Are You *SURE* Poison is Working Correctly?

Poison support with blade vortex gives rather usefull effect. Off cozz you need to put some buff but not all of them.
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Oramin написал:
snip.


Poison isn't 100% application anymore, you have to stack application sources to get 100% chance now. So you may have not actually applied any poison in your tests depending on luck
my evasion is so high i only insta rip sometimes
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Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.
1. I should have a 90% chance to apply poison (Poison Support + passive nodes). Odds are pretty good that in the large tests poison was applied.

2. Based on my observations, the monster gets tagged with a green tint when you poison it. The monster in that single monster test turned green.
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By my estimate I should have:

From Gems:

115% More Poison/30% Increased Poison

From Trickster:

30% Increased DoT

From Skill Tree:

75% Increased DoT
76% Increased Chaos
240% Increased Damage with Poison
237% Increased Damage with Status Ailments
40% Increased Poison Duration


I would expect to see a single stack of poison inflicted by a hit which caused a loss of 50% of the monster's life actually kill the monster.


As usual, everyone decided to jump on the build and talk about clearing speed instead of addressing this question, which is just pure math.

The poison normally does 20% of the physical and chaos damage of hit, so if the initial hit did 50% of the monster's health *as physical and chaos damage*, the poison should do 10% of its total health. With your combined stuff above, you have more than a 5x multiplier by far, so yes, a if a single hit does half the monster's health and poisons the monster, the monster should die before the poison wears off, assuming it has no large amount of chaos resist. You have enough over the 5x multiplier to overcome normal chaos resistance.

End result: you're right, the math isn't working out, and this seems like a bug.

However, you need to make sure that you weren't doing significant "other" damage for this to be a valid test. For example, since I run Wrath and Herald of Fire on my Juggernaut, his big physical hits actually do about 2/3 elemental damage and only 1/3 physical damage. I haven't gone through your build or skills closely to make sure that's not the case for you; being familiar with your build, you should be able to easily answer that.
Последняя редакция: Arrataz#0324. Время: 21 авг. 2017 г., 11:33:01
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Legatus1982 написал:
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Oramin написал:
snip.


Poison isn't 100% application anymore, you have to stack application sources to get 100% chance now. So you may have not actually applied any poison in your tests depending on luck


OP said he specifically saw the monster turn green from the hit and watched the poison tick. This isn't an application issue. Read the post before responding.
I did read the entire post. However you need to consider that poison was just modified recently and its entirely possible that guy did not update the color change code to account for failed applications. It's possible imo that the mob turned green and wasn't poisoned due to a bug/coding omission.

If you say you saw the hp move a bit though ill take your word for it. My experience with viper strike is that the poison is pretty reliably dealing damage though, if there is a bug its a weird one. With over 600% poison damage a single hit that reduces a mob to half his hp should kill him in two seconds. I'm nowhere near that amount of poison increase and my mobs reliably die from well over half hp.

It could also be possible that viper strike is working and other poisons are not because of vs having its own special effect.

I would definitely say you should run a few more tests though and try with/ without poison gem
my evasion is so high i only insta rip sometimes
-----
Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.
Последняя редакция: Legatus1982#1658. Время: 21 авг. 2017 г., 12:07:27
I was running HoA which was about 8% of my damage output and there seems to be questions whether the More physical damage from Maim adds to the "base" (which isn't well defined) for poison. Also, there might have been a critical hit which, as I understand it, should increase the hit damage by more than the poison damage (since I have some Incr. Crit. Dam. nodes).

Still, pre-patch, I was hitting monsters for 20% of their life in Dried Lake runs and watched them quickly die from single poison applications. Even if I don't have the most efficient setup (which I probably don't), I would expect to see a little more poison damage.
You can check that number yourself easily by equipping viper strike and looking at the poison damage per second tooltip. My understanding is that multipliers of the physical or hit portion do not affect the poison damage, rather the poison is now based on your BASE hit damage (base as in before multipliers).
Additive on-hit damage DOES increase the base damage of your poison, so IE if you were to use wrath and apply a lightning-chaos conversion, that converted portion should, in theory, increase your poison damage. But you still won't get a double dipping effect from increased chaos damage, as far as im aware.

So maim I think does nothing for you there. Try swapping the gems while you watch your poison damage in the skill window of your character screen.

It's still a little fuzzy to me even, but I believe that is how it works, and you can easily verify it now. Try swapping a bunch of gem combinations and see what your character sheet shows as the poison damage per second.

About your 20% claim, I'm running about 240% poison damage on the tree from shadow start + fatal toxins, plus another 2 poison damage jewels (~45%) and a growing agony, plus the lower cluster of skill duration nodes, and I reliably kill mobs with poison from hits that did only 10-20% or their health or so initially. So it's working for viper strike at least.


Maybe the poison gem is bugged?
my evasion is so high i only insta rip sometimes
-----
Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.
Последняя редакция: Legatus1982#1658. Время: 21 авг. 2017 г., 21:51:08

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