Diamond shrine+Resolute Technique no worky :/
" The cap for crit isn't 100%, so that wording is wrong. Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more. 'Cause it's a bitter sweet symphony this league. Try to make maps meet, you're a slave to the meta, then you leave. |
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Yes it is. 95% is the "soft" cap. 100% is the (hard) cap. You can achieve 100% with 95% native + Assassins Mark + Diamond Flask, 100% accuracy helps also.
IGN: Victory_Or_Sovngarde It's not a 13 week development cycle, it's a 13 week supporter-pack cycle. You can play any build you want, as long as it's the current meta. Последняя редакция: Ashen_Shugar_IV#4253. Время: 26 дек. 2017 г., 06:19:00
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" Your chance to deal a critical strike is capped at 95%. Assassin's Mark increases the enemy's chance to receive a critical strike, which is how you get to 100% effective crit chance. But that's a modifier on the enemy, not you. So capping your crit chance would only give 95%. |
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Great call w.r.t Assassins Mark.
A Diamond Flask still pushes you over 95%, therefore cap =/= 95%. Exceeding 100% is not possible (and not relevant), therefore cap = 100%. IGN: Victory_Or_Sovngarde
It's not a 13 week development cycle, it's a 13 week supporter-pack cycle. You can play any build you want, as long as it's the current meta. |
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" Is that a general rule? Personally I dont see what is so great about making a shrine completely useless for RT-users. Allowing dioamond shrines to work with RT would simply be more fun. |
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" Pretty sure the diamond shrine does not give 100% accuracy. It just makes all your hits be critical strikes (if you can deal critical strikes, that is). If you don't hit, you still don't crit. By the way, you are complaining about a temporary 50% damage bonus. Really? As an RT build you probably have no crit multi to speak of anyway. " Why not? Besides, it is not the only situation where a shrine doesn't do anything. Examples? DOT builds + Diamond Shrine (RF for example): You still don't crit. Shrine has no effect. Support build (curses / auras) + Brutal Shrine / Diamond Shrine: You don't hit, you don't deal damage. Shrine has no effect. RF + Echoing Shrine: You don't cast, just walk around, so nothing gets echoed. Shrine has no effect. CI + Massive Shrine: You get the 30% character size, but the 40% life has no effect. 40% AOE also has no effect if you don't use AOE skills. Remove Horticrafting station storage limit.
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" Yes, it is a general rule. The problem with making an exception is that the general rule would not apply. Which sucks. The game already requires a lot of knowledge. Remove Horticrafting station storage limit.
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" It would suck far less than a cool shrine being completely pointless for no reason other than OCD. The game would not require more knowledge if diamond shrines worked with RT. Последняя редакция: Sickness#1007. Время: 26 дек. 2017 г., 07:33:04
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" Again, different mechanic. Diamond Flask lets you roll twice, but both rolls still have 95% chance to crit. Incidentally, that gives you a 99.75% chance to deal a crit, not 100%. In fact, you can never achieve 100% crit chance by rolling multiple times, because no matter how many times you roll, there's always a miniscule chance that all of them miss. |
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" I prefer OCD. Game mechanics should be consistent across the board. Remove Horticrafting station storage limit.
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