When will POE update its graphics engine?
" Since it's not anymore a shitpost, i will take the liberty to answer your input before next monday :D You pointed it directly. Screen spammed by particle effects make it insane. And that's sad, because i find the game beautiful when i take time to pay attention to all details. Sadly i'm not going to play split arrow my whole life to enjoy graphics :'( That's just my two cents but i think those particle effects, and skills that tend to fill the whole screen are just wasting the work of few employees at GGG's office. Rude comment, but i'm sure if you understand what i did in my first post you understand this ironic one aswell :) To update graphic engine or not ? That's a no for me, it's acceptable like that. It's not something to focus / invest on, with the current scheme in my humble opinion ( Except if there are more money to invest than i think of course ). GGG has something that others ARPG owners doesn't have. Beside beeing great folks ( and a clearly not human support team ), they have an opportunity ( they know it ) to make ARPG's gameplay and nature evolving a lot, and not only the game. Things work like that, there are spotlights and in the ARPG world they are on GGG right now, more than ever days after days. Focus on gameplay, shoot graphic engine and so on later. For now performances upgrades will be fine. Will see in few years if i was right or not, and if it's the truth ( again ?). Heli0 Hf :) Последняя редакция: Heli0nix#0378. Время: 21 нояб. 2017 г., 14:24:57
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" I agree here. While I understand it from a financial point of view; kids, flashy, money, envy and so on, it doesn't really matter. Why? Because there are ways of making skills beautiful, feel powerful and classy, without turning them into a freakin' Jean Michel Jarre show. I would actually pay for some classy, toned down, nice MTX's. Bring me some coffee and I'll bring you a smile. Последняя редакция: Phrazz#3529. Время: 21 нояб. 2017 г., 14:44:30
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Yes, please update it to run on my POS machine.
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Having in depth knowledge of the engine and being able to keep it in control well is an organizational capability that should not be underrated.
Switching engine is not a port of models and code (the game in functional sense) alone, you need experts who know their way around the new engine, get a grip again on delivery cycles, etc. It would take some time and in the end there is no guarantee it makes graphics better. I think it's more likely they will keep working on the existing engine and honestly such an engine is no small feat - to the credit of GGG. Cheers Did you try turning it off and on again?
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no need to update an engines graphics as long as the graphics get the point across. diablo 2 is still played on the daily, and one of my favorite games of all time has the most simplistic graphics you've ever seen in any game... hell, on weaker machines it's just letters and special characters.
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" Yeah, like a split arrow that is just that, and not some strange green projectiles (or the gore version thereof). I do think, however, that some MTX are like that, for example Cold Grasp Cold Snap, Water/ Arctic Nova Frost Nova, the really cheap ones like Emerald RoA and some others. At topic: Do they not continuously update their graphics engine? As far as I remember multi-threading and dynamic resolution were not in there from the beginning. Bird lover of Wraeclast
Las estrellas te iluminan - Hoy te sirven de guía Te sientes tan fuerte que piensas - que nadie te puede tocar |
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I considered Diablo 3's graphics a significant downgrade. The only thing Blizzard seems to be good at anymore is animation
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" It is weird that Split Arrow is a strange looking green projectile that doesn't look like an arrow at all. You are correct that code multi-threading, DX11, dynamic resolution, etc. were not is PoE a couple years ago so GGG does improve graphics quality over time. Usually the patch notes will say:
which could be a minor visual tweak or a more major graphics change. "You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration. The perfect solution to fix Trade Chat: www.pathofexile.com/forum/view-thread/2247070 |
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" This is exactly how it work yes. Nice to see you around btw, i remember some great read from you back in days :) Another one ahah Hf :)
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" That really doesn't work. They're all exiles from Oriath. The Marauder, as the only Karui already has a somewhat indigenous flair. I have no idea how you're planning to have so many cultures clash lorewise. If not all class stories were the same, perhaps there'd be some option with Maraketh, Azmeri and other tribes / nations. But considering all exiles have the same locational background, you'd need a nation as diverse as the U.S. to make that viable, and Oriath is more a medieval crusader theocracy / Roman empire kind of thing. |
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