Make Melee Splash 'splash' even if you don't hit a target
" I'm not 100% sure about that either, but I think that every hit in the splash has its own damage calculation. I could see some problems trying to change the skill the way I mention, which is why i brought up getting rid of the main target damage bonus. If melee splash just turned a single target attack into an aoe, in which the center of the AoE was based off of where you click (within weapon range, of course), I think it would be much better. As it is right now, it takes me 1 attack to kill white mobs. So every .5 seconds I need to find another mob to target and click, while they are moving, while I might be desynced, while I can't see them on my screen through all the skill effect/item drop clutter. |
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