[2.2] 100% chaos ICE TRAPPER - UBER down (T15 Abyss Double Boss fight in 10 sec!!)
" Saboteur is the best class for bosses and Atziri just because of how the chain reaction works. The build is not lacking dmg thats why going even more dps is pointless. Saboteur gives you consistency and is easy ro play with. You can set up fights before they even start - givimg you time to prepare defences, dodge things. Assasin means only more damage and a nightmare of capping resists - armor/both hands/ ring/ belt have to be uniques, it also means less life. The discussion in provided thread is highly generic. I knkw plenty of people that switched from assasin bak to saboteur just because it simplifies fights. After 30k TT dps (which is very easy to get), more of dmg is just iceing on the top. Trickster is pointless. Only other good option i could live with was described in my previous post and i would use it only if chaos dmg gets nerfed as described. So, pick your poison :) IGN: PojzonAbyss [3.2] Immortal Indigon Poet's Pen Hirophant - https://www.pathofexile.com/forum/view-thread/2129766 [3.1] Yamata No Orochi - Oni-Goroshi Jugg http://poeurl.com/bHB9 [2.4] The True Queen Of The Forest - Poison LA/BR Pathfinder http://poeurl.com/M6u [Retired] Последняя редакция: eragon1111#0889. Время: 13 апр. 2016 г., 03:32:58
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" Nah, if they gonna treat Chaos like other elements, they'll add Chaos Pen too. And a Chaos Penetration gem would be insaaaaane strong. (despite chaos res maps ofc) But that will be with 2.3.0 or later. So no worries actually. And yes we're enjoying the shit out of Chaos Ice Trap :D █▀▀▌ █▌█▀▀▀ █▀▀▌█▄░▌
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Honestly , i decided to create this build due to Uber(i have not run it before) and i disappointed a little bit. I don't want to bury this build :(
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Then don't bury what is not dead :)
We simply don't know what the future will bring us. █▀▀▌ █▌█▀▀▀ █▀▀▌█▄░▌
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" There is a reason why we all run chaos dmg and not elemental. As elemental dmg is pain to use exacly because of penetration gems/curses/map affixes. If GGG decides to treat chaos just like another element i have no will to gimp myself to 5 unique items only to be in the same spot as i am on start. And no penetration gems are worth shit in t15 maps as most monsters have base of 40% all res and with 80% additional resistances you are still facing 75% less dmg multipler. ps. But im already prepared for that time so dont really care :D... IGN: PojzonAbyss [3.2] Immortal Indigon Poet's Pen Hirophant - https://www.pathofexile.com/forum/view-thread/2129766 [3.1] Yamata No Orochi - Oni-Goroshi Jugg http://poeurl.com/bHB9 [2.4] The True Queen Of The Forest - Poison LA/BR Pathfinder http://poeurl.com/M6u [Retired] Последняя редакция: eragon1111#0889. Время: 13 апр. 2016 г., 06:34:39
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I need advice from you guys, I can't decide.
I'm playing this build in HC Perandus right now. I can't really decide which curse would help more Temp Chains or Enfeeble. I guess the Poison Buff from Temp Chains is pretty useless, cause you have enough damage anyway? I thought about going dual curse, but don't want to selfcast it, dual blasphemy would be reserve too much mana, then I have to drop HoI which I don't want. An other Thought was Curse on Hit, maybe with Vaal Thundertrap? thanks for the advice guys :) | |
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Thats true, but when this will come, a new meta will rise and we will figure it out how to use it. Even as trap :D
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just curious the jewels with
"10% increased Damage" will that scale all damage fire, chaos, trap, dot, cold.? and stack? | |
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They double dip, yes.
I'm not 100% sure, but I think: Its not 10% to Trapdamage + 10% cold + 10% fire +10% Chaos. its more 10% damage for the skill/damage of the skill + 10% to the poison damage. Reasoning: The calculation would be something like this lets say we have 100 Cold damage that gets converted to fire and then chaos. we have 10% inc fire and 10% inc cold aswell 10% trap damage and chaos. it will be: 100 * (0.1 fire damage + 0.1 colddamage + 0.1 chaosdamage + 0.1 trap damage) = 140 Damage at the end. If we add %damage as increase it will be counted like a other increase. -> 100 * (0.1 fire damage + 0.1 colddamage + 0.1 chaosdamage + 0.1 trap damage + 0.1 damage) = 150 Damage at the end. If we add a multiplier like trapdamage the calc would look like this: 100 * (0.1 fire damage + 0.1 colddamage + 0.1 chaosdamage + 0.1 trap damage) * 1.4 (Trap & mine damage gem) = 196 Damage at the end. (210 if we add the 10% damage too) ### Please correct me if I got this wrong, in my understanding, thats the way how it works. (shown above is without any crit ofc) edit: typos █▀▀▌ █▌█▀▀▀ █▀▀▌█▄░▌ █▀▀█ █▌▀▀▀█ █░░▌█▀▌▌ █▄▄▌ █▌█▄▄█ █▄▄▌█░█▌ Последняя редакция: eviL_Bison#4015. Время: 13 апр. 2016 г., 09:27:17
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how do you get frenzy charges with this build ?...I understand powercharges from blast cascade but what about frenzy ?
Never invite Vorana, Last To Fall at a beer party.
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