Harbinger league is just plain bad and boring.
Harbinger Encounters:
Monsters spawn a bit slow, double speed would feel about right, imho. Or just spawn the next group once the first one is finished off. Special map: It's a nice map considering theme and XP, but it's way too easy. Items: Would it really have hurt to hand out full items? Why do I have to collect pieces? I'd rather have them drop nothing from time to time, like breachlords did. Orbs: I love the orb of horizon and harbinger orb. They help a lot in atlas progression, and I can produce an endless amount of guardian maps or reroll maps I don't like that much. The other orbs I don't really care about, and I doubt we really needed regal, chaos and exalted shards. Picking up the shards got a lot better, at least. Overall, I'm fine with Harbinger league. It's not great, but it's fine. Not every league can be a firework of awesomeness. It's in line with some of the mediocre leagues of the past. 3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
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" Non-sense! It should be extended by 6 months, the players love it too much :D |
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" Indeed. Though, it's mind boggling why ggg always manage to suck all the awesomeness and leave only garbage to play with. They could have left the leaguestones in, even if reworked if they considered some modes too profiting or a threat to the economy. And people would have had a better time with the crap they vomit with the harbingers. Players wouldn't even mention this league, it would be all fine. Stash tabs sells would still be at an all time high. Perma league players would stay in. Etc. This is a buff © 2016 The Experts ™ 2017 Последняя редакция: torturo#7228. Время: 4 сент. 2017 г., 13:44:49
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" Legacy League is not going to come back any time soon. It was wonderful, but it was a one time thing. And it was so far above what every other league has offered, it's unfair to set it as a standard. Harbinger is in line with most other leagues before: a little mechanic to spawn additional monsters, some gimmicky stuff as a reward, and a couple league exclusive uniques. 3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
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" You mean before there were 20+ crap shards to fill the inventory? |
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" --- --- ...it's not like Harbinger is the first league that makes you collect bullshit off the ground, with the hope to turn it into something useful... 3.5 build: https://www.pathofexile.com/forum/view-thread/2299519 Последняя редакция: Peterlerock#5171. Время: 5 сент. 2017 г., 02:54:32
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I like this league.
Support a free Hong Kong.
I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. -Galileo Galilei |
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" It's not the first one, but at least the others gave you the possibility of throwing the lower level ones away. Talisman? keep the good ones. Essence? keep the high level ones. Perandus coins?5k per stack, not taking as much space as those bullshit shards (because it's the same currency) |
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To be fair, this league has been great for SSF.
Ancient orbs help you get uniques you may need to build around. The harbinger orbs really help with filling out your atlas, etc. They may as well call this the "Future of Xbox POE" league because it feels like they are testing a lot of mechanics out for xbox (since they know trading is balls there). I created 2 char on Harbinger...got bored and created an SSF Harbinger character and I have to say...that experience (althought slightly boring) is not as bad a regular Harbinger. Not to mention crafting feels super pointless in a life meta since most people are stuffing their characters with uniques and dealing with "good enough" rares. |
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" This is super simple GGG tactics : clog users inventory to force stash tab sells. |