Corrupted zones + currency(+additional non currency method)
Should people be able to reroll corrupted zones affixes/suffixes?
Should people be able to make "rare" corrupted zones with high iir/iiq%? (if so, should this allow a higher probability to drop shards from such a zone?) Should the "+ "x" level" affix be added to corrupted zones affix pool? (if so, should this allow a higher probability to drop shards from such a zone?) This would allow people to run high lvl corrupted zones making it a more rewarding "experience" for higher level characters and it would also function as another currency sink. Thoughts?
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i was talking with a friend of mine and he is sort of burned out because of the
"bot-like" nature of these zones. This is emphasized by the fact you are running a zone that gives no experience once you pass a certain threshold making the whole experience even more mind numbing instead of a good game experience. Unlike maps, he told me, that are also repetitive but offer a different challenge and yield a more "rewarding experience" in general because of the random mods nature and the loot/xp that make them "feel" rewarding. Please also give a look at this thread/suggestion it has a similar effect but does not revolve around currency(which might be cooler to implement i don't know) Additional thread in suggestions, giving an alternate way of facilitating this implementation without currency, but based on map boss kills. Making both map bosses feel more rewarding to defeat and at the same time allow act 1/ act 2 corrupted zones to be raised to "midnight fragment" zone level.
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Freedom is not worth having if it does not include the freedom to make mistakes Последняя редакция: Boem#2861. Время: 25 апр. 2014 г., 09:06:47
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" I thought much the same thing when they made the chests alterable by currency that something similar might be coming to corrupted zones, perhaps even better to the overall game instancing; it ought definately to be possible to implement, and indeed it would be quite a currency sink especially since it's available and very tempting to gamble on from early levels even. But think of how much more it would make i.e farming up some starting maps more bearable in merciless to be able to enhance your docks runs with just a few alchs to get more drops going when you feel ready for the challenges that come along with rolling instance enhancements :D? |
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Let's not derail this topic :p. It's about corruption zones only. Not the entire instancing of the game itself.
Being able to roll + level on corrupted zones might make then very cool for high level characters to run as a distraction from maps while gathering shards and at the same time even if they don't loot a shard, make it a rewarding experience since they still gain xp. And if difficult corrupted zones had a higher chance of dropping a shard, it might also make the farming for shards more fun overall. (heck even fighting the bosses in a map level 75+ setting would be a lot of fun, let alone finding a shard) Freedom is not worth having if it does not include the freedom to make mistakes
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I think it would be completely against the intention that
a) getting the (full set of) shards has to consume time, probably a lot... b) you should not be 'forced' to reroll the "one" area your build suits the most over and over again to farm shards. I also think, the corrupted areas are common enough (sometimes - to me it seems they appear in "groups", depending on your instance 'luck') invited by timer @ 10.12.2011
-- deutsche Community: www.exiled.eu & ts.exiled.eu |
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The corrupted areas are simply that. Corrupted. You can't modify them for the same reason you can't modify a corrupted item.
The more you depend on forces outside yourself, the more you are dominated by them.
--Harold Sherman |
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" I am well aware of this, no clue why you brought this up since it is not really relevant. The reason you consider this relevant is because it is currently the case that you cant alter corrupted "anythings". However nothing is set in stone and there is no reason to not drop this limitation from instances while retaining it on items. " A) is not effected at all by this change, since i specifically asked "should this influence drop rates of shards", unless you answer this with "yes" nothing will change about the time consumption to gather all shards. B) again irrelevant because currently random rolled mods will make certain builds unable to farm certain zones (-max resis for RF builds for example or bloodmagic for an aura oriented build. . .) In reality the ability to re-roll an instance will make running corrupted zones easier overall. That's also the reason why i suggested a higher difficulty should yield a higher chance of reward, but like i said, this is totally optional. The main point of this thread is that running corrupted zones with a lvl 85/90+ character is a complete waste of resources and time (in reality the entire game performs under these limitations i know), so having the ability to roll +10 levels on a lvl 68 corrupted zone would alleviate this "experience" and make it so your character is at least able to get some xp during the farm for shards. This in return would make it feel "rewarding" even if no shard is gathered. Hope this clarify's this thread a bit? Edit : another idea i had was that 70+ map bosses could have a 50% chance to drop "sacrificial blood/heart/whatever limb" This would add +5 lvls to the instance it is used on, and could only be utilized on corrupted zones. This would create a situation where 70+ map runners have a chance if they take on a boss to be able to farm a more "xp" rewarding corrupted zone (obviously with scaled difficulty to accommodate this zone level) Freedom is not worth having if it does not include the freedom to make mistakes Последняя редакция: Boem#2861. Время: 23 апр. 2014 г., 14:33:10
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first: I've mislead, and interpreted 'reroll' as 'redo', sorry for that! (so, you're right with a) and b)
but for your 'main point': As you stated yourself, anything (maybe beside level 77+ maps) is kindof waste for 85++ chars... yes, and beside corrupted areas, because these are the only path (except trading for the fragments) leading to the top: Atziri. (and I really dont expect a change on this) Doing CA's can never be a waste if you want to reach this challenge. And (as long we cant alter the CA's): what ressources do you "waste" there? Additional hint: especially on the top "end" (resp. in every case where your char 'highly' outlevel it), I'd say the purpose of the CA's as xp source is very minor. invited by timer @ 10.12.2011
-- deutsche Community: www.exiled.eu & ts.exiled.eu |
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The waste of resources comes from time spend running CA's that could be used running 77/78 maps.(which grand a better player experience due to having more xp even if nothing solid drops from a run)
Quick note : i have no issue with running ca's with my lvl 91 toon atm, since i enjoy the fun of running them for that purpose, the fun. I only made this thread after talking with some other high level friends who don't play the game under the same pretenses i do. For them, they experience running ca's as a punishing "bot-like" experience, that yield's no xp and has a dramatically lower time vs reward ratio the higher your character level is. " The question i am asking myself, is there a reason for this? I understand it from an economical perspective (giving lower level non-mappers more economical power) however, why should it be limited like that? Why not create a new meta from these instances for high end characters as well? Imagine you could buff the act 1 corrupted zones to "zone level 77/78"? Suddenly a whole new set of corrupted instances become a challenge and a fun way to waste time in the game, even for high tier players. I was contemplating this idea yesterday and how this could be implemented. My conclusion was making bosses from maps(lvl 70+ maps only) have a 50% chance of dropping a "sacrificial" kind of item. This item in return would buff any corrupted zone to the same level of the map boss you defeated and are using the sacrifice piece off. for instance kill a lvl 74 map boss, he drops a sacrificial item, you use it on a corrupted zone = the corrupted zone now gets buffed to a 74 lvl zone. This would make both doing bosses in maps more rewarding and also give more incentive to run some corrupted zones after doing a load of map runs. Freedom is not worth having if it does not include the freedom to make mistakes
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Only if there were a mod, that spawns 1 or 2 extra vessels, other wise who cares? Want only fragments.
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" This is not about increasing shards drop rate, that part was optional. It's about player experience when doing CA's runs with high level characters and the perceived low return, even if no shard drops. Freedom is not worth having if it does not include the freedom to make mistakes
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