Path of Nerfs

new league long live glacial cascade mines
My concerns are continuosly being buried by people who have $0 - $50 supporter packs and highest characters at level 90 so i will have to repost. I WANT AN ANSWER GGG.

chris why do you keep nerfing things? do you just want us to play vanilla sunder builds for the rest of our lives? seems like such a waste considering how much potential the game has for more creative builds. CAN WE HAVE CAST ON CRIT BACK ALREADY? why does it matter if certain builds are OP in a game that is mostly just gonna be played as single player or co-op anyway?? It's not like PVP is a real thing, nobody cares!

Meanwhile we still have builds like traps and mine builds running rampant and one shotting end-game content like atziri, shaper, and uber izario. how is this fair??? i've been supporting this game since closed beta (look at my supporter packs) and i only end up playing less and less patch after patch simply because there just aren't enough fun builds for me to try anymore

why???? back then when i played HC i would roll 10-15 builds each league. now i can barely justifying rerolling more than 1 character because nothing interests me anymore. your NEW content is made obsolete becausee you're changing and forcing the meta too much. you guys need to relax on the nerfing. this game should allow players the freedom to play and create what they want. PLUS, most of these things being nerfed are mostly high-end stuff that majority of players won't be able to achieve anyway, or takes a lot of time/currency investment in order to achieve. I understand nerfing broken and cheap builds but nerfing items like acuity or old builds like CoC just doesnt make any sense to me when there are builds that currently exist that take low currency and time investment to achieve power levels even higher than old CoC (eg. GC mines).

im sorry but if this continues i dont think i can continue to support this game. I am at a point where i am starting to regret the thousands of dollars $$$ i've thrown at you guys because the game just isnt as fun anymore.
Aaron Ciccheli, a guy who made millions running Diablo and PoE RMT sites, owns a significant portion of GGG. How's that for a conflict of interest? 7.5% of your supporter pack money goes to this guy.
> Rise of Fenix
> too easy

Me: WUUUUUUT?! EASY?!

@TAKE ALL NODES ON REGEN ON TREE
@TAKE REGEN ENCHANT IN LAB
@TAKE ALL POSSIBLE GEAR WITH REGEN
@TAKE REGEN AURA
@TAKE MAX RES ON TREE
@TAKE MAX RES FROM CORRUPTION
@TAKE MAX RES FROM MAX AURA, THEN CORRUPT THEN +2 FROM RING
@SOMEHOW MANAGE TO GET KAOM OR SHAVRONNE
@TAKE BOTH PANTEON AGAINS DAMAGE OVER TIME

Me: This is a minimal setup to sustain and play RF and not die from any random zombie on twilight strand!
GGG: yes dude, it's too easy to play RF, so NERF best item in build AAHAHAHHAH
⚔️ https://steamcommunity.com/id/yalme/
Последняя редакция: yalme#5688. Время: 5 дек. 2017 г., 7:04:33
"
typecast написал:
- Vaal Pact - Like ES, VP was destined for its fate. VP trivialized nearly all (traps???) aspects of gameplay as long as you were stun immune. Hopefully they hit those insane leech builds that essentially mimic VP.

- Slayer - 3.1 VP Slayer seems like it's better than 3.0 VP Slayer. Wonder why this is on the nerf list.

- MoM - Everyone who saw the changes to MoM giving a boatload of mana for very little investment saw the benefits. Given the little options casters have for damage reduction layering, it'll still be widely used.

- Vulnerability, Despair - With the exception of Witchfire Brew not being used by melee builds in 3.1, it's a buff. Vulnerability being STR instead of INT. A chaos curse for chaos casters!

- Wither - Still broken even at 15 6% stacks.

- Dark Pact - Didn't require much investment to cheese all of the content. The nerfs will require investment into a few area nodes and maybe a helm enchant. Still does more damage compared to similar area skills.

- Barrage - There are so many sources for additional projectiles. Does -1 projectile from a helm enchant really bring barrage closer to other projectile skills (even after slight number tuning)?

- Doomfletch - Items are coming that will offset the crit loss (new crit jewel, flat phys damage jewels). Bow is still amazing and you'll need to invest in a little crit to smooth out the damage spikes.

