[2.2] 100% chaos ICE TRAPPER - UBER down (T15 Abyss Double Boss fight in 10 sec!!)
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Hi
─Someone can explain why we take so much crit nodes and use "Controlled Destruction" gem that reduce alot crit chance? ─Why we skip Elemental Overload? Is it worth to pick up and drop some crit node and multiplier crit node for something else? ─What's better and powerful to take, 300% crit multi with 28% crit chance (stats) or 40% more from Elemental Overload with 18% crit chance? I have no idea how calculate it and asking for help there. ─Is there any way to swap some gems to something more stronger like Crit Multiplier gem, Crit Chance gem, Added Chaos damage gem, Trap (support gem, if it ever possible), Slower Projectiles (if its working i dont know), Empower 3 lvl or 4 lvl, Less Duration? Any of listed there could be stronger then OP setup? ─Why use Cluster Traps, if there are better Multiple Traps? Can someone explain why take Cluster Traps, how come is it better? ─Why skip so many Elemental damage nodes? Did they not working? And Area damage node will work with Ice Trap? Spell Damage node working? Projectile damage node working with Ice Trap? ─It looks like very squishy and tiny for Red maps, how we survive there? If we in small room with boss that boosted from map mods and extra damage how we can survive if we don't have defense and very low Life? 4 000 life almost nothing at all, even 5 000 very low. Maybe i miss something, but we die from any attack or spell... ─Why Saboteur if there Assassin? More crits and maybe more damage, but not sure if its worth... what you say? Looking for help, thanks =) |
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" CD descreace crit chance only by 100% and with 20/20 gem add 54% spell damage it worth " Without Crit u can't gain so high dps " I dont think so " This build become powerfull with chain reaction, and more traps = more damage " Area damage work. Projectile don't. Why skip elemental damage node? Cause some crit nodes are much better " It's simple we kill before smth kill us ;-) " Look Chain Reaction 20% increased Trap Damage 40% increased Cooldown Recovery Speed for throwing Traps 10% increased Area of Effect radius for Traps When your Traps Trigger, your nearby Traps also Trigger (<-------this make this build OP!) Bomb Specialist Can have up to 2 additional Remote Mines placed at a time You gain 8% increased Damage for each Trap You gain 4% increased Area of Effect for each Mine 10% chance for Traps to Trigger an additional time Looking for help, thanks =)[/quote] How 2 contact me?
Whisper EveryTimeeWeTouch or write in forum |
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" Without buffs (not even auras) I have now 17,5 k dps with shitty jewels and not perfect daggers. Im following OP tree so not the crit version. So I think its possible to get 20k unbuffed. | |
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hi,
is there a less squishy variant of this build ? i really die too much with it atm :( in particular against physical damage i am level 66 so i can't wear my atziri boots yet, but i don't think it will make a HUGE difference anyway, voll just 1 shot me.. thanks Последняя редакция: frenchlion#0045. Время: 18 апр. 2016 г., 18:13:44
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Anyway how Voll can hit u? :)
U should start like a lot your whirling blades ;-) How 2 contact me?
Whisper EveryTimeeWeTouch or write in forum |
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" Op went crit... And im counting conc as buff also. IGN: PojzonAbyss
[3.2] Immortal Indigon Poet's Pen Hirophant - https://www.pathofexile.com/forum/view-thread/2129766 [3.1] Yamata No Orochi - Oni-Goroshi Jugg http://poeurl.com/bHB9 [2.4] The True Queen Of The Forest - Poison LA/BR Pathfinder http://poeurl.com/M6u [Retired] |
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Последняя редакция: Jocuro#5994. Время: 18 апр. 2016 г., 20:19:25
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How do u generate Power Charges?
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" You only have a 5l not 6l, gems are only level 18/19. No matter the cost bitches, no matter the cost.
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