When will POE update its graphics engine?

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鬼殺し написал:
Hate to break it to ya, pal, but this isn't a shitpost at all. It is the truth. And while GGG are hands-down the best folks in the world when it comes to making and updating any given ARPG, theirs is a very small piece of the gaming world pie.

On-topic, I think PoE is gorgeous for what it is. The attention to detail, easily missed while you're spamming screen after screen of particle effects, is insane. There is a hand-crafted feel to the game you just won't find anywhere else. And it works within the current engine. Works just fine.

Any updates to the engine will focus on fluidity rather than quality of appearance. And anyone asking for toning down of gore or spell effects knows deep down that this will never happen because people pay realbucks to get those. There's no way GGG would allow players to actively ignore paid-for aesthetics. Should they? Probably. I don't buy mine to show off to others; I buy them to enhance what *I* see when I play. PoE isn't a show-off type of game when it comes to player models and skills. We don't have a large town instance or a gallery like true MMOs tend to do. Aesthetic upgrades are largely for personal pleasure rather than publicly-displayed epeen. So yeah, they probably COULD give an option to tone others' effects down...but they almost certainly won't because the shitstorm could be massive, and the ability to ignore others' mtxes could well lead to a reduction in sales thereof.

*shrug* Just another way in which PoE is at odds with itself, really. It wants to run solely on the financial contribution of people wanting to look prettier, but struggles mechanically under the weight of such.


Since it's not anymore a shitpost, i will take the liberty to answer your input before next monday :D
You pointed it directly. Screen spammed by particle effects make it insane.
And that's sad, because i find the game beautiful when i take time to pay attention to all details. Sadly i'm not going to play split arrow my whole life to enjoy graphics :'(

That's just my two cents but i think those particle effects, and skills that tend to fill the whole screen are just wasting the work of few employees at GGG's office. Rude comment, but i'm sure if you understand what i did in my first post you understand this ironic one aswell :)

To update graphic engine or not ?
That's a no for me, it's acceptable like that. It's not something to focus / invest on, with the current scheme in my humble opinion ( Except if there are more money to invest than i think of course ).
GGG has something that others ARPG owners doesn't have. Beside beeing great folks ( and a clearly not human support team ), they have an opportunity ( they know it ) to make ARPG's gameplay and nature evolving a lot, and not only the game. Things work like that, there are spotlights and in the ARPG world they are on GGG right now, more than ever days after days.
Focus on gameplay, shoot graphic engine and so on later. For now performances upgrades will be fine.
Will see in few years if i was right or not, and if it's the truth ( again ?).

Heli0


Hf :)
Последняя редакция: Heli0nix#0378. Время: 21 нояб. 2017 г., 14:24:57
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Heli0nix написал:
Since it's not anymore a shitpost, i will take the liberty to answer your input before next monday :D
You pointed it directly. Screen spammed by particle effects make it insane.
And that's sad, because i find the game beautiful when i take time to pay attention to all details. Sadly i'm not going to play split arrow my whole life to enjoy graphics :'(

That's just my two cents but i think those particle effects, and skills that tend to fill the whole screen are just wasting the work of few employees at GGG's office. Rude comment, but i'm sure if you understand what i did in my first post you understand this ironic one aswell :)



I agree here.

While I understand it from a financial point of view; kids, flashy, money, envy and so on, it doesn't really matter. Why? Because there are ways of making skills beautiful, feel powerful and classy, without turning them into a freakin' Jean Michel Jarre show.

I would actually pay for some classy, toned down, nice MTX's.
Bring me some coffee and I'll bring you a smile.
Последняя редакция: Phrazz#3529. Время: 21 нояб. 2017 г., 14:44:30
Yes, please update it to run on my POS machine.
Having in depth knowledge of the engine and being able to keep it in control well is an organizational capability that should not be underrated.

