
Sherborne
Stoneleigh
Instanced Dungeon
Arcane Tower (Alb)
Dark Spire (Alb)
Deliah's Sanctuary
Demonic Prison (Alb)
Depths of Despair
Forges of Flame
Goblin's Cookery
Lair of Doom
Lair of Exiled
Lair of the Demon Lord (Alb)
Maze of Tribulation
Realm of the Damned
Ritual Hall
Shafts of the Tenebrae
Snarg's Grotto
Snyblem's Lair
The Arena
The Baron's Gaol
The Beastmaster's Den
The Betrayer's Den
The Hall of Reawakening
The Hidden Crypt
The High Consul's Sanctum (Alb)
The Lost Wing
The Plutonian Shore
The Smelting Pot
Instanced Outdoors
The Foothills of Albion
Midgard

City
Jordheim
Kobold Undercity
Normal
Aegir's Landing
Delling Crater
Faraheim
Gotar
Grenlock's Sound
Gripklosa Mountains
Iarnwood Forest
King Eirik's Throne Room
Malmohus
Modernagrav
Munin Sound
Muspelheim
Myrkwood Forest
Raumarik
Ruinerar av Atlantis
Skona Ravine
Svealand East
Svealand West
Vale of Mularn
Vanern Swamp
Dungeon
Abandoned Mines (Mid)
Burial Grounds
Cursed Tomb
Deadlands of Annwn (Mid)
Dodens Gruva
Frontlines (Mid)
Glashtin Forge (Mid)
Halls of Helgardh
Iarnvidiur's Lair
Nephraal's Gaol
Nisse's Lair
Nyttheim
Spindelhalla
The Otherworld (Mid)
Trollheim
Tuscaren Glacier
Underground Forest (Mid)
Varulvhamn
Vendo Caverns
Frontier
Jamtland Mountains
Odin's Gate
Uppland
Yggdra Forest
Housing
Arothi
Carlingford
Eirikstaad
Frisia
Holmestrand
Kaupang
Nittedal
Stavgaard
Wyndham
Instanced Dungeon
Arachnid's Labyrinth
Caverns of Madness
Dark Spire (Mid)
Demonic Prison (Mid)
Den of Bones
Jarlsberg's Hideout
Lair of the Demon Lord (Mid)
Liche's Unrest
Lio's Eternal Rest
Lost Passages
Marik's Workroom
Nisse's Retreat
Passage of Echoes
Rebel Half Orc Lair
The Burrow
The Cursed Lair
The Haunted Halls
The High Consul's Sanctum (Mid)
The Lost Burrow
The Master's Lair
The Thieves Den
Tomte Prison
Unrestful Tomb
Wolak's Crucible
Instanced Outdoors
Arcane Tower (Mid)
The Foothills of Midgard
Hibernia

City
Shar Labyrinth
Tir na Nog
Normal
Allta Fearann
Bog of Cullen
Caillte Garran
Cliffs of Moher
Connacht
Cothrom Gorge
Cursed Forest
Domnann
HyBrasil
King Lamhfotas' Throne Room
Lamfhota's Sound
Lough Derg
Lough Gur
Scrios de Atlantis
Shannon Estuary
Sheeroe Hills
Silvermine Mountains
Vale of Balor
Valley of Bri Leith
Vigilant Rock
World's End
Dungeon
Abandoned Mines (Hib)
Cave of Cruachan
Coruscating Mine
Deadlands of Annwn (Hib)
Fomor
Frontlines (Hib)
Galladoria
Glashtin Forge (Hib)
Koalinth Tribal Caverns
Marfach Caverns
Muire Tomb
Queen's Labyrinth (Hib)
Spraggon Den
The Otherworld (Hib)
Treibh Caillte
Tur Suil
Underground Forest (Hib)
Veil Rift
Frontier
Breifine
Cruachan Gorge
Emain Macha
Mount Collory
Housing
Aberillan
Broughshane
Dunshire
Kilcullen
Meath
Moycullen
Saerenthal
Torrylin
Tullamore
Instanced Dungeon
Arcane Tower (Hib)
Blathnait's Refuge
Broken Mirrors
Dark Spire (Hib)
Demonic Prison (Hib)
Felena's Sorrow
Hammerer Hugak's Smithy
In the Deep
Lair of the Demon Lord (Hib)
Maze of Madness
Morfesa's Gaol
Rise of the Spraggons
Rugnog's Haven
Serf's Folly
Shaman's Inner Sanctum
The Ancient's Retreat
The Brawler's Den
The Forgotten Vein
The Goblin Workshop
The High Consul's Sanctum (Hib)
The Pit of Despair
The Shattered Lands
The Steward's Crypt
The Warrens
The Wolves Den (a.k.a The Gnolls' Den)
Instanced Outdoors
The Foothills of Hibernia
All

Normal
Abermenai
Arbor Glen
Ashen Isle
Caledonia
Celestius
Green Glades
Land of Atum
Mesothalassa
Murdaigean
Oceanus Anatole
Oceanus Boreal
Oceanus Hesperos
Oceanus Notos
Stygian Delta
Typhon's Reach
Dungeon
Cetus Pit
City of Aerus
Darkness Falls
Demons' Breach
Great Pyramid of Stygia
Halls of Ma'ati
Heart of Volcanus
Passage of Conflict
Sobekite Eternal
Summoner's Hall
Temple of Twilight
The Labyrinth
Typhon's Palace
Frontier
Agramon
Braemar
Cathal Valley
Irish Sea
Killaloe
Leirvik
Molvik
North Sea
The Hills of Claret
The Lion's Den
The Proving Grounds
Thidranki
Wilton

