Oh Look, Valve are dickheads, part Infinity
" a lot of people are choosing to go back to Scallywagging full time now. Not just the mods. Old school. |
![]() |
" Ever realized that some people want to see other people happy? This kind of nice guy mentality is something out of the old internet era but it's dying out. It's thieving greedy assholes that ruin everything. There are areas which were once really friendly but now are only mercenary work. If paid modules become popular it's the end of game modifacations. Stealing on a daily routine or overpriced garbage. But it's good that Valve and Bethesda are greedy because the only way it would actually become popular is a 90%+ revenue for the modder. |
![]() |
It is good that they were greedy because now everyone sees Valve for the scumbags they have always been.
|
![]() |
It's kind of ironic how pretty much 90% of Valve's game portfolio wouldn't even exist without mods.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
|
![]() |
Brodual has posted an interesting video report on the controversy:
https://www.youtube.com/watch?v=Avr1EZNsg8I Especially interesting are the quotes from Gabe Newell on twitter. Apparently, the paid mod program brought in about $US10k, while customer support costs related to this ran about $US1MILLION. =^[.]^= =^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled / =-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie |
![]() |
" I've been doing a bit of reading and the real issue that's going on is that there is a lot of interdependency between free mods. Because modders generally don't have access to every skillset that they need in order to have their visions come to fruition. So a programmer may borrow sound FX from a sound modder. A texture artist may borrow some scripts from another mod to make his mod better. It was open source...except for the fact that the mods are meaningless without a commercial product to plug them in to. So what the scare is now, is that programmer guy is going to lose access to sound FX guy because sound FX guy is selling his mod for money. It has nothing to do with being friendly. It has to do with the fact that before modders weren't actually cooperating with one another. But now if they want to have access to each others' work they will have to communicate. My point is that you guys are making villains of Valve, but Valve isn't doing ANYTHING wrong. I'm more than willing to respect differing points of view when there is some validity to it. But sorry guys I'm not seeing anything but emotions in your arguments. So I will eject myself from this thread and let you have this one. #yourwelcome |
![]() |
You have obviously never read anything about the modding scene - that isnt how it worked at all. People collaborated with each other on a near constant basis. If they weren't collaborating it was open source. Now with the one-uppance of selling mods they simply wont. If you think otherwise, and this isn't opinion, you are simply wrong or mis-informed.
I know you have a hard-on for Valve but they are the villains, simply put. They took something from people to make money off of it. You see emotions in people's arguments all I see is people who can't believe that their beloved Valve are now the kings of evil developers. Activision, Ubisoft, EA - for all of their sales and popularity and dlc they never took a fans work and tried to sell it for themselves. They never secretly, under NDA, went to skinners and presented them an opportunity to undermine much more talented people using other people's modifications - before they knew what was going on (Valve approached many popular DOTA/TF2 skinners). I do get emotional about it. I've been emotional about it, varying degrees, since they released a buggy product on the 360 version of The Orange Box (yes, that long ago) and wouldnt support it with a few minor bugfixes while rolling out their f2p hats for the money makers. I'd like to see a developer from GGG weigh in with a light opinion although I understand why they'd want to stay out of it as well - modding not being in their plan - and Valve running a monopoly to which they are tied. It won't matter though. Gamers as a whole are lazy, spineless, good-for-nothing half-wits. They will clamour for another few days until they get tired - like spent toddlers. Valve will release a sale this weekend to appease the lazy shits - GTA V 25% off or something and everyone will go back to pumping out Valve's vile seed into their gaping, half-witted stomachs. This will pass and charging for mods will become a thing. The video game industry needs a crash like the 80s and a lot of the writing on the wall point to its coming. I'm going to attempt to not waste my blood pressure on it - i'm part of the group after all. <3 you all Последняя редакция: FireWalkWithMe#0719. Время: 27 апр. 2015 г., 09:02:07
|
![]() |
Hopefully, with the monetization of mods benefitting the publishers, we will see more access to what areas of a game are moddable. Many titles have had major mods that would have been amazing blocked by the publisher because it would outshine the main title or step on the toes of a future project. (multiplayer Elderscrolls mods *ESO online is then released*, total rework of the vampire bloodlines game by a modder).
With the publisher getting basically royalties from the mods of their game may encourage thhem to allow some of these amazing mod ideas that will outshine the original title. In my opinion, the idea of payed mods may move the whole industry ahead if it convinces publishers to stand aside and allow more access to the modders. Steam provides so many tools for consumer protection, putting reviews and links to other products from the publisher right in your face. They dont block much content, dont really even police it, but they put so many tools at the consumers fingers. I wonder if it was steam's ideas to sell mods or was it the publishers or the modders. Steam workshop is a very good mod platform, compare it to something like playwithsix for dayz on arma 2. It is a laughable comparison, and deserves to be lauded. It is a industry changing platform, not a monopoly, just currently better than any other options. Nexus is a pretty good mod platform as well, not knocking them, just not as expansive and connected as steam currently is (steam encourages or develops the hooks for the steamworkshop). Also, who is steam to say that none of the perpetually early access titles will break out of the slump and become a major release. Allowing companies to connect to potential consumers/fans is a good thing. Let consumers have the choice, and use the tools at their fingers to avoid garbage. Just be smarter consumers instead of relying on steam telling you what you are allowed to buy. Hey...is this thing on? Последняя редакция: LostForm#2813. Время: 27 апр. 2015 г., 11:12:33
|
![]() |
" edit: nevermind. You are a true gamer. That's all i wanted to say The Sirus fight is a disgrace. Последняя редакция: ghamadvar#7236. Время: 27 апр. 2015 г., 12:12:32
|
![]() |
From all bad ideas Valve and Bethesda could have this undoubtedly is the worst. It introduces business where no business was before. This will force players and modders to buy mods, players to play them and modders if their own mods require a buy-to-play one (or more) to work.
Also imagine what impact this could have on other games, offline and online ones that are modable - Developers probably soon will make them b2p too. A nightmare! I guess the overall amount of mods will shrink dramatically until there are just a few modders left, that can afford to buy others and have no problem with a losing business when their own mods turn out to be no mega-sellers. This puts economic pressure in a previously money-free (besides donations) relationship, say bye to "from players, for players". Последняя редакция: Salumba#4765. Время: 27 апр. 2015 г., 13:12:38
|
![]() |