1.3 [Newbie Friendly] GROUNDSLAMMER BUILD

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Akuq написал:
Which chest armor is better?


depends on what u lack, if u got resists capped with 1st check go for it,if not go for second.. but i highly suggest you to find life+2 resist chest u can easly find one for 1chaos
Squirrel is love, Squirrel is life.
Hi everyone,

I'm new to the game and follow Ninja's guide (thank u, saved me lots of char rerolls and time, which is precious with full time job and two-year-old kid).

I've got Resolute T, Unwevaring S, Blood M, diamond skin, diamond flesh, sentinel and path of warrior. lvl 49 atm finishing act II cruel without any major problems.

Equipment: with emphasis on +life and resistances.

Weapon: geofrey's and doing just fine without any direct dmg nodes.

life: about 2200. all res 70+. armor: about 700. evasion: about 300.

skills: HS, GS, Leap. support gems - life leech, fire dmg, malee dmg.

curses: warlords' and enfeeble - took enfeeble over vulnerability - just a personal preference.

don't like endurance charges but use them sparingly along with warlords'.

I've read almost all ofthis thread but still need some things clatified - maybe someone could please help me out:

1 . should I go for steel skin, master of arena, acceleration, leather & steal and Iron Reflexes? I can remember reading that armor nodes and IR should be taken once armor is high which is obviously not my case and it does not look I will reach high armor value anyway.

2 . should I take armor nodes or just stick with life ones?

3 . maybe i should go for faith in light , athleticism, faith and steel, discipline & training and amplify?

4. Does amplify make any difference with GS?

5. Should I take direct dmg nodes? or maybe switch to a better weapon once I hit lvl 57 - mace with physical dmg 255 - 385?

6 . instead of taking dmg nodes maybe it would be better to take attack speed ones - berserking in mind? I've noticed dmg is calculated in some strange way in poe, so maybe it will be just better to increase attack speed?

Thank u in advance guys.

Please take a moment to clarify this stuff for me.
Последняя редакция: tjm#1550. Время: 25 дек. 2013 г., 11:34:30
@tjm

1. I recommend stopping at Leather and Steel. After that, Iron Reflexes is 5 points just for that since the Dexterity you get on the way is useless. Iron Reflexes itself is not worth it most of the times, unless you got a lot of evasion on your gear. Only that gets transformed to Armor, not the evasion you get from your Dex as a stat

2. Life without a doubt. Anything with +life is great and you shouldn't skip it. Armor on the other hand is mostly useful end-game, lvl70+ when you have a lot of armor in your gear. You grab some strong armor passives here and there but it's not the main focus.

3. That series of nodes imo is a must by the time you are late 70s.

4. Amplify makes probably the biggest difference than all in GS. It increases its range by 12% and its damage by 8%. Personally I use concentrated effect as a support gem in GS which reduces the range by quite a bit and Amplify brought it back to okay radius again.

5. You should take some dmg nodes that are worth it. General rule is above 12% good, 12% okay, less than 12% bad. Imo the best are Skul Cracking (3p), Smashing Blows (3p), Baptism by Light (2-3p), stat of duelist (2p), Reaver (4p). As for a better weapon, you should upgrade when you feel like you an upgrade. Keep an eye on the market and get a feel about what will an upgrade cost and what level is required by the weapon.

6. Attack speed is a great way to increase your DPS and you should seek it both in items (gloves, rings) and in the passive tree. Unfortunately there aren't many ones but the two big ones that exist (Berserking, Acceleration) are totally worth it. Besides that there are 2-3 4% attack speed points. In the calculations I did for my char, 4% AS is equal to 13%-14% so getting them before lvl 85 is debatable.

@ Monty

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Besides Marauder, you can also start as Duelist or even Templar if you use a variant of the original build.
Just be sure you know what you are doing, have you "final" build and order you will take points figured out ;)


(Sorry for my english, this is not my native language)

I've already a duelist 1h IB based on phy and mana. He is level 68 and I begin to see what would be an end game's skill point progress (I killed Piety, so I will not have any skill point by quest). I wonder if beginning templar, going straigh to the BM node, then to the duelist area is a good idea.
The end game will be dedicated to the mara area. Do you thik it's valid to keep the mara area for the end game?

But a path like this gives some question:

What about the scion area? Is it interesting to go there (Path of the warrior, sentinel and the life nodes)?

what about the endu charges? I think that beginning as a templar and going straigh to the BM node makes you spend a lot of points to take the endu charge in the mara area, which the most interesting because of the regen life after...

Your build motivate me very much, but I'd like to make something more original, with a templar start. I've already some stuff (the Ezmoyte peak and Geofri's mace). I play in standard softcore.

25 points:

55 points:

80 points:

90 points:

100 points:

Last question: Multistrike or not?
Thank u for quick response. i will study the passive tree untill Jan 1 as stuck in another city for family reunions and my msi at home so no playing atm :(
@Garbapp

I suggest this as a templar.

As for multi strike, I disliked it a lot in the start but once I got used to it I like it. Haven't done the numbers but in my mind Melee Phys>Multi Strike>Added Fire=Faster.
Последняя редакция: eladir#0300. Время: 25 дек. 2013 г., 15:54:15
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eladir написал:
@Garbapp

I suggest this as a templar.

As for multi strike, I disliked it a lot in the start but once I got used to it I like it. Haven't done the numbers but in my mind Melee Phys>Multi Strike>Added Fire=Faster.


I would add that any elemental damage gets mitigated a lot more by mob resistances. Having the most physical damage you can get adds to your survivability as it gets leeched back as life.