One realm, with two others available + content outside of this realm that accounts for the other 75% of the game.
"Out of every unique I found so far (20+) all of them are fucking junk to a point that even the vendor tells me to shove em up my ass." - DarkKane

"All hack'n'slash games are based on the carrot on the stick 'method', and in PoE's case the stick is so long I can't even see the carrot." - Odoakar
Последняя редакция: Evlesoa#2575. Время: 24 авг. 2013 г., 23:57:33
what the hell did i just read? do you work for mythic? forget your pills? I think you could have made whatever point you were trying to make, in much briefer fashion.

edit - who randomly compares daoc to this game? I dont even ..nevermind
Последняя редакция: rozakk#4688. Время: 25 авг. 2013 г., 04:05:40
"
Evlesoa написал:
snip



Woah, this post went past my head. O_O
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

Последняя редакция: JohnNamikaze#6516. Время: 25 авг. 2013 г., 04:08:36
What I'm saying is that this game is covering up content with farming. That's not to say I don't enjoy it, but an aRPG does not mean that it should 1. be content blocked, and 2. unlike an MMO, shouldn't force you to farm to get somewhere.

That's what my whole point was. I compared it to DAoC because I'm most familiar with it and compared how the two games are in terms of what they offer. You don't have to be mean. I just chose something I'm familiar with, as I've mentioned earlier.
"Out of every unique I found so far (20+) all of them are fucking junk to a point that even the vendor tells me to shove em up my ass." - DarkKane

"All hack'n'slash games are based on the carrot on the stick 'method', and in PoE's case the stick is so long I can't even see the carrot." - Odoakar
Последняя редакция: Evlesoa#2575. Время: 25 авг. 2013 г., 04:45:40
Low life buils are fine. On the other hand inner force + EA got nerfed to the point that you cant use RF with easy atm

So whats your problem? You really think jus 1% of poe population owns 1?

I would say 10-15% so maybe you doing something wrong

Price is so high because ppl make it that way, like you doing this topic. fe
"
Evlesoa написал:
1. be content blocked

I would agree if LLRF was necessary to progress, which is isnt. Let alone that the content isnt blocked, you have access to it if you show the dedication needed.

"
Evlesoa написал:
2. unlike an MMO, shouldn't force you to farm to get somewhere.

Its the point of the genre

"
Evlesoa написал:
That's what my whole point was. I compared it to DAoC because I'm most familiar with it and compared how the two games are in terms of what they offer. You don't have to be mean. I just chose something I'm familiar with, as I've mentioned earlier.

You dont even realize how bad of an idea it is to compare a MMO to a geargrinder, do you?
"
nynyny написал:
"
Evlesoa написал:
1. be content blocked

I would agree if LLRF was necessary to progress, which is isnt. Let alone that the content isnt blocked, you have access to it if you show the dedication needed.

"
Evlesoa написал:
2. unlike an MMO, shouldn't force you to farm to get somewhere.

Its the point of the genre

"
Evlesoa написал:
That's what my whole point was. I compared it to DAoC because I'm most familiar with it and compared how the two games are in terms of what they offer. You don't have to be mean. I just chose something I'm familiar with, as I've mentioned earlier.

You dont even realize how bad of an idea it is to compare a MMO to a geargrinder, do you?


Well, we could compare this game to another aRPG (like Deus Ex or Mass effect or Fallout 3 or The Witcher), and you'll see that such games do not require you to grind non-stop.

We can compare it to an aRPG such as Darkstone, and the same story: you don't have to grind non-stop.
"Out of every unique I found so far (20+) all of them are fucking junk to a point that even the vendor tells me to shove em up my ass." - DarkKane

"All hack'n'slash games are based on the carrot on the stick 'method', and in PoE's case the stick is so long I can't even see the carrot." - Odoakar
"
Evlesoa написал:
"
nynyny написал:
"
Evlesoa написал:
1. be content blocked

I would agree if LLRF was necessary to progress, which is isnt. Let alone that the content isnt blocked, you have access to it if you show the dedication needed.

"
Evlesoa написал:
2. unlike an MMO, shouldn't force you to farm to get somewhere.

Its the point of the genre

"
Evlesoa написал:
That's what my whole point was. I compared it to DAoC because I'm most familiar with it and compared how the two games are in terms of what they offer. You don't have to be mean. I just chose something I'm familiar with, as I've mentioned earlier.

You dont even realize how bad of an idea it is to compare a MMO to a geargrinder, do you?


Well, we could compare this game to another aRPG (like Deus Ex or Mass effect or Fallout 3 or The Witcher), and you'll see that such games do not require you to grind non-stop.

We can compare it to an aRPG such as Darkstone, and the same story: you don't have to grind non-stop.

Do you even realize that the only games PoE is comparable to/it is supposed to be compared to is the Diablo franchise and to some extend Titanquest and Torchlight?

What youre doing here is pretty much criticizing Starcraft for not being a turnbased RTS.

Пожаловаться на запись форума

Пожаловаться на учетную запись:

Тип жалобы

Дополнительная информация