[2.3] Explosive Arrow Build - Uber viable - 100 hc/sc proof - Scion, Witch, Duelist, Mara versions

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panisch написал:
So.. i made my Vaal Pact tree. Using my current tree and the same amount of points i currently have on level 86.

current non Vaal Pact:
poeurl.com/ziE

with Vaal Pact:
poeurl.com/ziF

Breakdown from the VP perspective:

-25 STR //not an issue //except Life, listed below
+65 DEX //also not relevant //except ACC+EV, listed below
-30 INT //maxed enfeeble is 155 INT. being left with 150 INT allows enfeeble level 18. none of our other gems have high INT requirements

-7 max Life
+6% max Life

+10% Armour
+24% Evasion Rating //Devoto's is giving alot of EV and evade is a thing
+13% EV Rating from DEX //total increase of EV Rating by 37%
-3% increased effect of Auras //about 1% effective phys reduction from determination

+10% all Elemental Resistances

+20 Life gained on Kill
-15% Mana Cost of Skills

-24% increased damage //taking proj, aoe and fire damage into account
-2% Fire Penetration
+130 Accuracy

--
NO LIFE REGEN!!!

INSTANT LIFE LEECH!!!

--

level up options from here:

jewel for 2 points, being at 6 jewels
direct access to 8x 5% life nodes
+15% all ele res for overcapping (had issues with elemental weakness + ele damage maps)
+4% life +3% ele res
+1 endurance charge for 2 points (if enduring cry or warlords mark)

Now.. i never went Vaal Pact with EA.. any suggestions?


Interesting, I am curious how this would work out:
https://www.pathofexile.com/passive-skill-tree/AAAABAAAAPKXOyibXQOWqJpuPVpSe8NgQ76ASsiDCW6qb5618spKNZJfsNi9m7X-CsM6hMW3Pio4Iuoki4PM6NYPqzwtBbUWv4Nfxq6NvyaVC2HE9lFH1CNh4q9sr6cn7XKpMHw31D7PMHFVS2jyHM4GDqyq9zKNfe0_vebdqIw28B887ytQ1HxZ8-oYI_ZLeKIAGF0NzQn2GjhyD_jrdqxNkjpCBLP-VJBVcYWUb_PdFHHPfsBmJy965mZUaGXZfA48PAVFR2P9ggffv5_f73wy0UbX20-aO-vu4MOCm6cIHNwlvJ2u2CS4k48aA3VWSCj6kSuYrVh3XwQ=

However I do feel Vaal Pact gives up allot in term of sync with other stuff the build has. Life regen syncs nicely with blood dance boots (since they also give life regen) and this tree is naturally going close to allot of regen nodes.

My latest tree has 11.8% from tree, 1.4% (with 8k life, 6L) from tireless and another 2.5% with 5 frenzy charges from blood dance boots.
Последняя редакция: foojin#2576. Время: 10 марта 2016 г., 8:28:29
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Fire dmg is mandatority on jewels, inc. aoe second option or life.


At first I was thinking Proj dam, aoe, and fire damage would all affect EA the same. It just occured to me that it might "double dip" with Fire damage when it ignites. Is that true?
IGN: dwreckedarc
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mmogamr написал:
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Fire dmg is mandatority on jewels, inc. aoe second option or life.


At first I was thinking Proj dam, aoe, and fire damage would all affect EA the same. It just occured to me that it might "double dip" with Fire damage when it ignites. Is that true?


Interesting question , would be good to know because as of right now we know very little of the possible ignite damage . We just know it 'works' well nothing more really , knowing which mechanics work with it would be useful for choosing between the gems for maximum optimization .
Level 90 now in perandus HC league


Now the most obvious upgrade i really need is a 6L quill rain, sadly im not having much luck there :(
The damage is still really good tho, but that 30% MORE damage from slower projectiles would be so fkin sick..

