Make Melee Splash 'splash' even if you don't hit a target

Hey all,

I've run this through suggestions before quite awhile back but didn't get much for replies, so I wanted to bring it up again.

Melee splash is deadly. With all the desync in this game, and the fact that in parties you literally can't see monsters on your screen at times, the fact that you need to have something targeted is a huge drawback.

Look at skills like ground slam, rain of arrows, firestorm. These skills can be cast and they focus damage around where you chose to attack, regardless of monsters in the area. Skills like split arrow, barrage, spectral throw can be aimed however you want and they will hit targets if the projectile passes within the hitbox. I know that melee attacks work the same, but with desync and such low weapon range, it means that even standing next to your target with 100% chance to hit does not guarantee that your attack will actually land.

Melee players already face problems since they have to stand right in the mix. 1-2 seconds without leech pretty much means death.

So why am I not allowed to shift click the ground and still get the splash damage? It's not fun to be punished because I can't turn off other players skill effects or because desync says that the monster is actually 2 units farther from where I am than my client says. It's no wonder I stopped playing HC leagues.

People say "Just use multistrike and you are pretty much guaranteed to hit 2/3 of the time."

Bleh. No thanks.

Anyways, please consider. Thank you.
Последняя редакция: sambodini#4466. Время: 22 янв. 2014 г., 20:17:02
Эта тема была автоматически архивирована. Ответы невозможны.
Does a rock splash even if you don't hit water?
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munkytos написал:
Does a rock splash even if you don't hit water?


I'm not playing in the ocean, but I appreciate your bump.
You're welcome but you fail to realize something. The skills you point out that are able to hit "nothing" are in fact skills. Melee splash is just a support gem therefore whatever its linked to would need a target.
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munkytos написал:
You're welcome but you fail to realize something. The skills you point out that are able to hit "nothing" are in fact skills. Melee splash is just a support gem therefore whatever its linked to would need a target.


I understand the mechanics behind melee splash and why it works the way it does. However you DO NOT need a target to hit monsters with single target skills. If they are within weapon range and your attack passes through their hitbox, it will still hit even though you had no target.

I'm not saying that the reasoning behind the mechanics are wrong, just that they do not compare with regular AoE skills when it comes to survivability and I think it should be addressed.

I appreciate the banter, but all you are saying is "This skill works like this because it does."
I am just trying to improve upon it.

You can still make single target attacks without a target, so why would it not still splash?
It says "Single target melee attacks splash to surrounding targets"

If I attack with a single target attack and it hits the ground, I still made an attack that hit in a certain area. Why would it not splash from that point? It's not like I have to 'target' all the other mobs around me that I want it to splash to.
Последняя редакция: sambodini#4466. Время: 22 янв. 2014 г., 21:53:03
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munkytos написал:
You're welcome but you fail to realize something. The skills you point out that are able to hit "nothing" are in fact skills. Melee splash is just a support gem therefore whatever its linked to would need a target.

I am not sure that this is a valid argument. LMP/GMP are support gems, but one does not need a target to see the results of LMP/GMP. I think, maybe the issue is that Melee Splash is a 'splash' that occurs from a 'melee' hit. If you do not hit a target, there can be no resulting 'splash'.

From Melee Splash gem:
"Single-Target Melee attacks deal Splash Damage to Surrounding Targets"

So, maybe think of Melee Splash like the Extra Gore effect; there can be no gore if you do not strike an enemy, or you cannot create 'Melee Splash' damage without first causing melee damage to a single-target enemy.
TY to those who called me out on my BS on these forums. There is no benefit to being so selfish as to fail to acknowledge others' differing beliefs of what "should be" or believe your own opinions so supreme as to be factual and thus dismiss others' opinions as being somehow a lie or delusional.
Последняя редакция: Perfect_Black#6704. Время: 22 янв. 2014 г., 22:00:37
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Perfect_Black написал:
I think, maybe the issue is that Melee Splash is a 'splash' that occurs from a 'melee' hit. If you do not hit a target, there can be no resulting 'splash'.

From Melee Splash gem:
"Single-Target Melee attacks deal Splash Damage to Surrounding Targets"

So, maybe think of Melee Splash like the Extra Gore effect; there can be no gore if you do not strike an enemy.


Yeah, this is basically the problem. It's not that it doesn't make sense, but it can make it extremely hard to use, since targeting is often a pain to do, hit boxes are strange sometimes, and desync can cause you to miss anyways. Personally, I would rather be able to use it without a target and take away the damage increase on the main target.
Последняя редакция: sambodini#4466. Время: 22 янв. 2014 г., 22:04:14
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Perfect_Black написал:
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munkytos написал:
You're welcome but you fail to realize something. The skills you point out that are able to hit "nothing" are in fact skills. Melee splash is just a support gem therefore whatever its linked to would need a target.

I am not sure that this is a valid argument. LMP/GMP are support gems, but one does not need a target to see the results of LMP/GMP. I think, maybe the issue is that Melee Splash is a 'splash' that occurs from a 'melee' hit. If you do not hit a target, there can be no resulting 'splash'.

From Melee Splash gem:
"Single-Target Melee attacks deal Splash Damage to Surrounding Targets"

So, maybe think of Melee Splash like the Extra Gore effect; there can be no gore if you do not strike an enemy, or you cannot create 'Melee Splash' damage without first causing melee damage to a single-target enemy.



LMP and GMP are irrelevant considering they are linked to PROJECTILE skills IE they don't need a target.
As I said already, melee works just like projectiles, in that you don't technically need a target. If you attack without a target but your weapon swing passes through a monsters hitbox, the attack will still connect.

Although I understand that in this case it's not quite the same as I'm talking about dealing splash damage even when no target is hit.
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sambodini написал:
... Personally, I would rather be able to use it without a target and take away the damage increase on the main target.

One of the problems I am seeing with this ability, and I could be wrong about this, is the fact that the 'splash' damage is tied to your hit on a main target. The splash damage might even be based on damage dealt to your main target. So, if I am correct in my assumptions, and the Melee Splash animation were to play in the case of not having a target, then the splash damage would necessarily have to be zero, because there would be no damage dealt to any main target to base splash damage off of.
TY to those who called me out on my BS on these forums. There is no benefit to being so selfish as to fail to acknowledge others' differing beliefs of what "should be" or believe your own opinions so supreme as to be factual and thus dismiss others' opinions as being somehow a lie or delusional.

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