Are You *SURE* Poison is Working Correctly?

Well ideal to use is PPAT, Added Chaos, Chance to bleed and maim are abouth same, Damag on Full Life is a good one, If you are focusing on Chaos/poison then Void manipulation sims as good choice.
Depending how skill you using feel, its not so dominant to be sure.
I gess single target will best scale with duration, dps, curses.
On general cleer it all depend on how you scale ofcors but also on how skill play. If you ST and run araund then it will do some good worck for you but if you focusing more on upfront DPS for cleer then poison sims wested as you dont leting it do the worck. Understanding difrance of kill/ower kill and how to play with this in minde is a factor that can make or brake your expectations.

edit, ment added chaos not added poison...
Последняя редакция: nEVER_BoRN#3512. Время: 21 авг. 2017 г., 18:04:59
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Yajirushi62 написал:
Poison is plenty viable right now, check the shadow section of the forum if you don't believe me.


No it isn't.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
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I_NO написал:
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Yajirushi62 написал:
Poison is plenty viable right now, check the shadow section of the forum if you don't believe me.


No it isn't.

Viper Strike is capable of clearing T10+ maps at a budget investment at a mid-range speed. You can run poison Cyclone or other melee skills at T10+ easily, I haven't looked into non-melee viability yet in 3.0.
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Yajirushi62 написал:
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I_NO написал:
"
Yajirushi62 написал:
Poison is plenty viable right now, check the shadow section of the forum if you don't believe me.


No it isn't.

Viper Strike is capable of clearing T10+ maps at a budget investment at a mid-range speed. You can run poison Cyclone or other melee skills at T10+ easily, I haven't looked into non-melee viability yet in 3.0.



None of these are what I would really consider HC viable though, and if it's not HC viable the builds pretty busted for anyone who wants to push 90+ and end game content.
Gladiator explosions are exceptionaly good and even more so becouse they are in a sence speeding the cleer speed so it make evrithing so mach smuther to play. Also if explosions enherit poison chance and bleed chance its probably one of best weys to aproach DoT builds.

There are ofcors Hemophilia gloves, Obliteration wand or Ocultist, on melee even Abbysal cry will do wonders.
So if you whana get things spiced up and you dont like the curent state of your DoT build trie it out and see. Idk if its realy just in fraction of sec that it speed up or its neetier cleer, better feel abouth geting things explode or what but its realy good.
Последняя редакция: nEVER_BoRN#3512. Время: 20 авг. 2017 г., 22:45:11
Have you tried putting your character into Path of Building? If not, I recommend trying it since PoB can help quite a bit with skill, gear, and passive selection.

Also, why Infractem? Piercing all targets isn't worth the relatively low DPS and lack of life leech. You'd likely be doing better poison damage with Darkscorn or Null's, and probably the best with a rare crit bow that has chaos damage and increased phys damage.

You mentioned updating your Infractem to the newest version. Looking at the patch notes for it, do you mean the 2.6 change from Cannot Leech to Cannot Leech Life? If so, a Divine Orb can't change it because it's a mechanical change and not a numbers change. Cannot Leech and Cannot Leech Life are different mods and a Divine Orb can't add a new mod to an item.
Jackalope_Gaming:

Nope, I haven't tried Path of Building since I was unaware of it. ;)

Infractem did/does a pretty good amount of damage. The 100% Pierce (on the previous version, Arrows Pierce All Targets on the new version) allowed me to avoid both the Pierce Support and any Pierce nodes for more damaging options. Plus, I just wanted to figure out a way to build around it. Turned out pretty well prior to this patch since this character hit L91 and has 8 Ascendancy points.

Finally, the new version of Infractem has a significant damage bump:

https://pathofexile.gamepedia.com/Infractem

From (90 to 100)% Increased Physical Damage

To (110 to 125)% Increased Physical Damage

Which would compensate for the new poison mechanics. It hadn't occurred to me that the changed modifier from "Cannot Leech" to "Cannot Leech Life" would screw up the possibility of using a Divine Orb to up it (and I don't leech anything anyway so that improvement is utterly worthless to me).

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Yajirushi62 написал:
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I_NO написал:
"
Yajirushi62 написал:
Poison is plenty viable right now, check the shadow section of the forum if you don't believe me.


No it isn't.

Viper Strike is capable of clearing T10+ maps at a budget investment at a mid-range speed. You can run poison Cyclone or other melee skills at T10+ easily, I haven't looked into non-melee viability yet in 3.0.


Yeah lets take the only skill in the game with a 4 second poison duration that can still be modified/increased with "increased skill effect duration" passives to prove poison is not death.

Nice move sir.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
With new pierce mechanics in 3.0, Infractem became beyond useless! You can get literally the same mechanics with few nodes in tree + quiver, or pierce gem (that has more damage still). Why sacrifice your ability to leech and take a bow with below mediocre DPS?
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
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Boem написал:


Yeah lets take the only skill in the game with a 4 second poison duration that can still be modified/increased with "increased skill effect duration" passives to prove poison is not death.

Nice move sir.

Peace,

-Boem-




To be fair, you can actually play Poison, but only really specific setups. Even then, it's not that great.

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