[2.6] The Curse Whisperer - Tri-Curse CI Whispering Ice Elementalist - Viable for Everything
" what is better to add by masters, ES or elemental damage with weapons ? |
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" ES, since that elemental damage with weapons, if I'm not wrong, works only with weapons. However on a Crystal Belt it's better to get a +ES mod aside from the normal crystal belt ES. |
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on a crystal belt, you want the following:
must have: int nice to have: res, flat es, flask goodies bonus: open suffix to craft another res or 15% inc flask effect duration open prefix to craft flas es if the belt has none; or movespeed if it has flat es. |
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Do,we still need life leech on our staff ? Maradeur build does't need it
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" when playing the berserker version, it is not strictly necessary. I personally didnt feel like it was necessary when I was playing WI berserker. but it's notably less safe to do that and Kelvynn has good reason to recommend using the life leech gem even on the berserker version. |
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" Berserker has 1% leech that's always on and 2% extra while killing. Even with that, LL still makes the Shaper and T16 much safer. Other classes don't have the Ascendancy leech. Of course you need LL on the Elementalist. WM alone is not enough for the top tier bosses. " You can trade your defensive curses for offensive ones. Whether it's going to be safe or not is up to your gear and the maps you are doing. Последняя редакция: Kelvynn#6607. Время: 7 янв. 2017 г., 13:56:53
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OK noob question here ... first season playing ...
so playing this build now for a while ... lvl 91 and finally figuring out all the mechanics ... but one problem .... seems like enfeeble and temporal chains are never going off ... all my gems are lvl 20 with 20 quality and i have CWDT - curse on hit - enfeeble - temporal chain - ball lightning 5 linked with arctic armor in the 6's socket ... anyone can tell me why it seems like the extra 2 curses are never going off ? |
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" CWDT and Ball lightning need to be lvl 1. |
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ok thx for the answer .... but would you care to explain to me why they need to be lvl 1 ?
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" A CWDT lvl 20 needs 3.5k damage to activate Ball Lightning, which activates the curses. A CWDT lvl 1 only needs 500 damage to activate Ball Lightning, but since CWDT is lvl 1 it can only support lvl 1 ball lightning. Since ball lightning lvl doesn't matter, while getting curses all the time does, a CWDT lvl 1 with a Ball Lightning lvl 1 is the best way to trigger them. Последняя редакция: Levirael#2580. Время: 7 янв. 2017 г., 20:51:00
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