[3.x - Discontinued for now] Burning Spectres - Torch the Atlas - HC Shaper, Elder, Uber Atziri

Alrighty so I played this build back in Harbinger league where I could easily do Shaper and Guardians if I switched to 3x Tukohama Vanguards + 1x Wickerman and then switched back to Solar Guards for mapping. I wanna ask if it's still possible to melt bosses with TVs and 1 Wickerman or are there better options for mapping? I remember sometimes I forgot to summon my AG with double Dyadus (which I know doesn't work anymore) and Guardians and Shaper still melted pretty fast. Is it still like that? I'm playing SSFHC this league and have my 6l Vis Mortis ready and wanna know if I can take the build to end game. I've seen some vids of the new spectres from the Temple, they are supposedly tankier than SGs and do the same dmg so I'm not too concerned about clearing maps, I wanna know how bossing is with this build this league and also how are spectre builds in general for Incursions. Thanks!
Are Vaal Risen Advocates the new solar guards? If so how different is the gem set-up? I am assuming TVs are still the best for bosses.
Hello,

I am looking for some alternative gear for animate guardian. Does the "allies" mod in uniques apply for minions too if the animate guardian wears that unique?
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poeGT написал:
Are Vaal Risen Advocates the new solar guards? If so how different is the gem set-up? I am assuming TVs are still the best for bosses.


Looks like they only become as good as & better than the Solar Guards once you get the Raise Spectre gem to L20/20 (or better) and raise a Tier 16 version of them. Anything short of that and they don't hold up. The specific Vaal Risen Advocate (the lightning version of the spectre, i think?) being talked about has it's defence and damage multipliers seemingly a bit bugged possibly, which makes the T16 raised version just scale off the charts compared to what it normally does.
Can anyone plz look at my build at lvl 93 and tell me why my minions/golem and AG keep dying? I am losing them mostly on high T14 maps and higher (corrupted maps) and bosses. Any help is appreciated!
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Ishmal написал:
Can anyone plz look at my build at lvl 93 and tell me why my minions/golem and AG keep dying? I am losing them mostly on high T14 maps and higher (corrupted maps) and bosses. Any help is appreciated!
Not with your characters set to private, we can't.

Typically this is due to a low level desecrate gem raising low level corpses, or casting desecrate in a low level area.
Current league IGN: Teldra_Anc_LAD
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all my gems are maxed with 20+ quality just about on all of them... i dont know why my character is private. Sorry about the private msg
hmmmm
Последняя редакция: Ishmal#6078. Время: 19 июня 2018 г., 1:44:25
it's fixed so its not private anymore. All minions die except spectres....
Последняя редакция: Ishmal#6078. Время: 19 июня 2018 г., 1:44:44
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Ishmal написал:
it's fixed so its not private anymore. All minions die except spectres....


Looks like you've buffed the ever loving Christ out of your own character's defensive stats, at the total expense of your Minions/Spectres.

Being that TV's already melt the end game in a 5-link chest, why have you chosen to use that helm with "Increased Spectre Damage", instead of the build guide recommendations, being that you already have a 6-link chest?

Also, none of your Jewels appear to have any minion regen, defence, leech, block etc.... You could really do with an Unending Hunger jewel as well.

You should also double-check that you have Spectres that were raised in a T16 level map or map area (like the final room in an Oba's Cursed unique map). I have rubbish tier gear compared to yours and my Spectres haven't come close to dying in end-game level content.

All just food for thought, anyway.

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