Bandits Quest needs reworking I think

My Beef with how the quest is done is not that the choice is permanent, it is that you HAVE to pick one to continue on with the game. So if you are unsure on how your dude will end up it can be frustrating to be forced to choose.

Also when it comes to the +40 HP/MP reward, it will eventually be less useful than a single point into an 8% max hp/mp node when you consider HP/MP gain per level alone; that is not even counting bonus gains from str/int and items.

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