My jewels are also kinda shit, but good jewels are retarded expensive in this league atm, and bricking most of my regals so far hehe.

Other suggestions for upgrades?
What about my tree?

https://www.pathofexile.com/passive-skill-tree/AAAABAABAADBA3UEswYOCfYLYQxfDjwQYhQgFE0UcRZvGFYYkRo4Gj4abBynHNwc5yHQJKolvCftKPo1kjbpOlI64TwFPC1Bh0WdRtdN41BHU1JTpVh3WfNfBF8_Y_1mVGhlaHRo8moecYVyD3Kpdqx65ntufNmCB4KbgseDX4PMhFOMz48akFWRK5RvlKCXIZitmjua4J2un9-iAKZXpwisqq2Nr2yxQrc-uJO8n8BmwXzE9sauz37SIdR82E3Yvdl82mLaudtP37_gw-Nq6hjr7u8O73zv_fAf8i_yQfJF8932SPcy-Ov56PxL_gr-jw==?accountName=Adritch&characterName=_COINMAN_EA

Here's my gear:


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Ryuri_yamamoto написал:
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mmogamr написал:
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Fire dmg is mandatority on jewels, inc. aoe second option or life.


At first I was thinking Proj dam, aoe, and fire damage would all affect EA the same. It just occured to me that it might "double dip" with Fire damage when it ignites. Is that true?


Interesting question , would be good to know because as of right now we know very little of the possible ignite damage . We just know it 'works' well nothing more really , knowing which mechanics work with it would be useful for choosing between the gems for maximum optimization .


After googling, it looks like %fire damage would increase the damage on explode and on ignite damage. Why then would inc AOE damage be better than %damage? Because it's in higher numbers? %damage should also double dip. Wouldn't 10% damage be better than 12% area damage?
IGN: dwreckedarc
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mmogamr написал:
After googling, it looks like %fire damage would increase the damage on explode and on ignite damage. Why then would inc AOE damage be better than %damage? Because it's in higher numbers? %damage should also double dip. Wouldn't 10% damage be better than 12% area damage?


That seems good news indeed, but I don't think anyone said that inc aoe dmg would be better than fire dmg on jewels though.
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Life2v написал:


Fire dmg is mandatority on jewels, inc. aoe second option or life.

Seems to me, conc effect better to me, but need to full level up chance to iginte and will try again.

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Yesterday killed regular atziri (with conc effect) super easy (all gems 18-19lv, 5L), and now, waiting to give a chance C to iginte gem.

Or maybe 6L - EA, GMP, Fire p., Reduce, Aoe/conc, chance to iginite? (empower4lv/slower got space?)


Last page. I bolded it.
IGN: dwreckedarc
Последняя редакция: dwrecked#5218. Время: 10 марта 2016 г., 12:09:57
Less duration or Slower projectiles on 4 link?
Other EA+GMP+Fire pen.
mostlz smooth sailing with a variant of this build (ranger/deadeye) but having some problems with some bosses...
what's your strategy for izaro in particular? he is so mobile, it's problematic to get procs at frost wall while he is near it.... do you use any certain gem setup, special equip/gem fighting him?
You will never be happy if
you continue to search for
what happiness consists of.
You will never live if you are
looking for the meaning of life.
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mmogamr написал:
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Life2v написал:


Fire dmg is mandatority on jewels, inc. aoe second option or life.

Seems to me, conc effect better to me, but need to full level up chance to iginte and will try again.

------------

Yesterday killed regular atziri (with conc effect) super easy (all gems 18-19lv, 5L), and now, waiting to give a chance C to iginte gem.

Or maybe 6L - EA, GMP, Fire p., Reduce, Aoe/conc, chance to iginite? (empower4lv/slower got space?)


Last page. I bolded it.


But he said the opposite ? He said the Fire damage is mandatory and inc aoe or life is second option . Basicly meaning the stat your jewels have to have is fire damage . I think you misunderstood ?

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