@Velkor
That might be right as well...
So what now? Lets wait 24 hours if soeone who has the info tells us and if not ... pm some devs? I'm really curious about it now '._.
✠ ✠ Последняя редакция: wiggin#5896. Время: 17 окт. 2012 г., 16:53:58
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Сообщениеwiggin#589617 окт. 2012 г., 16:51:50
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i guess our calculations vary so idk which is right.
glhf
So many build ideas... no time....
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СообщениеSimony#475317 окт. 2012 г., 17:05:53
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hubb написал:
175 is the result so you can hardly have that in the formula :P
If wiggin is right (which makes sense to me) then the formula would be
350 ms / (1 + increased stun/block recovery%)
*Edit: Good guess
This is correct. It isn't modifying the duration, it's modifying your recovery speed. So 100% increase means you recover twice as fast, not that there's no duration.
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СообщениеMark_GGG17 окт. 2012 г., 18:40:39Grinding Gear Games
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Thanks Mark!
✠ ✠
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Сообщениеwiggin#589617 окт. 2012 г., 19:05:38
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Mark_GGG написал:
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hubb написал:
175 is the result so you can hardly have that in the formula :P
If wiggin is right (which makes sense to me) then the formula would be
350 ms / (1 + increased stun/block recovery%)
*Edit: Good guess
This is correct. It isn't modifying the duration, it's modifying your recovery speed. So 100% increase means you recover twice as fast, not that there's no duration.
Mark, is it true that increased stun duration uses the same formula and is additive with block & stun recovery, but with a negative number? This would mean that 50% increased stun duration doubles the length of a stun in the absence of any other modifiers.
Or is it a separate calculation that is multiplicative with the result of the stun recovery formula?
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СообщениеMalice#242619 окт. 2012 г., 01:44:50Участник Альфы
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Malice написал:
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Mark_GGG написал:
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hubb написал:
175 is the result so you can hardly have that in the formula :P
If wiggin is right (which makes sense to me) then the formula would be
350 ms / (1 + increased stun/block recovery%)
*Edit: Good guess
This is correct. It isn't modifying the duration, it's modifying your recovery speed. So 100% increase means you recover twice as fast, not that there's no duration.
Mark, is it true that increased stun duration uses the same formula and is additive with block & stun recovery, but with a negative number? This would mean that 50% increased stun duration doubles the length of a stun in the absence of any other modifiers.
Or is it a separate calculation that is multiplicative with the result of the stun recovery formula?
They are separate things.
When you cause a stun, you determine the duration of that stun on the enemy form the base duration (350ms) and your relevant increases to stun duration.
Once the duration is worked out, the enemy's stun recovery modifiers apply to the whole duration of the applied stun.
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СообщениеMark_GGG21 окт. 2012 г., 20:10:15Grinding Gear Games
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Mark_GGG написал:
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Malice написал:
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Mark_GGG написал:
Mark, is it true that increased stun duration uses the same formula and is additive with block & stun recovery, but with a negative number? This would mean that 50% increased stun duration doubles the length of a stun in the absence of any other modifiers.
Or is it a separate calculation that is multiplicative with the result of the stun recovery formula?
They are separate things.
When you cause a stun, you determine the duration of that stun on the enemy form the base duration (350ms) and your relevant increases to stun duration.
Once the duration is worked out, the enemy's stun recovery modifiers apply to the whole duration of the applied stun.
Thanks. Is it accurate that if you have the Unwavering Stance passive, then there is no benefit from taking any Block and Stun recovery in your items or in your passive tree?
IGN: Mortezzah, prolly playing on character Gellig
http://www.pathofexile.com/forum/view-thread/781590, for an end-game boss tank guide.
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СообщениеMortezzah#047224 окт. 2013 г., 09:54:09
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