good idea for new trading form

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--If you got any good idea leave it here----
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--Edit: 2014.09.28--
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** This wouldnt broke up stash tabs, this just would link items from your stash, so it wont
save space for people. **

** Ideas **

Trading all kind of items on this "market": Items, currency, maps, flasks
Buy / Sell: should be at at masters, different item types at different masters
Search for someone to trade with from stash instead of going to the same areas
This would work from stash, right click on item and sell on / remove from market function
Market table: Should show you your shops recent activity
Selling item limit: ~50 with level 1 master, increasing amount per master lvl
Buyouts: can set more than 1 kind of currency as ft (for example: goldrim 40@ 5 chaos / 10 fusing / 10 alchemy etc) should take currency from stash
Storing currency: one picture of each currency with counters
Item search form:
Should be able to search items by base , name , rarity , affixes, suffixes, prefixes, implicit, sockets, links, item level, number of prefix, number of affix and more


the way we sell items are so stupid, like ads. We most of the time know what we need and serach from them isntead of hunt for them on public chat watching over 1000 items while we see something we need or spamming your tiems, trading should be more effective and much more faster.

** This maybe broke shops selling items , currency for real money or other site currency trading: **


- Daily trade limit by experience gain and lose, playtime in areas witch contains monsters.
- Only 60+ chars shoudl trade, some more stash tabs for free so we wont need to make shitloads of mulechars
- Trades could be limited per day for 50 per account with level 1 master. This should increas when master reach new levels
- Donate options. Giving items for free with limit per day and recording trade amount per account. After you played more than some hours with a player you would donate him as many time as you want

- Item trading security. Minimum item prices would be increased depends on item affixes, t4, t1, rolls etc (for example: 4x tier 1 item with 2 2 free affix item shouldt sell for free or 1 crap item also same with currency)
- Items cant be dropped from players only destroy, only can drop items witch found in that area, to avoid problems when some1 grab another player drops.




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-----Original-----
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I got a new idea for trading. Since trading is S*ck at the moment, you have to wait days to sell items waiting players to get online..

Adding a new "stash"
with selling and buying tabs, you could set ur buyout and when some1 needs it just buy and add currency into this stash with curency counter, no other tabs for more space.
This would have buyout / current offer options.
buying tab would have search engine like poe.xyz

this would help to avoid spamming trade chat for hours without success..
also this would help players to sell and buy items much more faster.
have no idea how it wouldnt broke extra stash tabs

sry for my crap english, I hope this will happen once
Последняя редакция: sharii#5418. Время: 28 сент. 2014 г., 04:31:45
Эта тема была автоматически архивирована. Ответы невозможны.
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Best real suggestion i have seen so far.

Lets add more stuff to this good idea of the stashy-Tab-plat-form-auction:

1 selling TAB, just 1, you dont need more (if you want more, buy them with premium features).

Now, the main dish:

You can put the things you want to sell, you put the price you want for each piece, just like the VENDORS do.

How to access each player auction/sell-tab? ADDING an IN-GAME stash seller stash-thingy.
This would potentially be a good idea, but how would one find what "tab" they intend to get to without searching through the hundreds of thousands that exist? This entire method would need to be setup very very carefully as it might allow room for exploiting the system. For example, if the server was having trouble processing a certain request, one player might end up losing currency used to buy the item if not the other losing the item that he's selling. Well besides that, if you were to have a way to filter your searches, wouldn't this idea be more or less for an auction house but using a more plain design? And how exactly would the buying tab properly function, there are too many variables at hand to get EXACTLY what you want, unless once again you had something very specific to filter, in which case the auction house would be less iffy by far. Now i'm not saying i'm for an auction house, but this idea is questionable.
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Deimos1337 написал:
This would potentially be a good idea, but how would one find what "tab" they intend to get to without searching through the hundreds of thousands that exist? This entire method would need to be setup very very carefully as it might allow room for exploiting the system. For example, if the server was having trouble processing a certain request, one player might end up losing currency used to buy the item if not the other losing the item that he's selling. Well besides that, if you were to have a way to filter your searches, wouldn't this idea be more or less for an auction house but using a more plain design? And how exactly would the buying tab properly function, there are too many variables at hand to get EXACTLY what you want, unless once again you had something very specific to filter, in which case the auction house would be less iffy by far. Now i'm not saying i'm for an auction house, but this idea is questionable.

Don't think of it as an auction house. Auctions imply Ebay auctions, not set a price, then sell stuff. Diablo 3's Auction House's issue was that you could buy items with real money (GGG is never going to do that) and it made a lot of people play to make money, not to play the game.

I doubt the request trouble would be an issue since what's stopping that from happening on trades right now?

And it would just search within tabs, and I doubt it would be any different from how Poe.trade goes through the forums for specific items.

You're overthinking it. It wouldn't be so needlessly complicated. The big thing is it would probably just pull up your stash, check for a set price if any, then do the trade.

How this guy's suggestion would go like is this (below) would become searchable (poe.trade does this already) you set a price in-game, and then it shows up in a database for others to search and it would give them the price (say I set 2 chaos, if you wanted to buy, you would pay 2 chaos)


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Probably an addition to this, I would suspect you'd be able to trade currency for currency anyways, but also allow for alternate payment options (so like the previous example, instead of paying 2 chaos, I could set it so you could also pay 4 fusing or 4 alch)
I suppose that doesn't sound bad at all. For currency equivalents, the seller would need to be able to pull up some dialogue that lets them to check off what they would allow in place of chaos or whatever and quite possibly have an info chart set at the top of their tab saying at what rates they accept other kinds of currency and have that tab perform to their standards (lol@those silly fools who think 3fusings or some dumb shit like that is worth a chaos though) but i suppose we always have our handfuls of "very very special children" automated trade or not~
Последняя редакция: Deimos1337#6178. Время: 27 сент. 2014 г., 00:43:08
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Deimos1337 написал:
This would potentially be a good idea, but how would one find what "tab" they intend to get to without searching through the hundreds of thousands that exist? This entire method would need to be setup very very carefully as it might allow room for exploiting the system. For example, if the server was having trouble processing a certain request, one player might end up losing currency used to buy the item if not the other losing the item that he's selling. Well besides that, if you were to have a way to filter your searches, wouldn't this idea be more or less for an auction house but using a more plain design? And how exactly would the buying tab properly function, there are too many variables at hand to get EXACTLY what you want, unless once again you had something very specific to filter, in which case the auction house would be less iffy by far. Now i'm not saying i'm for an auction house, but this idea is questionable.


I see what you're saying, what about control the sell-stash content by instances? or/and maybe a sell time control, something standard to not overpopulate the system with requests? let's say everything you try to sell would be capped at 30min-3hrs (being 30min the lowest and 3hrs the highest time) in the sell-stash/tab system. With a feature like that, the selling content would not stay too long, meaning, not too much requests processing, meaning, not much server trouble.
The problem with that limited a time is, it won't be too efficient if you were to fall asleep, a 12 hour - 2 day maximum would be a bit more reasonable. But otherwise this is a fairly good idea.
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Последняя редакция: sharii#5418. Время: 28 сент. 2014 г., 04:30:25
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