We welcome First Impression posts! Please be nice to those posts.
I like aRPGs and finally decided to give this one a try. I liked that the mechanics were different than the typical game in the genre. I jumped right in it and had some fun. Then I read all the documentation on the web site and went for another go. The deeper understanding of the game made it more enjoyable, go figure. I then gave a new character a try and have one criticism, the characters felt the same. The gems/skills are common between all the characters making them feel too similar. I understand the passive skills and how each character starts at a different spot. I would suggest a few gems/skills that are specific to each character class.
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Judging by the Beta so far, PoE is building up to something great here.
I can honestly say i came across this by accident looking for RTS titles a day ago, saw the page, read some Beta reviews, gave it a chance. What can i say, wow. Theres something about this game that actually had me looking forward to playing at the end of the day. Finally a aRPG aimed directly at aRPG fans. Something about the gritty atmosphere, the complexity, the direction of where this could go... Im in! Noted: 1. Damage animations could be more responsive, instantaneous "hits" feel more gratifying than the current delayed response. 2. Characters development customization (colors, hair, etc.) , aesthetic options? 3. Throw some color into the opening levels! The beaches and caves, everything looked nice but it felt like a lot of the same environment. 4. New HUD and Minimap urgently needed So far so good though! Would love to see the general aesthetic of the game be reinvigorated keep the grit, but add some shine :) Though like i said before this has got some huge potential, and i will be seeing it all the way through. Great work GGG keep it up! |
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This game rocks, however...
DESYNC IS A HUGE ISSUE My connection has some latency. I live in Alaska and usually have around a 150 ping, but the connection is consistent. I have played FPSes before without much issue. I could overlook the problems at lower levels, but now that I am at 74 (and with a build that is stupidly soft considering these issues) the extra deaths that de-sync is causing me has me seriously considering quitting. There is no reason these issues should persist when I can play pretty much every other online game with this connection. |
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I played with my wife for a short time tonight. I must say, I was amazingly pleased with the in-game community. The people I encountered were welcoming and helpful!
I was hooked from the character selection screen. The game immediately feels like an old friend that I've missed tremendously. I look forward to playing well beyond level two. That said, my wife and I had issues teaming... we were not able to find each other. Even upon reaching the first town, I had to do some investigating to find how to reach the same instance. It certainly didn't take too long, but enough time had passed that the wife had to feed the baby, and therefore lost interest... Hopefully, teaming will be easier in the future! I am excited to play until then. Thanks for creating what is clearly a quality game. |
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My first impressions of this game were very poor.
I heard about it from a friend so thought I'd give it a go, came to the site and was trying to find out what the installation requirements were. I knew I had to download something, but nowhere could I find out how big it was. If it hadn't been for my friend's recommendation, I would have given up. But I pressed on, and started the download only to find out the file was in excess of 6Gb. Some sort of easy-to-find warning would have been useful. I have a 40Gb monthly download limit and downloading 6Gb over that would have cost me £10. I think not giving simple, basic information to prospective players is very unprofessional. The game itself is pretty cool, though. |
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in general, amazing game so far. can't wait to see how it will improve. Some issues still need improved upon like desyncing, but I don't see very many issues aside from that... also botting is an issue. when you see 12 dualists run from the center of town to the waypoint at exactly the same time, you know something is wrong lol.
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you guys need a new customer service team... pretty sure you hired the WarZ guys! Idiots can't do simple math and are def tryin to screw me over, so i'm done donating till you get someone with a brain in there... that was my first and prob last experience i'll have with them... glad I wasted $460 donating to POS ppl like that. thanks devs for a great game, you just need a better team to help you guys
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My first impressions:
Positives: Complexity of skill tree. SUPER POSITIVE Complexity of loot system. SUPER POSITIVE General fun factor: D2-esque Negatives: Camera: Minor annoyance but my eyes persist in saying it's at the wrong angle/distance. Loot System: The loot system carried me to mid-game merciless just fine. Now I am stopped dead by lack of upgrades. I've gone 11 levels so far with nothing.... nothing rare/unique that dropped and nothing that was a decent craft base. If I manage to go 20 levels without finding a single piece of mid-range gear for my class I'll begin to think the grind is just too much for me personally. I suspect that's what is going to happen. By the way, when I say "upgrade" I'd be happy with a 4 link, 400+ ES chest piece. I'm not talking about godly stuff like 650+ ES with resists and 6L. Trading: The loot system wouldn't be so awful were it not for the even more awful trading system. There are no in-game metrics available for pricing things and there is no way to sell stuff without both parties being online. In short, the system you have probably works fine for people who want to spend their game time scanning the trade channel. That's not me. Chat: Granted that I'm never the most social of players in these games. Yet I cannot recall another game where I almost immediately turned off chat entirely. The only "chatting" I do in POE is voice chat on a mumble server. Freemium Model: YAY YAY YAY. I NEVER pay freemium games that are "pay to win". I play them until I can't any more without paying then I move on. Your system feels more like a "request to donate" than "extortion" and so you got my money. I don't trade. I don't group. My comments reflect that.
