POE Split Fun Not As Fun, Science.

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VaultzInex написал:
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Xavderion написал:
*yawn* it's Mr. Fact again. Sadly blatant troll threads are allowed around here. Have fun I guess x)


Ad hominem! http://www.pathofexile.com/forum/view-thread/514309

Jesus christ..


That would only apply if he was using it to create a counter argument, would it not? In this case he didn't even reference the notion put forth by the OP.

Splitting up the leagues seems an okay tactic to me. Helps figure out what works and what doesn't.
I am kind of envious of the boxes in Ambush, but I like the invaders as well. The two week league seemed to be a bit of a tester of merging the boxes into an HC environment.

Seems like an okay system to me. It's only a 4 month league, so if you are unhappy with the new additions implemented, you cans imply wait it out.
"I would have listened... I would have understood!" - Scion

Have you removed Asus ROG/GameFirst yet?
Max wrote (sorry had to edit this) "Splitting up the leagues seems an okay tactic to me. Helps figure out what works and what doesn't.
I am kind of envious of the boxes in Ambush, but I like the invaders as well."

see, i know you're mostly disagreeing with me, but that is EXACTLY my point.

when will this game be done splitting the fun into two leagues and just be one game, where all the fun is on one league?

not just a 4 month fun/testing-ground for the next league?

i could even wait till next league but their pattern is to just split some of the NEW fun they come up with into 2 more leagues.

there seems to be no end to it.

i can't even think of one game i've ever played where i thought to myself, "gee, this sure would be a better game design if they took out this fun stuff and separated it from this other fun stuff and made different leagues for each type of game design their gonna be jamming it all together in a new league anyway 4 months from now".

my girlfriend hasn't even played 1/4 the games i've played and i asked her to be honest about it and she couldn't think of one either where the game would possibly benefit.

it's an odd design plan, and i personally think it was implemented to create "more content" by way of multiplying the leagues by 2, by way of splitting lots of the new fun right down the middle.

nothing more noble or thought out than that.

FUN + FUN = more than just Fun OR Fun.

Not opinion.

Pure, Science, Fact.
Последняя редакция: Crusader_7#6012. Время: 6 июн. 2014 г., 16:25:33
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Crusader_7 написал:

when will this game be done splitting the fun into two leagues and just be one game, where all the fun is on one league?


Well there is always going to be two leagues. Normal and Hardcore. The 4 month leagues are where new features get phased in.

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Crusader_7 написал:
i can't even think of one game i've ever played where i thought to myself, "gee, this sure would be a better game design if they took out this fun stuff and separated it from this other fun stuff and made different leagues for each type of game design their gonna be jamming it all together in a new league anyway 4 months from now".


Parts of invasion and Ambush are being integrated as normal parts of the game. Strongboxes will remain, and invaders are going to fill in areas without unique monsters yet. The leagues are a way of phasing these new features in. So I guess you could say that it will be done when they stop adding new features.

The permanent leagues are where the full implementation of new features eventually come. The stuff that works at least. It really seems to work well enough to discover what additions work the best.

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Crusader_7 написал:
FUN + FUN = more than just Fun OR Fun.

Not opinion.

Pure, Science, Fact.


Please stop with this nonsense. You come off a bit foolish
"I would have listened... I would have understood!" - Scion

Have you removed Asus ROG/GameFirst yet?
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Crusader_7 написал:

when will this game be done splitting the fun into two leagues

Stuff is merged into one once it's proven itself. New fun is probably still split to allow seperate testing.

BTW, trying to isolate single causes to investigate their effects is one of the concepts of real science :)
Скрытый текст
(Couldn't help myself, being a physicist tired of hearing that word so brutally misused)
May your maps be bountiful, exile
game is ded. ded = ded. no fun
Because they're trying different things and want to isolate the effects caused by them. Science. You don't change too much at once or you don't know what cause can be associated with which effect. Your suggestion is actually anti-science.
Except science doesn't require invasion to be separated from strongboxes to test those things, any more than any other game has to split their added content on to 2 different leagues for said testing.

It doesn't help at all in this case of a type of chest + invasion.

In fact it's the opposite of what testing you would want as the end result of each added content is to have them eventually ON the same league. The best testing for that would be to just do it. Instead of treat each as a 4 month petri dish separated from each other.

The only science here is noting that (fun1 + fun2) > (fun1 OR fun2).

Period.

End of science.

If GGG thought at all that strongboxes had even the slightest possibility of being a flop, they wouldn't have devoted an entire league to them. So that notion is out the window.

All the tweaks/balancing could have been done together, without a single problem whatsoever. None. No one can come up with a reason why that way, because none exist.

The leagues should be the same content, 1 hardcore, 1 softcore.

Class dismissed.

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Crusader_7 написал:
The only science here is noting that (fun1 + fun2) > (fun1 OR fun2).


Actually, that's math.

Asterisk.

Class dismissed.

Hyphen comma period.

Fact.

Последняя редакция: CycloneJack#6077. Время: 6 июн. 2014 г., 21:59:15
Actually it's logic.

What OP misses is that if Fun1 AND Fun2 would have been a case instead of Fun1 OR Fun2, it would have been a disaster this expansion. It was this way initially: Fun1 = true; Fun2 = false; Luckily we had the case Fun1 OR Fun2, this way people could still have overall FUN.

If we had Fun1 AND Fun2, all people would have suffered under awful initial Invasion balance.

The charity event was just a conformation that Fun2 = true now.
Fun1 AND Fun2 can be integrated into the main game.
Последняя редакция: Nightmare90#4217. Время: 6 июн. 2014 г., 22:13:09
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Crusader_7 написал:
Except science doesn't require invasion to be separated from strongboxes to test those things


All the tweaks/balancing could have been done together, without a single problem whatsoever. None. No one can come up with a reason why that way, because none exist.

Ok, Einstein, tell me how they would know what effect either Strongboxes or additional drops from having an Invasion Boss in every area will have on the economy if they are intertwined? Answer: You can't. Science.
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com

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