Why Labyrinth Gameplay is Irreparably Broken in Two Words
Wrong Gametype (Trap style areas don't really belong in an ARPG)
Imprecise Movement (Point-And-Click is not precise enough) Pointless Traps (Best way to get past traps is to ignore traps) |
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" But isn't it already awful enough? I don't think that removing the leap-frog from the frogger sim would solve anything. It would only help to create a larger vocal minority of lab haters :) so... on 2nd thought, YES! Remove Leap Slam! ;) |
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Minion enchant
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Very Boring
"The launch day went quite well with just a few small hotfixes to address minor problems."
Heist League - GGG |
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Requires skill
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I love the lab but really, with the state of juggernaut or massive ES regen, you can just ignore all the traps part. Actually you can even ignore fully buffed Izaro but i guess GGG prefered nerfing the uber lab rewards than those.
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" eLL-Ohh-eLL |
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optional content
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Race Compatible
Would have been great if it weren't designed within those constraints. |
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progression gated
behind platformer all jumping no mobs sheathed sword no fun Edit: I should add that none of those things make the lab irreparable, in fairness. Последняя редакция: innervation#4093. Время: 14 июл. 2016 г., 15:19:33
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