[Q] Spell damage vs Cast speed
Thanks for the formulas, now I got it. And mechanics are actually not so complicated, it could be worse with advanced curve-like functions and non-linear diminishing returns on top of it - like these multiplied by each other http://tinyurl.com/arcjrkw. I like theorycrafting, together with multiple options in the skill tree and costly respecs it makes the game more interesting and challenging for me.
Actually a list of which nodes and effects are additive and which multiplicative would be nice. Maybe there is one on wiki already. Will look for it later or when open beta starts. Suggestion - add 'base' to additive and 'total' to multiplicative nodes and effects descriptions. I hope I got the meaning right as English is not my native language. |
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From the PoE Wiki about Attack Speed while Dual Wielding:
"The attack speed bonus is applied multiplicatively with other attack speed modifiers" http://en.pathofexilewiki.com/wiki/Dual_Wielding So does only DW Attack Speed works multiplicatively or Attack Speed general? Maybe wrong Informations? |
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For people who don't like math you should stop asking yourself why everything is complicated. You simply need to find the most efficient path to the keystones you want by comparing clusters of points instead of comparing them one by one.
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" This is already in-game. Everything that says "increased" is additive, everything that says "more" or "less" is multiplicative. The dual wielding bonus isn't mentioned explicitly though. |
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" Thanks for clarifying! I didn't know that. |
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" Well, OP was comparing 3% cast speed to 5% elemental damage your calculations are for 5 vs 5. If you do the same calculation for cast speed and multiply by 1.03 instead of 1.05 then the DPS would be 154.50 vs the 155 of Elemental Damage yet he still sees a higher DPS on Cast Speed... why? I choose cast speed on my witch just because life leech is faster that way and so is inflicting freeze/shock. IGN: LessBow
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the closer you get to two actions a second, the closer you get to doubling your damage output per second. (and for each whole number you approach etc.)
your damage after all modifiers / actions per second = dps. so lets say after all your your increases and mores, you are hitting for 3000 damage per attack on average including factoring in crit chance and multipliers, and one attack takes .5 seconds, your dps is going to be listed at 3000 / .5 or 6000 damage per second. So attack speed / cast speed is always going to raise your dps numbers the most per unit, as it shows how many times all of your other modifiers are being delivered to the enemies. That doesnt make increasing the additive increases to your base damage worthless in comparison. Hey...is this thing on? Последняя редакция: LostForm#2813. Время: 28 мая 2013 г., 13:56:42
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"These mechanics are NO different than every other RPG game out there bro... EA IGN: We_Have_Monk_at_Home
*Burnt out and waiting for either PoE1 League or new PoE2 Classes.* |
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Depend on the spell you focus
Some need "Power" for huge shot Some need both of them Some need "castspeed" to Stack buff debuff Some need castspeed Cap and after spellpower Basic thing is The more spell power you have, and caspeed will grow your dps tooltip as hell No spellpower => castspeed will slowly grow your dps Eckalina Old Low life rf spark build http://www.pathofexile.com/forum/view-thread/322848 Последняя редакция: Ecka#2778. Время: 29 мая 2013 г., 14:00:08
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I'm not going to go into the math on it.
But if you get to end game you can easly stack 200%+ spell dmg. But cast speed is a bit harder to come by both in passive tree and on your gear. By this time you should be hitting hard and the harder you hit the more effective cast speed becomes for upping your dps. In fact attack speed and Crit/Crit dmg are 2 very good ways to realy up you dps to very high levels. Elder Wand Power!
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