The problem with Exalted Orbs
" Flippers gonna flip and then back in standard with 2K exalt. It has always been the case and it will be always like that until GGG don't open eyes on it ( or maybe it's intended after all ). I had 6 players in FL doing always the same thing in each temp league last year just going in creating WTB exalt 38c / WTS exalt 40 they were just doing that each day while all the league and ended more rich than big bill when backing in standard. Others players just see that and scale to these rates that's simple as that. Why it's happening in softcore leagues like warbands ? obviously cause players are often less experienced ( since new player are coming here first ) and don't really know how this economy work or haggling. This is not going to stop they just profit of how the game economy has been badly designed. Game over. I give six months to path of exile before dying cause of things like that. Hf :)
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Its more like chaos orbs lost their value.
The reason for this is that you can now roll rarity on maps. More rarity means more chaos orbs through the vendor recipe per map run. Since the dangerousness of tempest league prevents you from running any rare map that you roll, you still have to use a considerable amount of chaos orbs to reroll dangerous mods, thus retaining the value of chaos orbs even though you get more through the vendor recipe. For warbands, the same isnt true. People simply run the most absurd maps possible, even on very low map levels, and thus create a lot more chaos orbs per map than in the previous leagues. This is actually a good thing because it allows solo players to sustain their reroll costs for maps more easily. So i dont really see a problem with exalteds skyrocketing in price in response to more chaos orbs entering the economy. Doing maps basically got cheaper (because you get more chaos orbs per map run), but you cannot really buy more items with these chaos orbs because exalteds got more expensive in response to the increase of chaos orbs (and you can only really buy items with exalted orbs). Buying items is as expensive as in previous leagues (you get more chaos orbs, but you can only buy as many exalteds as you could in the previous leagues because they got more expensive), while mapping got cheaper (since the currency used for rerolling maps are chaos orbs). Basically there is no problem with the economy at all. If you want to fix the symptoms of your "problem", you would have to remove rarity from maps again, which i am sure 99% of the playerbase wouldnt want to happen. |
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" which one again relates to GGG nerfing mapping. As someone pointed in a previous part of this thread, the fact people are stuck in mid maps means they won't generate regal recipe but rather chaos and will not re-roll mods on low level maps (why would they?). Right now there are too many ways to get chaos but not enough sinks:divination cards (granted, not as many chaos from this method), low level maps chaos recipe as well as not re-rolling maps (if they can't get to higher level ones, they don't bother to re-roll them) |
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I don't even want to argue anymore GGG will never do anything about economy.
Just feel i wasted thousands hours in two years hoping for PoE becaming the best ARPG ever and finaly ending by seeing it falling as all previous titles. Think i'm done. time to move on Hf :) Последняя редакция: Heli0nix#0378. Время: 18 авг. 2015 г., 15:00:28
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" actually they did do something indirectly, they caused a massive inflation |
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I don't think the issue is with the rate of exalts to chaos specifically. It has always happened that the cost of exalts increases as the league goes on. There are a number of factors in the last few leagues that have made chaos less valuable, the most recent of which is the addition of rarity as a map mod which makes the chaos recipe a lot easier. Furthermore, I wouldn't be surprised at all of the drop rate of exalts / (drop rate of chaos + frequency of chaos recipe) was actually similar to or even worse than the current exchange rate in warbands. I've apparently been pretty lucky this league in that I've gotten 2 exalt drops, but I certainly have gotten well over 140 or even probably 200 chaos via the recipe and regular drops.
The real problem that frustrates people isn't that the chaos:exalt ratio is too high. It is, as OP pointed out, that it is hard as hell to actually buy expensive items using chaos, even when offering above the market rate. And while a vendor recipe would solve this issue by creating an upper bound on the value of exalts relative to other currencies, it would likely have the problem of fixing the value of exalts to around the recipe rate for the entire league - not just for 1+ month in. So you would no longer see exalts going for 30:1 or whatever early in the league like you see now, it would just always be 64:1 or whatever the recipe is (likely even more that what is currently asked in warbands). A recipe would also make the economy less variable in general, which is not necessarily a good thing. One possible reason for this is that chaos are not useful as a currency relative to how easy they are to get. There is little reason to accept chaos for big items when you have all the chaos you need from mapping via recipe and low tier item trading. It is also possible that people are just idiots and won't accept non-exalt currency because it feels to them like they are being lowballed or taken advantage of, even if the offer is above market rate. Really it's probably a bit of both. Another issue that is unrelated but definitely relavent is the fact that the chaos stack size is a bit low considering how common they are. My guildmates and I are pretty lax about alternate currency, but even we would probably not accept chaos for a high tier item (e.g. 400 chaos instead of 8ex in tempest) simply because fitting that in your stash is a nightmare even with extra tabs. With current rate 100+ chaos items aren't even all that rare, and so if you want people to do business in chaos it needs to be physically possible to accept chaos, lol. So yeah it isn't really an economy problem with the economy/rate of exchange, so much as it is an issue of players' unwillingness to accept equivalent value currencies instead of exalts. It would be really nice if it were easier to exchange currencies with other players, but I don't think there is anything generally wrong with the value of exalts relative to chaos. |
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How many of you guys have ever droped some exalts and how many of you exalts you have, i'm pretty confident you store 10-15 more exalt than what you have droped.
Because exalts are a currency you who's most likely generated by dev to control the economy of the game or boters. |
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" exalts dropped?3-4. Exalts in stash?41 |
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Ban currencie flippers ( agressive one ) in next league. You won't see exalt going higher than 30c.
( this is obviously not possible since the game economy design encourage players to flip ). Hf :) Последняя редакция: Heli0nix#0378. Время: 18 авг. 2015 г., 15:31:43
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Problem? What problem? Nobody gives a shit about your warband currency ratios. You are TEMPORARY.
Bullshit makes the flowers grow
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