Bandits Quest needs reworking I think

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Loonybin написал:
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Pizzarugi написал:
I prefer skillpoints if you ask me, I don't think the other possible bonuses are worth it in my opinion.


Unless you go CI, 40 life is always better than a skillpoint.

Depends on the skillpoint. :)
"May those who accept their fate be granted happiness.
May those who defy their fate be granted glory."

Edel
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Emil_kof написал:
Is it possible to change this quest so that you can redo it at any time to change the reward? I feel my character is ruined and I can't reverse it.


Though I simply cannot believe that picking the wrong questreward actually can ruin a character beyond playability there is a simple solution: reroll.

Asking to change the outcome of a quest is like asking for full respec. Not that I am mistaken, I don´t think that asking for this is illegitimate or makes the person asking stupid or something... of course not. But I do think such questions speak of a misunderstanding or false assumption about the game. PoE is, in my understanding, a game, where choices have consequences and one of those consequences is the irreversibility. If you want to go back and change your decision this option comes with a cost in the best case (like respec with orbs) or is totally impossible.

regards
Hold on to yer shite load o´ bloody barnacles on me arse-cockles, me hearty!

IGN: Trapsdrubel
Honestly don't see how you can screw them up. All the normal bandits are good choices, even Alira (mana issues would have made me ragequit my two HC characters by now if I hadn't picked her both times). Act 2 and 3 are no brainers, just pick the one that obviously fits with your build.
Hardcore 4 life!
I think things are fine the way they are. If GGG wants to allow people to reset it, then make it cost like 3 Orbs of Regret x Difficulty (3, 6, 9) per bonus or something to keep it more of a big choice rather than an extra flexible skill point.
i took the +8% resis with my hardcore witch (capping resis in Merciless is too important).
I am building towards CI, so i dont need the +life.
Cruel and Merciless i will take the 2 passive points i think..we will see.
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saftal1ty написал:
i took the +8% resis with my hardcore witch (capping resis in Merciless is too important).
I am building towards CI, so i dont need the +life.
Cruel and Merciless i will take the 2 passive points i think..we will see.


I took 8% resist on normal, it's better than 6% resist node and I know, I would take this node some day. On cruel I will probably take cast speed, because once again 4% is better than 3% cast speed node and I think, I would take that node on really high level.
It's always tempting to take passive points and finish your build faster. But if the other bonuses are useful for you, imo it's worth taking them, because simply they're stronger than single nodes.
Последняя редакция: orzewoi#6957. Время: 18 февр. 2013 г., 07:04:34
Tstststst. This is no brainer. Just take help one bandit that fits your build, but take passive is so lame, since you can farm exp and get it, but you will never get the bonus from bandits with farming, they arent on skill tree. so best option is take one of them in all dificulty.
27 char slots make a new one and stop bitching. There are enough options that any one can get a reward which would help them and if they really want to change that single reward you can remake your char.
Welcome to the world of rpg's. All action rpg games are designed so that a big part of the content is for the player to learn by trial and error experimentation. If all the choices and consequences of your choices were spelled out completely at the beginning then that would sap some of the fun of the unknown from PoE and make it less enjoyable.

I'm on my 3rd dualist archer and have learned from playing so now I understand that killing all 3 bandits gets me a passive skill point as the reward instead of one of the bandit's rewards. If I knew that the first time playing I would have killed all 3 to get the passive skill point but after reading about it in the forums I then killed all 3, got the skill point, and was happier to have learned this instead of already knowing it in advance. Same with other game features such as boss battles. If I have all the knowledge about what works best to kill a specific boss and its specific attack sequence to avoid damage I can kill it quicker and in HC not die, but then the adrenaline rush would be lower and overall the game would not be as fun to play. Having a wiki that details everything in advance would lower the fun of playing PoE. However, vendor recipes are a different matter and there are too many combinations to try as I don't have that much time in my life and a complete list is important so I can know what to pick up.

Just remember if you are given all the info on PoE up front and you can get to the 90 levels in a few months, then what? You are bored until new maps are released and quit playing. GGG has always stated they want/hope that PoE is a 10 year success story and if we do play on and off over the next decade we must have the element of the unknown as a part of keeping this game fun to play.
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
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CVkiller написал:
Tstststst. This is no brainer. Just take help one bandit that fits your build, but take passive is so lame, since you can farm exp and get it, but you will never get the bonus from bandits with farming, they arent on skill tree. so best option is take one of them in all dificulty.
Where did you learn logic?

Every benefit offered by the bandits has synonymous talents on the tree. There are HP nodes, MP nodes and Resist nodes. There are attack speed, cast speed, and +damage nodes on the tree. There are even +charge nodes, although they are much rarer and have a much more discrete value per charge.

From a pure, build-is-complete, full points used standpoint, the value of the choice you make must be weighed directly against the very last node in any given direction on the tree. The fact that there are more or less valuable variations of the same type has no relevance unless you are SPECIFICALLY taking that particular node, or NOT taking it, as part of your build.

There are resist nodes that are +15% and resist nodes that are +6%, and some in between. The value of the resist bonus choice is only valuable if the last point you take in a given branch of your skill tree would be a less valuable choice than that. If, by chance, you happen to end on a +15% resist node as a result of you taking an extra skill point, then it would have been a terrible decision to take the resist, clearly.

Ultimately, people seem to weigh the short term benefit of the bandit choices without considering the long term logic. There will be MANY cases where the skill point would be significantly stronger in the long term, and many where it wouldn't. The only exceptions to this rule are the merciless bandits (charges are so unbelievably strong, particularly endurance, that if your build is remotely likely to use them you should probably take it), and the +hp choice (the hp bonus is ridiculously too high in comparison with the other choices, I don't really understand how it hasn't been changed yet. If you are a hp build of any kind, chances are this will be irreplaceable except in the most extreme circumstances with nodes that give a lot of hp and a lot of hp%).

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