Elemental Proliferation + Concentrated Effect
Since Proliferation is an area effect, and Concentrated Effect gives +x% More Area Damage, if I ignite an enemy would the burning effect on proliferated targets (i.e. every enemy in range except the unit proliferating) deal +x% more damage?
IRON MAN
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Yes. It also, of course, has 30% reduced AoE.
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Proliferation itself doesn't deal damage, so Concentrated Effect doesn't multiply the burn damage being shared amongst enemies. The only way the damage would be increased is if the original source of damage is affected by Concentrated Effect's damage multiplier.
same name in-game Последняя редакция: iao#2860. Время: 10 мар. 2014 г., 00:41:42
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" Maybe this is right. I wasn't really thinking of non-AoE ignite effects being the source. Burning Arrow? XD |
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" I want to set a man on fire. The man has friends. I use a fire ability, linked to Elemental Proliferation and Concentrated Effect. This ability hits the man, and the man is now on fire. Proliferation spreads this fire from the man to all of his friends. Questions:
IRON MAN Последняя редакция: Dreggon#7708. Время: 10 мар. 2014 г., 01:29:06
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Everyone of them will get more damage cause the initial hit is stronger due to conc effect.
And since burning damage is 4/3 burning damage over what, 3 seconds or whatever it was of the initial hit, it has to be like this :P Последняя редакция: Therealshotzz#7199. Время: 10 мар. 2014 г., 01:37:42
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" 1) The friends will receive the same damage as the man. 2) The ignite on the man is a single target effect being proliferated, but isn't part of the proliferation because it is the source. The area of effect is only for the spread, and has nothing to do with the burn damage. Therealshotzz is right when the damage of the skill being used is affected by Concentrated Effect's damage multiplier. For example, Flameblast's damage is affected but not Burning Arrow's. same name in-game
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Pretty much.
- Your fireball has unsupported damage of 100 when all increases are applied - you apply conc effect to it and hit an enemy for 160 damage - he resists half of it, takes 80 damage and ignites - base ignite strength on him is 16, which is affected by all your increases to get, say 40 - that 40 is also affected by conc effect because ignite was applied by AoE and also has that property, so let's say the final strength of ignite on him is 64 - that was the important part, you primary target is affected by ignite status that does 64 fire damage per second - so proliferation just copies that effect to all targets within a radius as long as the main target or its corpse are affected, if corpse shatters or is raised as a minion the effect is gone - default strength is 64 fire damage per second, but every target can resist it separately, main target with its 50% fire resist takes 32 fire damage per second, his max-resistant friend takes only 16, and their idiot friend that forgot his resist gear at home takes full 64 damage per second Note that conc effect will reduce proliferation radius too. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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" Thanks, I think this is what I was after. Just some final clarifying examples: Assume man has no fire resist. I deal 100 damage with a fireball and it ignites a man, dealing (1/5th) 20 damage per second. All fine. I add Conc effect to my fireball (60% more area damage) and deal 160 damage, it ignites and deals (1/5th * 1.6) (32 * 1.6) 51.2 damage per second. I add Proliferation to my fireball, deal 160 damage, ignite a man for 51.2 damage per second, and I don't double-dip on the area bonus, so proliferatees take 51.2 damage per second. Would area damage increase the damage of the ignite? Is the area damage bonus for the burning effect only if I'm using Proliferation? Man mechanics are fun. IRON MAN
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Give a man a fire, he'll stay warm for a day. Set a man on fire, and he'll stay warm for a lifetime.
Anyway, good info to know. +1 |
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