Switching engine is not a port of models and code (the game in functional sense) alone, you need experts who know their way around the new engine, get a grip again on delivery cycles, etc. It would take some time and in the end there is no guarantee it makes graphics better.

I think it's more likely they will keep working on the existing engine and honestly such an engine is no small feat - to the credit of GGG.



Cheers
Did you try turning it off and on again?
no need to update an engines graphics as long as the graphics get the point across. diablo 2 is still played on the daily, and one of my favorite games of all time has the most simplistic graphics you've ever seen in any game... hell, on weaker machines it's just letters and special characters.
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Phrazz написал:

I would actually pay for some classy, toned down, nice MTX's.

Yeah, like a split arrow that is just that, and not some strange green projectiles (or the gore version thereof).
I do think, however, that some MTX are like that, for example Cold Grasp Cold Snap, Water/ Arctic Nova Frost Nova, the really cheap ones like Emerald RoA and some others.

At topic:
Do they not continuously update their graphics engine? As far as I remember multi-threading and dynamic resolution were not in there from the beginning.
Bird lover of Wraeclast
Las estrellas te iluminan - Hoy te sirven de guía
Te sientes tan fuerte que piensas - que nadie te puede tocar
I considered Diablo 3's graphics a significant downgrade. The only thing Blizzard seems to be good at anymore is animation
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Mikrotherion написал:
Yeah, like a split arrow that is just that, and not some strange green projectiles (or the gore version thereof).
I do think, however, that some MTX are like that, for example Cold Grasp Cold Snap, Water/ Arctic Nova Frost Nova, the really cheap ones like Emerald RoA and some others.

At topic:
Do they not continuously update their graphics engine? As far as I remember multi-threading and dynamic resolution were not in there from the beginning.

It is weird that Split Arrow is a strange looking green projectile that doesn't look like an arrow at all.

You are correct that code multi-threading, DX11, dynamic resolution, etc. were not is PoE a couple years ago so GGG does improve graphics quality over time. Usually the patch notes will say:

  • Continued to incrementally improve the sound, art, effects and environments.

which could be a minor visual tweak or a more major graphics change.
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
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kaepae написал:
Having in depth knowledge of the engine and being able to keep it in control well is an organizational capability that should not be underrated.

Switching engine is not a port of models and code (the game in functional sense) alone, you need experts who know their way around the new engine, get a grip again on delivery cycles, etc. It would take some time and in the end there is no guarantee it makes graphics better.

I think it's more likely they will keep working on the existing engine and honestly such an engine is no small feat - to the credit of GGG.



Cheers


This is exactly how it work yes.
Nice to see you around btw, i remember some great read from you back in days :) Another one ahah
Hf :)
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n0z0mu написал:
+1 for char remodeling.

I think it is really important to have great models of the characters u play simply because that IS the thing u see 100% of the time.
They upgraded Nessa, they ought to upgrade the exiles also. Plus i would advocate more racial approach because I feel it would give more "real" feel to them.

I see duelist as some form of Spainard/Moor type of guy,
scion is of Scandinavian descent,
witch really goes to most Slavic archetypes,
I would put marauder as someone of more Native American or Polinesian descent.
shadow for me looks like someone from Chinese/Japanese society,
templar as germanic type,
ranger as some amazonian/southern America people.

Also play with their height.

Mind you, this is not a try for racial diversity and that crap - it is the feel of the exiles I get when I see them/play them. So more fleshed out look/personality would really improve the overall feel of them.

Edit: PANTS PLS


That really doesn't work. They're all exiles from Oriath. The Marauder, as the only Karui already has a somewhat indigenous flair. I have no idea how you're planning to have so many cultures clash lorewise. If not all class stories were the same, perhaps there'd be some option with Maraketh, Azmeri and other tribes / nations. But considering all exiles have the same locational background, you'd need a nation as diverse as the U.S. to make that viable, and Oriath is more a medieval crusader theocracy / Roman empire kind of thing.

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