- QOTF - Still going to be used to Vroom around end-game. RIP 4 minute labs, but it was necessary.

- ROTP - More Life and Life Regen. The Resistance loss can be made up for through the Pantheon (Arakaali + Abberath). Best of all, it's still a 1 alch tier unique and you don't have to craft a Leo shield (maybe... see buff notes tomorrow).

- Experience change - 99% of the POE population doesn't even complete all four labyrinths. Worrying about leveling beyond 95 is pointless for the majority of players. For those that do subject themselves to the grind should feel a sense of accomplishment regardless. Who cares? Kill stuff. Loot. Move on.

- What didn't make the list:
+ Reduce Aurabot effectiveness
+ Remove Headhunter specific div cards
+ Reduce Quant explicits or remove items - After telling us IIQ on items was bad for the game in 2014, you added the most broken IIQ item this game has ever had (Bisco's). Get rid of it.
+ Reduce Sextant radius and excessive stacking through better atlas spacing
+ Increase Zana costs - Not back to exalt levels, but 2-3 chaos is absurdly low.
+ Decrease travel distances or give an activation time for Whirling Blades, Shield Charge and Leap Slam, or improve warp/dash to be more in line.
+ Bring damage skills back to Earth. Sunder, Blade Flurry, EK, KB, VPS, Barrage (-1 projectile does nothing with so many projectile sources), Spectres, Mines (Arc, Glacial Cascade, etc), Dark Pact (yes more damage reduction...).
+ Add PvP damage scaling on 3.x items (see Death's Oath, Allelopathy)
+ Cap Projectile Distance
+ Bloodseeker


This.
Finally someone who knows what's up.
you goddamn hobbits @ GGG !

why isn't slayer nerfed more ? (especially that asc. point that you keep leeching when full hp..) that's so op that it doesn't get more op.

why isn't more of the game nerfed?

some builds are so gay and powerfull i'd nerf it all... only skillers can then survive, not right clickers.


"ohh look at me i've made a build where i just stand and hold right click and everything dies".


also GGG - i'm waiting that day when you finally bless us with CSoC (cast spell on crit) - when a spell that crits throws another spell... (yes would be powerfull, but here's something you could balance forever)

also, we got melee totems, range totems, spell totems, we got CoC that works on attacks, range attacks, but no CoC that works on spells. wtf?

plaes nerf more!
"
Chris написал:
Experience changes for high-level characters
Each league, the race to 100 is over more quickly than the previous one, as players become more efficient and the experience available gets larger. We receive overwhelming feedback (including from top racers) that this process should be made longer. We're going to be careful though, and just adjust it a bit at a time. In 3.1.0, this takes the form of small additional experience penalties at levels 95-99 that have the following effect:
  • 95 to 96: 6.5% more experience needed
  • 96 to 97: 11.5% more experience needed
  • 97 to 98: 18.7% more experience needed
  • 98 to 99: 28.25% more experience needed
  • 99 to 100: 40% more experience needed


Well, I guess I can write hitting level 100 off my "to do" list.

After six years and probably 1500+ hours of game time I finally managed to hit 90 with a character, and a good chunk of that was due to the leveling process not being as fun, at least for me, post-3.0 as it was beforehand resulting on less time spent leveling/playing alts. Hell, just before I hit 90 with one of my Harbinger characters I managed to hit 77 with a character in the Turmoil race after only 3-5 days, a minor miracle considering that it used to take me most of a league to get a character to 70'ish.

The way the goalposts for hitting 100 keep getting moved back it's looking like there's zero chance of my ever having a character hit 100 in a league, and doing it in Standard looks like it'll take 6+ months if I don't want to push all my buttons and absolutely kill my interest in this game, possibly permanently.
A lot of accounts crying about the exp nerf and general probably dont have a single high lvl character themselves. I feast on your tears, as the ggg team does.

My highest lvl is 95 i think and i only play new leagues.
i hate you redditors, you know who you are
"
FrancescoV написал:

sooo like
hmm maybe it's time to say goodbye to poe...

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