good idea for new trading form

up
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sharii написал:
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--If you got any good idea leave it here----
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--Edit: 2014.09.28--
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** This wouldnt broke up stash tabs, this just would link items from your stash, so it wont
save space for people. **

** Ideas **

Trading all kind of items on this "market": Items, currency, maps, flasks
Buy / Sell: should be at at masters, different item types at different masters
Search for someone to trade with from stash instead of going to the same areas
This would work from stash, right click on item and sell on / remove from market function
Market table: Should show you your shops recent activity
Selling item limit: ~50 with level 1 master, increasing amount per master lvl
Buyouts: can set more than 1 kind of currency as ft (for example: goldrim 40@ 5 chaos / 10 fusing / 10 alchemy etc) should take currency from stash
Storing currency: one picture of each currency with counters
Item search form:
Should be able to search items by base , name , rarity , affixes, suffixes, prefixes, implicit, sockets, links, item level, number of prefix, number of affix and more


the way we sell items are so stupid, like ads. We most of the time know what we need and serach from them isntead of hunt for them on public chat watching over 1000 items while we see something we need or spamming your tiems, trading should be more effective and much more faster.

** This maybe broke shops selling items , currency for real money or other site currency trading: **


- Daily trade limit by experience gain and lose, playtime in areas witch contains monsters.
- Only 60+ chars shoudl trade, some more stash tabs for free so we wont need to make shitloads of mulechars
- Trades could be limited per day for 50 per account with level 1 master. This should increas when master reach new levels
- Donate options. Giving items for free with limit per day and recording trade amount per account. After you played more than some hours with a player you would donate him as many time as you want

- Item trading security. Minimum item prices would be increased depends on item affixes, t4, t1, rolls etc (for example: 4x tier 1 item with 2 2 free affix item shouldt sell for free or 1 crap item also same with currency)
- Items cant be dropped from players only destroy, only can drop items witch found in that area, to avoid problems when some1 grab another player drops.


1. All those trading settings of the first paragraph: ugh, too complex. However, it could be divided in 3 larger groups: Orbs, clothes & gems. Why maps? why flasks? flasks are basically free.

2. No, the "real money" idea has already been declined. Officially.

3. About the comment of the current selling in-game system - yea, that spam has to be gone. More, when all those newbies start the super-selling-wall-text linking. I have been several times about to die during those phases (dungeon, sparky skeletons, lag, wall-o-newbies-text, mini-boss at the side, with the Desync variable, hardcore-beyond mode (where enemies have portal doors to call their buddies): then, all combined). The current spam needs to be controlled somehow. I dont need more trouble (than the enemies), nor added variables. GGG should add a timer per POST in the chat system (general chat) at least. someting like: "you cant link items so often in general chat" or something.

sometimes im like: "OMG, wall of texts - cant see sh*t - gotta go back - fuk - forgot the vaal orb on the floor - fk! - cant see it with the item linking displays" - got the idea i assume, of what happens.. when it happens..yes? - good. Has to be gone.

UP we go.

Any comments, opinions, critics, or feedback, if anyone wants to write something, this is the time.
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Chris написал:
The new trading changes aren't in the March 1.1.0 patch - there are two reasons:
a) We're keen to deploy them as soon as they're ready. There's no real need to wait for the next four-monthly patch.
b) The new trading stuff is not ready yet. It's a major system overhaul and we're still working on it. I'm really sorry about the delay.

As for how it works, the current plan is a combination of public stash tabs (to make it easier to find items) and separately, an asynchronous cross-instance-website trading system. You can basically trade (without buyouts) across the game and website. The trades and offers are still there when you log in later, so it's possible to trade with offline people or people who aren't in your game area or are on their phone or work PC.


Too bad that this bit of an "update" is from the beginning of the year and the date of implementation is still "whenever" i.e. this has been the plan since beta but atm we have no idea if this is still what'll happen (probably yes, though) and how far GGG have got with it.

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