Vaal skills are basically a giant noob trap.

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CharanJaydemyr написал:
Yeah, which is the source of what i consider the biggest concern: where are we going to fit these new uber skills socket-wise if they need to be supported, as indicated by Chris' rather extravagant set-up in that video?


Agreed.

I would also be happy if the vaal skills can either not be supported (and thus powerful by themselves) or can be used normally with a modifier for activating the vaal version. However, neither of these seem to be the case at the moment from what we have seen.

So, what if the vaal skills can be supported and can't be cast as their normal version? Well, that means they are probably not going to be great if not supported (because supports often massively boost damage/utility). If this is the case then that means if you want to use them you have to try to fit them and their supports in... somewhere.

I think I agree with the OP here - super aoe every so many mob packs seems a little pointless if to do it you have to give up on some auras or some defence or whatever because you don't have space. You are most likely going to have a good aoe setup already because that is what most encounters are. On the other hand, a super single-target ability that is only used now and again might be worth it; a fair number of builds basically do this already for the odd times they need it.
Последняя редакция: Aimeryan#0430. Время: 27 февр. 2014 г., 18:30:12
Oh, I love the idea, just not the current implementation from what we have seen. The real test will be in trying them out, but I do think that it may just be that there is simply no room for them (unless single target - vaal puncture does sound awesome!).

im scared of the reflect from them.
[quote="Mark_GGG"]damage modifiers don't can currently can't apply to degen.[/quote]
"Getting all life nods on passive tree should give additional survival, not the mandatory basic survival."
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[img]http://ertaislament.files.wordpress.com/2010/08/pentavus.jpg[/img]
The thing i dont like about those vaal gems is the cooldown they have after all PoE is hack and slash game and cooldowns on skills belong to MMORPG games.
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sofiaescort написал:
The thing i dont like about those vaal gems is the cooldown they have after all PoE is hack and slash game and cooldowns on skills belong to MMORPG games.

Personally, I prefer cooldown heavy games over "Spam 1 or 2 buttons only!" ones. :P
I hope there are some bonuses to defensive skills and not just offensive ones for a little extra survivability.

Edit: Example, Immortal Call could spread to nearby party members and minions.
Последняя редакция: GeorgAnatoly#4189. Время: 27 февр. 2014 г., 19:00:02
After watching all these teasers I am becoming more and more certain that these vaal skills are going to be a noob trap.

We have in fact only two options.

1)Vaal gems take so much effort to collect souls that it is never worth wasting gem slots for spells that we can cast only once in a while.

2)Make souls easier to collect that vaal gems completely replace normal gems since they are overpowered now.

Of course it cannot be the later option.
Widespread AoE is nowhere enough to warrant the soul cost. it needs to have heavy single target or concentrated aoe dps for it to be useful - mainly vs resistant champ packs and some rare mobs.

you arent really going to use it on a random white pack because your main skill should already nuke them in 1-2 seconds.
IGN: Arlianth
Check out my LA build: 1782214
Don't forget, Rares are still usually sitting in a clump of regulars. Skills like the Ice Nova or Detonate Dead could be worth it, but it depends on the damage rate and the white mob vs rare mob hp difference.
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CharanJaydemyr написал:
I've been pushing for cooldown-based 'supers' for a while, actually. Although I am absolutely in the minority here, I love the Shadow's philosophy of 'all you need is one good stab'. The concept of a focused strike that deals *stupid* single target damage but can only be used at certain times resonates with me as a traditional 'assassin' player.

What we've seen so far of the Vaal skills is the nuke, the screen-clearer. It'd be nice if they went beyond that. A Vaal Puncture, for example, could be the opposite: a super expensive boss-killer that you have to charge up *a lot* before unleashing. Increased damage and bleed percentage, perhaps. There's a lot of tactical potential in that sort of thing.

I say I'm in the minority because any player worth their salt will tell you that AoE is essential. True enough, but there's still room in the game for that giggle-worthy moment when the stars align and the crit hits max damage, when something formidable crumples from that one good stab.

Naturally such a skill might make bosses trivial but I'm fairly sure these Vaal skills are not going to be as easy to acquire as some people are assuming.


I don't think you would be in the minority for having a super strong single target skill.

Having a really strong boss attack would be really awesome for a vaal skill.

The Molten Shell that was just shown in the other thread could be used as a single target killer depending on the boss I suppose. If you can take some hits and have a molten shell go off every time, that would be quite a bit of damage.

Anyway, my favorite builds are burn prolif builds, so personally in this type of build a super aoe attack would be completely worthless since burn just melts packs of monsters very quickly. A strong single target would be very useful though.
Последняя редакция: PhreEkGarden#7624. Время: 28 февр. 2014 г., 03:33:14

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