Diamond shrine+Resolute Technique no worky :/

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Ashen_Shugar_IV написал:
Definitely working 100% as intended.

However, this is a good opportunity for the nomenclature to be improved (there are many area's in the game where this is the case)


example:

Resolute Technique: Critical Strike Chance is capped at 0%

Diamond Shrine: Your Critical Strike Chance is capped.


The cap for crit isn't 100%, so that wording is wrong.
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
Yes it is. 95% is the "soft" cap. 100% is the (hard) cap. You can achieve 100% with 95% native + Assassins Mark + Diamond Flask, 100% accuracy helps also.
IGN: Victory_Or_Sovngarde
It's not a 13 week development cycle, it's a 13 week supporter-pack cycle.
You can play any build you want, as long as it's the current meta.
Последняя редакция: Ashen_Shugar_IV#4253. Время: 26 дек. 2017 г., 06:19:00
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Ashen_Shugar_IV написал:
Yes it is. 95% is the "soft" cap. 100% is the (hard) cap. You can achieve 100% with 95% native + Assassins Mark + Diamond Flask, 100% accuracy helps also.

Your chance to deal a critical strike is capped at 95%. Assassin's Mark increases the enemy's chance to receive a critical strike, which is how you get to 100% effective crit chance. But that's a modifier on the enemy, not you. So capping your crit chance would only give 95%.
Great call w.r.t Assassins Mark.

A Diamond Flask still pushes you over 95%, therefore cap =/= 95%.
Exceeding 100% is not possible (and not relevant), therefore cap = 100%.
IGN: Victory_Or_Sovngarde
It's not a 13 week development cycle, it's a 13 week supporter-pack cycle.
You can play any build you want, as long as it's the current meta.
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Char1983 написал:

No, it should not, because then it would be an exception to the general rule. It is better if it follows the general rule ("never" overrides "always").


Is that a general rule?

Personally I dont see what is so great about making a shrine completely useless for RT-users. Allowing dioamond shrines to work with RT would simply be more fun.
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ZodtheDefiler написал:
Ah, but you see, the shrine also gives you 100% accuracy otherwise it would not crit 100%. So the resolute technique does not matter if you DONT have it, only if you do because of how the shrine works.


Pretty sure the diamond shrine does not give 100% accuracy. It just makes all your hits be critical strikes (if you can deal critical strikes, that is). If you don't hit, you still don't crit.

By the way, you are complaining about a temporary 50% damage bonus. Really? As an RT build you probably have no crit multi to speak of anyway.


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ZodtheDefiler написал:
The fact the shrine is a very temporary benefit should be all the reason needed to make sure that any of them work as they say they do and if needed override any passives you may have. It makes no sense for a shine to not work because of the passive tree.


Why not?

Besides, it is not the only situation where a shrine doesn't do anything. Examples?

DOT builds + Diamond Shrine (RF for example): You still don't crit. Shrine has no effect.

Support build (curses / auras) + Brutal Shrine / Diamond Shrine: You don't hit, you don't deal damage. Shrine has no effect.

RF + Echoing Shrine: You don't cast, just walk around, so nothing gets echoed. Shrine has no effect.

CI + Massive Shrine: You get the 30% character size, but the 40% life has no effect. 40% AOE also has no effect if you don't use AOE skills.
Remove Horticrafting station storage limit.
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Sickness написал:
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Char1983 написал:

No, it should not, because then it would be an exception to the general rule. It is better if it follows the general rule ("never" overrides "always").


Is that a general rule?

Personally I dont see what is so great about making a shrine completely useless for RT-users. Allowing dioamond shrines to work with RT would simply be more fun.


Yes, it is a general rule. The problem with making an exception is that the general rule would not apply. Which sucks. The game already requires a lot of knowledge.
Remove Horticrafting station storage limit.
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Char1983 написал:
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Sickness написал:
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Char1983 написал:

No, it should not, because then it would be an exception to the general rule. It is better if it follows the general rule ("never" overrides "always").


Is that a general rule?

Personally I dont see what is so great about making a shrine completely useless for RT-users. Allowing dioamond shrines to work with RT would simply be more fun.


Yes, it is a general rule. The problem with making an exception is that the general rule would not apply. Which sucks. The game already requires a lot of knowledge.


It would suck far less than a cool shrine being completely pointless for no reason other than OCD.
The game would not require more knowledge if diamond shrines worked with RT.
Последняя редакция: Sickness#1007. Время: 26 дек. 2017 г., 07:33:04
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Ashen_Shugar_IV написал:
Great call w.r.t Assassins Mark.

A Diamond Flask still pushes you over 95%, therefore cap =/= 95%.
Exceeding 100% is not possible (and not relevant), therefore cap = 100%.

Again, different mechanic. Diamond Flask lets you roll twice, but both rolls still have 95% chance to crit. Incidentally, that gives you a 99.75% chance to deal a crit, not 100%. In fact, you can never achieve 100% crit chance by rolling multiple times, because no matter how many times you roll, there's always a miniscule chance that all of them miss.
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Sickness написал:
It would suck far less than a cool shrine being completely pointless for no reason other than OCD.
The game would not require more knowledge if diamond shrines worked with RT.


I prefer OCD. Game mechanics should be consistent across the board.
Remove Horticrafting station storage limit.

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