[3.6] Triple Herald Blade Vortex Elementalist



It's still a work in progress but it's coming along nicely, almost 91 now, having no issues with mapping atm, even without taking the build with acrobatics.

Saving up to replace my other dagger with either a dagger/sceptr with phys to elemental.

My rng this league with drops has been pretty bad so far, it's scraping for bits to improve the build, i think alltogether i've spend less then 4ex in total, which isn't too bad.

Solid build sir.
Последняя редакция: Vlammenzee2190#5069. Время: 12 июн. 2018 г., 15:50:59
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Esspay написал:
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sjöstrand написал:

How do you craft 83% crit chance for spells? I thought the max was 69%.


its not crafted its just a roll it goes over 100%


It is crafted, Scoured, transmutted, alted a few time, got the crit chance roll and the phys dmg roll, then regalled and got the attack speed roll. Crafted.

As for the crit chance for spells, you will be looking for a higher iLvl item. That dagger i believe is iLvl 83.
Последняя редакция: Unassorted#0854. Время: 12 июн. 2018 г., 15:51:15
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Unassorted написал:
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Esspay написал:
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sjöstrand написал:

How do you craft 83% crit chance for spells? I thought the max was 69%.


its not crafted its just a roll it goes over 100%


It is crafted, Scoured, transmutted, alted a few time, got the crit chance roll and the phys dmg roll, then regalled and got the attack speed roll. Crafted.

As for the crit chance for spells, you will be looking for a higher iLvl item. That dagger i believe is iLvl 83.


Hes talking about the headstone master craft not actual crafting.

im more than aware on how to craft items but thanks.
Any tips on how to modify this slightly to get blood rage into the build? I think the frenzy charges would be a nice QoL.

Only real two ways i see would be to take off innervate in the orb of storms, or take off increased duration from CWDT
any idea which gems to upgrade first?
Can someone explain why "physical damage as extra ____" mod works when we don't get phys anywhere?
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VonMoger написал:
Can someone explain why "physical damage as extra ____" mod works when we don't get phys anywhere?


Blade Vortex is physical, and this stat is counted before conversion
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VonMoger написал:
Can someone explain why "physical damage as extra ____" mod works when we don't get phys anywhere?


It's applied before conversion.
Im 82 lvl and can't do uberlab (((
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Drakem написал:
Hi, been playing this build a little lately and really enjoying it. I was chaos spamming some shaper sceptres and ended up with this:

Скрытый текст


I was wondering if you can provide any advise on if this is worth prefix lock scouring and multi modding.

By my Calculations it would come out at approx
70 spell damage
Gain mod
Crit Multi with spells (60)
Crit multi or attack speed

Any input would be greatly appreciated.

Thanks


Not worth it imo. You want at least two Gain phys as extra damage mods for multimodding. The best strategy I've seen so far is this:
1. Spam alteration until you hit tier 1 extra damage. Perfect if the mod is alone.
2. Regal. If you hit another good (T1, maybe T2) extra damage mod, continue. If not, scour and start at 1
3. If you only have 2 mods now, GG you can multimod.
a. If not and you have 2 added damage prefixes plus a useful suffix, you can craft and slam or multimod.
b. If your suffix is bad, you can either lock prefixes and scour, then multimod. Or you can use an Orb of Annulment to get rid of the suffix (cheap, but risky), then multimod.

I personally hit 2 T1 added damage mods 4 times in around 3k Alterations and a bunch of regals (~40). Unfortunately, I annuled one of the added damage mods every time x) I gave up on it for now because getting Headhunter is my priority now, but I will try again later.
I think this method is worth it if you really want to go all out on your weapons. The result if multi modded will be worth a lot.

Just checked poe.trade and I think i deleted 7 ex every time I fail annuled :D
Последняя редакция: Guenselmann#7597. Время: 12 июн. 2018 г., 16:33:14

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