Depending on mods in map also.
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---> Disclaimer: i am not an expert! <---
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@Hirukaru:
The 5L 350DPS mace is ok, but i have no idea of Nemesis prices :/
1/4 of an ex (5chaos) seems like a good price, for half an ex (9chaos) i am not sure...

For trading, items with high life plus one high res could probably sell, life + 2 res definitely. Still sales are sparse, unfortunately if you don't spend time spamming the trade channel you won't get many, and if you do then you play the game as a trading simulator :(

And imo experts are people with multiple chars that have tried tried multiple builds. I only have one Marauder and tried 1 or 2 things, i can't tell you for example if i preferred my build with Vaal Pact or without, or if my Ranger was a better overall char, or if a dmg-oriented build worked better than a armor-oriented one etc ;)


@Volren617:
First of all you should take the rest of the life nodes in the Scion circle!
Now with the CwDT gem (linked with EndCry or WarlordsM) you could maybe also respec the two Charges Duration nodes you have taken, just a though that needs testing ;)

Then it's a matter of personal preference: If you want to push for one more Aura, then Sovereignty would probably be the way to go.
The Duelist area on the other hand offers more life/dmg/armor nodes.

There are just so many alternatives, you should think of what you want (or lack atm) and go for it :)

*Also have a Determination gem on you so it lvls up, you never know when you might need it ;)


@Akuq:
My personal opinion is that the Bronze Plate is the best, without a question. Life (especially a very high value like 98) is just so good to have, you should only pick an armor without it in the case of a Unique with "special" mods, imo.
And chest generally "last" longer than other pieces, you change your boots or helm more frequently that your chest (especially if chest is 5L), so go for the high life and you can find the res you need on other pieces.


@NobodySuper:
Like eladir said you should read the wiki and generally read more about how stun works. Short-duration stuns are not very useful, later on you should be able to perma-stun white mobs.
Now the sockets for support gems in a link are too few, and so very valuable. "Wasting" one for a Stun gem sounds like a bad idea to me, it should only be used if you are going for a perma-stun build (i mean perma-stunning Bosses) imo.


@CARTMANxD:
Not a bad build, but you should clarify the role of all those EleDmg nodes you have taken ;)

Also you could improve it a bit i think, you have taken a couple of 12%dmg nodes and left out the 15%dmg on the Marauder start, you also left one of the best clusters out: Skull Cracking is 48%dmg + 16%Armor + some stun, all that for only 3 points!

Also imo the build has too little life for a 120p build...


@tjm:
Once more i agree with eladir :)

You shouldn't take IR unless you have a "plan" on how you will use it.
Life is always No1, armor can be penetrated/mitigated with various ways.
Amplify is nice to have, works on GS (and not on HS!).
Dmg nodes will amplify your dmg, no matter what weapon/gems you use. Eladir mentioned some of the best (=more efficient =highest dmg/node ratio) and you should take a few.
We Marauders generally use "slower" weapons than Rangers/Duelists/Shadows and we don't have too many AS nodes in out tree, so usually a small AS increase makes a difference. It depends on your gear and tree ofc, but like eladir said the "big ones" are totally worth it (if you are close to them ofc).


@Garbapp:
Truth is that not taking the Scion's life circle has hurt your overall life +%, i think that if you can do with one less EndCharge this would be better for 100p:


When you say "your build motivate me" you mean the original build by NinjaArabStrategist or the veriant i use as my own? Because i haven't recommended my build to anyone ever, that shows you how much faith i got in it xD

About the MultiStrike gem:
Скрытый текст
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Monty_The_3rd написал:
Also for people asking about the Multistrike gem lately, here are some stats about how it works:

Using only GS+MeleePhysDmg: 3.845 DPS (2252-3487dmg, 0.74sec)
Adding Multistrike gem _____: 5.637 DPS (1603-2482dmg, 0.36sec)
Adding FasterA instead _____: 5.107 DPS (2252-3487dmg, 0.56sec)

*MultiS lvl19Q11 - FasterA lvl17/Q20

This shows the lower-dmg/higher-AS way the MultiS gem works, which is not good because we want to have as higher as possible dmg/hit in order to mitigate more of the enemies armor and so remove as much HP as possible.

Faster Attacks also raises AS, but it doesn't reduce the dmg/hit so that's better. The resulting DPS is lower though...

Still some people (including me) use MultiS because it's one of the few gems that can raise the DPS by a significant amount (supposing you already use MeleePhysDmg etc in the link)

@ Monty: thanks for your proposition of build!

In my precedent post, I was thinking about the original post, from NinjaArabStrategist, and your posts. There are over 300 pages of post very rich and useful to read, and I thanks all the contributors.
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Monty_The_3rd написал:

@Volren617:
First of all you should take the rest of the life nodes in the Scion circle!
Now with the CwDT gem (linked with EndCry or WarlordsM) you could maybe also respec the two Charges Duration nodes you have taken, just a though that needs testing ;)

Then it's a matter of personal preference: If you want to push for one more Aura, then Sovereignty would probably be the way to go.
The Duelist area on the other hand offers more life/dmg/armor nodes.

There are just so many alternatives, you should think of what you want (or lack atm) and go for it :)

*Also have a Determination gem on you so it lvls up, you never know when you might need it ;)


Thanks much for the advice, and good call on the Scion life nodes :)

I am currently leveling a CwDT gem but it will be some time before it catches up to my Enduring Cry's level, so right now I am stuck manual casting it. I have to say A3 Merciless is much tougher than the prior areas.

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