Chris Wilson on Auction/bartering developed in China
"Is all you do whine about not getting 100 ? It literally takes 3-4 days play time to hit 100 still, youre no where near close to 100. Stop asking GGG to change shit that doesnt need changed. Harvest sucks! But look at my decked out gear two weeks in!
Labyrinth salt farm miner. "But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years. |
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" This already happened in D3. Everyone complained that "drops were adjusted for AH". Of course they weren't getting upgrades as drops after buying a "decent" item from AH because when 100 000 players grind the same content, the chance that the item you want drops to any other than you is huge. Now they've removed AH and boosted the drop rates and behold, you can deck your character in full ancient gear with next to perfect stats in few days. No serious players play for more than a week every season, few casual scum do because they play an hour a week and think it's all fucking dandy. This all happened because they listened to the bitching of the self entitled generation. |
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" If an AH provided about the same functionality as the POE.trade system, I don't see how it would save much time. I mean, maybe you would get less "AFK" responses. As it stands, the POE.trade system works very well and takes little time. An ingame AH would only serve as a convenience and allow "noob" players an easier to learn system and allow them to participate sooner. That's a good thing. The only argument is that it will drive prices down... which is what most anti-AH people are worrying about. |
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Market manipulators do exist.
Build of the week Youtubers showing their builds |
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"weak b8 m8 I r8 2/8 And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
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Id like to see an ah for currency's and essences. Its a pain in the ass to make 10 requests for a wailing essence (example) and its not worth the seller to take the time for the price.
Rares and items would take up server space with volatile mods/damage, where as currency static, like +1, takes no space. They could also upgrade the vendors to give up to a chaos, they are pretty common now. Chromes are way too expensive btw from vendor, that should be fixed too. Gems on the AH too, for soloists who cant get a certain gem, would solve that problem Последняя редакция: Chadwixx#5277. Время: 24 окт. 2016 г., 23:44:48
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" I can understand your point but I think the AH could be the best solution theoretically. Though, everyone seems to forget how much effort GGG should put in creating a system similar to D3's old AH (which was beautiful technically). It requires so much resources (with "resources" i dont mean only dedicated timework for some of the staff members, but also money) that i fear GGG right now doesn't have avaiable, considering there are so many problems ingame that are more important: i'm thinking about servers that aren't good as they should be, but also in planning new leagues (this is the first thing that make them get money) and try to balance out this game. |
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" Why are you people keep on repeating that AH somehow gives you more items. You still need to BUY THEM. In order to buy them you need to SPEND CURRENCY. If you have currency to buy items, you can buy them without any problem. It is only matter of how much time do I want to waste on that. GGG giving it out as an argument and way of balancing economy is laughable, at best. Economy is broken on fundamental level, not because people can actually trade their items efficiently. Market floods with items - too many uniques drop, getting quality gems (and gems in general) is too easy, leveling uniques are worth nothing. The 1-10c items are simply too common. All of that makes everything worthless, and because of that buying even the entry level map gear is matter of few chaos - there are dozen of people who have stash tabs full of such items. Making trading harder to occur doesn't make it any better - there is still shitton of items for sale. And people WILL sell those items, especially because of how many people there are. Simply put, it is not because market is too efficient. People will still loot these items to sell them later. And one way or the other, they will find a way to sell them, be it trade chat, poe.trade or AH. You can make it hard and annoying (trade chat), less annoying (poe.trade) or simply get it right and then thinking about economy. Because as I said - economy is broken of fundamental level, and this cannot be fixed by making trade annoying. Real knowledge is to know the extent of one's ignorance. Ignorance more frequently begets confidence than does knowledge. Последняя редакция: Perq#4049. Время: 26 окт. 2016 г., 08:51:39
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Without item degradation, any form of trade renders a loot finding game eventually pointless. An AH or consignment merchant or what ever you want to call it would only speed the game to that conclusion. You can only have so many "great" items before you realize the hunt for items is over.
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" Unless... you know... instead of improving your current character you are collecting items to sell to others or use on alts. I think the content gating on the end-game side of POE is a great solution to this. Even if you need no better gear, you still need currencies to actually run end-game content. Permanent currency sinks were beautifully designed in this game. Now if only there were a smooth way to actually trade in the game... |
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