Corrupted zones + currency(+additional non currency method)

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Boem написал:
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I did, I just don't know exactly how I feel about it, on one hand I feel map bosses should drop something that makes farming midnight frags easier so high level players don't have to run low level zones mindlessly.


No this part is separate from the midnight increased drop suggestion. It would only increase the corrupted zones level, not give enhanced fragment drop rates. The ability to get a better xp%ratio should be it's own reward and remove some of the trouble of running them.

(like farming a few bosses map lvl 77/78 to gather blood sacrifice pieces and then starting a story content run to encounter CA's and use the blood on, the story content run would be less rewarding, but this is currently already the case. However the CA's would not be and feel more rewarding as a result. I would love to do some act 1 CA bosses on a lvl 78 setting, that would be very interesting to say the least)

Basically if a blood sacrifice dropped from courtyard/pallace, you would get a "mini lvl 78 map" in the form of a CA. Which would be a cool rewarding experience.



Ah ok I see what you mean, I would totally be on board for that.

My initial suggestion when CA were first introduced was just to give map bosses a slight chance to drop fragments but I think this is a more elegant solution that splits up the action in a favorable way so +1 from me!
R.I.P. my beloved P.o.E.
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Boem написал:
did you read my non-currency based method of implementing higher levels of corrupted zones?

these 'bloods' would be very same to the existing currencies, even more as they can be traded. And it would need a new layer of mechanic (actually not existing in POE) to change this behaviour to an char- or account-binding. You can not even make them temporarily, because you cant foresee when one'll meet the next area...
invited by timer @ 10.12.2011
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Mr_Cee написал:
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Boem написал:
did you read my non-currency based method of implementing higher levels of corrupted zones?

these 'bloods' would be very same to the existing currencies, even more as they can be traded. And it would need a new layer of mechanic (actually not existing in POE) to change this behaviour to an char- or account-binding. You can not even make them temporarily, because you cant foresee when one'll meet the next area...


is that a bad thing though that they would be a new currency?

maps can already be traded so I dont see an issue here really
R.I.P. my beloved P.o.E.
There vallue would be minimal depending on benefits, since the only benefit is a better xp%ratio for higher level characters, i don't think they will be very valuable.

But yes they could be used to "sweeten" a deal since it is after all a bartering system.

And a lvl 78 "blood sacrifice" would be worth a bit more then a lvl 72 version, but i imagine this is logical since defeating dominus/courtyard bosses is far more intense then killing a 72 boss.

This is one of the reasons why i did not include higher shard drop rate within this suggestion, because that would make it a currency worth quite a lot.

given the size of a CA, a blood sacrifice would roughly be equivalent to 1/6 a map of the same lvl value. (given current ambush rates, not a whole lot :) )

But one of the main benefits imo, would be the fact you could run act1/2 CA's for midnight shards, now these are just disregarded and everybody is running act3 for CA's.
(i imagine that's a lot of work from the dev's being neglected?)

I would not make them account bound, since some players simply hate farming CA's, while others do not. So this would create an additional market and there is nothing wrong with that imo.

Thx for the responses so far.
Freedom is not worth having if it does not include the freedom to make mistakes

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