sugest a fated unique
love the concept of upgrading uniques but why stop there.
suggest your wonky upgrade, bonus points for creativity. ambus charge when on low life 8% of missing life is regenerated as ES veil of the night take no damage from damage over time sources problably the only mod OP enought to make that helmet remotely usable self found league fan http://www.pathofexile.com/forum/view-thread/324242/page/1 Последняя редакция: caboom#7201. Время: 20 июл. 2016 г., 20:32:38 Last bumped25 июл. 2016 г., 23:39:37
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" "Vaal skills require 50% less souls, and can store twice as many uses." Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756 |
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My suggestion for the items you mentioned are:
Ambu's Charge -> Ambu's Ultimatum Fated Effect: At Maximum Endurance Charges you and nearby party members cannot take Critical Strikes. Veil of the Night -> Nightwalker's Veil Fated Effect: +7% to Maximum Block Chance |
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Socketed gems are supported by level 1 pierce Sound the dread alarm, through the primal body! Sound the reveille, to be or not to be. Rise! Stay the grand finale! Stay the reading of our swan song and epilogue. One drive to stay alive! Elementary, muster every fiber. Mobilize! Stay alive!
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"Bloodbeak" Adds 22-66 physical damage (instead of 2-6) Causes insanity on hit "Metas rotate all the time, eventually the developers will buff melee"
PoE 2013-2018 |
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" and vaal souls carry over into the next area (so they can be used on Izzaro) Now that would be over powered. And I still would not use that helm. Zero resists? nuh uh. Edit: Added this funny anecdote:
Скрытый текст
When I first found that helm I totally used it. I was happy that my resists in merciless just got increased to 0. Yay! Self-found for the win!
Последняя редакция: SudianX#6729. Время: 21 июл. 2016 г., 04:58:45
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fated infractem, instead of gaining mods , it would lose "cannot leech" mod , and i think it would even become somewhat more used than it is now.
Spreading salt since 2006
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wind of change and infractem are Already good dudes. dunno what you smoke.
i like the bloodbeak one Over Nine Thousand Ribbons level 56 Socketed Gems are Supported by level 15 Elemental Proliferation Socketed Gems are Supported by level 15 Added Fire Damage Socketed Gems are Supported by level 15 Added Cold Damage Socketed Gems are Supported by level 15 Added Lightning Damage 10% Less Attack and Cast Speed +(100 to 200) to Evasion Rating +60 to maximum Life +60 to maximum Mana +(100 to 200) to maximum Energy Shield +(10 to 25)% to Fire Resistance +(10 to 25)% to Cold Resistance +(10 to 25)% to Lightning Resistance Or another variant, may be funnier to use Level 69 Socketed Gems are Supported by level 15 Elemental Proliferation Socketed Gems are Supported by level 15 Added Fire Damage Socketed Gems are Supported by level 15 Added Cold Damage Socketed Gems are Supported by level 15 Added Lightning Damage Socketed Gems are Supported By level 15 Added Chaos Damage +(300 to 600) to Evasion Rating +60 to maximum Life +60 to maximum Mana +(200 to 400) to maximum Energy Shield Your Fire Damage can Freeze but not Ignite Your Cold Damage can Poison but not Freeze or Chill Your Lightning Damage can Ignite but not Shock Your Chaos Damage can Shock but not Poison Critical strikes can Poison (Based on bronn's lithe) Tyrion's good fortune Cast level 30 Lightning warp when Hit +2 to Level of Socketed Movement Gems 10% increased Attack Speed (35 to 50)% increased Damage with Movement Skills (200 to 250)% increased Evasion Rating 10% increased Movement Speed I will never be good but always I try to improve. Последняя редакция: Geisalt#1772. Время: 21 июл. 2016 г., 08:40:18
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" God I could finaly put this to good use (droped 6s, 6L in 2 fuse for the lulz). Последняя редакция: IceDeal#5895. Время: 21 июл. 2016 г., 08:18:08
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Yeah i believe some interresting could be done with it, level 15 added damage gems are half of level 20, equivalent to the heralds damage. So it gives an extra 2,5L to a 6L setup ( with prolif)... it seems powerfull, it's also difficult to build around multi elemental damage.
I will never be good but always I try to improve.
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