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tried this one out of curiosity and didn't expect to get sucked in half as bad as i did. it reminds me of titan quest even more than of diablo 2 and still has so many own and original characteristics to stand on it's own, setting a new, high standard instead of beeing just a good clone of all it's inspirations gamewise. it also shows that a lot of heart's blood has been poured into this title instead of trying to make quick cash by serving some none existant demographic of what players are supposed to like. in fact i personally feel very targeted by what the game does (right) and provides.
so here's a roundup of things i like about path of exile : the story and characters are interesting, the voices mostly very well done and beneficial to the atmosphere, the optic and design mostly dark and brutal (i like how the first act end boss already looks like one of clive barker's cenobytes), sound and music crisp and high quality, the combat bloody and very satisfying, the starting area has that opening up effect i found in games like unreal and fallout 3 - when you first find yourself in a limited space only to be pushed out into a way larger and more impressive world, the levels are atmospheric and even in recurrence not boring (except for the pyramid at the end of act 2. might just me, but on several floors just an idol and several henchmen for almost every room got old very fast. also didn't feel very "pyramidic" to me, could have been just an ancient cellar), the skilltree is huuuge and once you got the hang of it, you can pick your goodies from all sides of the spectrum - very nice!, the posibilties of item customization almost endless (if yer rare item's props won't do - it's chaos orb - for you!), the monster types are real treat (don't know where to start here - oh well, since the old diablo days i loved it when a game came up with goatmen and here they are again for me to slay. horray! also i'm a big fan of cobras in general, even of the word cobra and it's sound, so i was amazed when the first of these snakes at the beginning of act 3 popped up, the concept of the bandits was awesome - having enemies with twisted personalities who bargained for their life when approached - priceless, the random apperances and voice dialogues of piety are a great tease and make the game feel more alive), great variety overall (and just when i thought "man, the helmets of the next quality look just like the same", you guys released and update and ... guess what? ... new helmet visuals!). from what i've seen and played so far i'd say this is the best title in it's genre right now. i rarely encountered any technical or connection problems (true story, i'm rather surprised by how many issues are mentioned on here cause i can recall having any of those), so i can't comment or complain on those and issues with the gameplay could be resovled by getting deeper into it (like the one time i thought it was a bug, that i couldn't kill enemies in a certain area till i found out that it was because of a creature that gave this as a magic effect). it's also great how all microtransactions are totally optional. (mostly) as a thank you for the fun i had, i recently provided my character with a dance move, a red frog and a customizable stash slot. i'm in the 3rd act now and once i completed the first playthrough i'll decide on weather to buy a supporter pack or not (pretty sure i'll go for divine though). the shop needs to grow bigger of course, but i'm sure there are some ideas on that. very pleased with the path of exile and i'll highly recommend this game to anyone who has a slight soft spot for dungeon crawling. ps : anyone knows if there are plans of releasing a poster or other item with the wraeclast map on it? i'd totally prefer that in a supporter pack over the skilltree one. |
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I do love the game, game mechenics, and graphics for the most part ... But the game is unplayable for most of me and my buddies (Europe, France).
De-sync, de-sync, and more de-sync. My main main char is Maurauder, playing with leap slam/multistrike/life leech. I know it's not the safest build, but with this tons of de-desync, it's like suicide. I can't remember how many time I died from a de-sync/rollback/lag whatever. Sometime ping going crazy, going form ~30/50 to ~140/150, for no reasons. It's killing us all the fun. It's like playing with a old 56k modem. I know it's still beta, but instead of making new helmets, in my opinion, you would have to reappraise the netcode and/or servers infrastructure. It's totally breaking that (fucking great) game. My 2 cents. (sorry for my english, still learning) |
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