Make Melee Splash 'splash' even if you don't hit a target

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Perfect_Black написал:
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sambodini написал:
... Personally, I would rather be able to use it without a target and take away the damage increase on the main target.

One of the problems I am seeing with this ability, and I could be wrong about this, is the fact that the 'splash' damage is tied to your hit on a main target. The splash damage might even be based on damage dealt to your main target. So, if I am correct in my assumptions, and the Melee Splash animation were to play in the case of not having a target, then the splash damage would necessarily have to be zero, because there would be no damage dealt to any main target to base splash damage off of.


I'm not 100% sure about that either, but I think that every hit in the splash has its own damage calculation. I could see some problems trying to change the skill the way I mention, which is why i brought up getting rid of the main target damage bonus.

If melee splash just turned a single target attack into an aoe, in which the center of the AoE was based off of where you click (within weapon range, of course), I think it would be much better.

As it is right now, it takes me 1 attack to kill white mobs. So every .5 seconds I need to find another mob to target and click, while they are moving, while I might be desynced, while I can't see them on my screen through all the skill effect/item drop clutter.

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