Patch 1.1 - The 2H Mace TANK (350% armor, 254% life, 273% phys damage)
What about the bandits?
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I would be interested in a cyclone build too. Haven't seen a worthy 1.10 build so far in the marauder formus :(
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I will try this build now, looks really good for Invasion.
Will leave feedback soon! |
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yeah im interested in this build too. maybe someone can tweak the build for a cyclone marauder together with the suggested items. looking forward
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Gonna try this build with heavystrike/groundslam. Maybe i replace Heavy Strike with Double Strike but i dont know for sure yet.
So with this current tree i wont be using concentrated effect i think. It will be good for tooltip damage but overall ur doing less damage cause u hit less tagets. Maybe if i can get the currency together i buy a Carcass Jack to counter the side effect of concentrated effect together with Amplify which can be found in the templat starting area. So for now what i think is the best priority for supports. Plz correct me if im wrong 1. Groundslam 2. Multistrike 3. Added Fire Damage 4. Life Leech/Life on Hit 5. Melee Damage 6. Faster Attacks Concentrated Effect will be on place 3 i think if you have Carcass Jack Same setup for Heavy Strike. Maybe Life on Hit will be better for Groundslam considering the nerf to Life Leech. Not sure about this yet cause still have to try it out on high level. Последняя редакция: royvisser1990#2571. Время: 8 мар. 2014 г., 11:19:39
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"From what i understand, Life gain on hit is better. Level 20 Life Gain on Hit with Quality is 54 Health, instantly applied. If youre using things like Double Strike + Multistrike thats 342 health regained instantly. Soo lets say we groundslam 10 mobs, groundslam+Multi = 3 hits. 54x3 = 162, now times that by 10 mobs hit = 1620. 1620 life gained, instantly. I believe my math+mechanics is right, correct me if im wrong. Lets say you have 5k HP. You hit for 10k and you have 4% leech. Thats 400 HPS at whatever the leech rate is. Im guessing eventually leech is still better but only if you have enough life+leech and hit hard enough or something like that. Instant life though is the important part, and im not sure how youd calculate in gaps inbetween leeches re-queuing. At that 5k the max leech is still 20% of your HP which is only 1000 HP soo yeah. Harvest sucks! But look at my decked out gear two weeks in! Labyrinth salt farm miner. "But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years. Последняя редакция: Tin_Foil_Hat#0111. Время: 8 мар. 2014 г., 15:10:58
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" Normal: Oak for +40 Life Cruel: Oak for +18% Physical Damage Merciless: Kill all for passive or Oak for the +1 Endurance Charge if you plan on using them |
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Hey, thanks for this awesome template it helped a lot in my creation of a ground slam build. I changed some things up based on my late game plans and leveling plans. I would level with blood magic for sure, and than pick up the duelist Mana nodes and the 7% reduced mana on skills node in the templar area. I dropped a few armor and dps nodes as dps can be made up for with a better weapon and isn't quite as important as surviveablity in PoE. In doing so i was able to change a few paths for less points and grab a bit extra Dex in the process to help with running faster attacks on a 6 link. The extra nodes I saved I put into Sovereignty to help with and increase the effect of running 3 auras. Hatred/Determination/Clarity. In addition you could simply drop clarity if you wanted and instead of grabbing those aura nodes you could grab +2% to max resistances since your only 2 points away from that. Im not in any way saying this is the best way to do things, but its how I'm going to do them because I personally feel like it works better. The rest of the points saved went into endurance charges. This is a level 82 build as opposed to a level 80 one that you listed. I just went ahead and put in the extra 2 aura nodes.
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http://www.poebuilder.com/#character/AAAAAgEAAdwLYRLhFCAUTRT2Fy8YkRmFGjgaPhv6JKol3ycvKS4t0jIJNuk62D38QT9Hfk3YUEdR5lRJVbVV1lcNWGNZ818_YEthIWTnZU1mnmdYa9lsRm5pcmxyqXK7dO14DXloeu98uHy7fNmApIM4hNmE74Y7jHaMz5BVkc6dgJ7NoW2iAKQZpzCnhKloqW6rxayqtC-5zbvtvJ--ir6nwA_AGsEExLjFisbY0iHSTdX43sHi6uNq45_krew47w7vfPAf8azyL_ZI9zL3vvrS
Последняя редакция: TheLastAthenian#7436. Время: 8 апр. 2014 г., 02:26:04
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I've always had the feeling that "stacking amor %" is not really worth it.
Instead I'd rather go for a mix of %armor, Block, Endurance charges, maybe even some Evasion (you don't need too much to still avoid significant percentages of attacks)... Your build seems to avoid some pretty strong nodes, that I felt are almost mandatory: *Elemental Adaptation + its 3 smaller versions in Marauder *Amplify *all 3 Endurance charges *the strong Life regen and health below Duelist *Blood Drinker *IR and US So I don't really like this build, it doesn't feel like your armor compensates for the loss of these nodes. 3.5 build: https://www.pathofexile.com/forum/view-thread/2299519 Последняя редакция: Peterlerock#5171. Время: 8 апр. 2014 г., 03:02:00
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