[3.11] Kay's Spectre Summoner | League Start | Endgame | Levelling Guide | Crafting Guide | HC | SSF

that spider find with the helmet is actually great. pretty sure there is more optimization can be done there any other suggestion?

remind me of impale from champion which give more damage to minions. per impale on enemies. wonder how effective is impale guardian with zombies and spiders? that seems to give the most amount of minions? maybe also use srs? since the impale champion give damage to each minion. should be overkill though.
Последняя редакция: genocidegrand. Время: 22 февр. 2020 г., 11:38:01
Thx for all the help Kay :)

Last Question i promis :p

Raise Spectre EVF: 5B/1R - Level 31 spectre gem using Empower in the Red socket vs 5B/1R - Level 25 spectre using Melee Phys in the Red Socket?

What is strongest?
Последняя редакция: BA3YDADDY. Время: 23 февр. 2020 г., 0:50:51
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kayella написал:
I'll add the build write up here. I'll add it to the first page when we get closer to league start.

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PoE 3.9 - Spectres & Spiders Summoner Build Guide Video

HOW THIS BUILD IS DIFFERENT TO OTHER SPIDER BUILDS

Firstly: The spiders are only used for fast map clearing. Boss killing is done completely by the spectres. You never have to worry about spiders despawning during a boss fight!

Secondly: There is no clunky Writhing Jar/spawn/despawn mechanic. The spiders will spawn from the first player kill and then self-sustain. You never have to worry about spiders despawning while mapping or delving!


HOW THE BUILD WORKS

DPS and Mapping
The build uses spectres for boss killing and spiders for fast map clearing.

Spiders have high movement speed, are extremely aggressive and attack everything on-screen and off-screen. They hit with physical and chaos damage, and most importantly, proc poison. They are also immune to damage.

Their major downsides are summoning and sustaining them. In this build, Speaker's Wreath is used, so that monsters will die from spider's poison instead of the spider's hit because of 'minion hits can only kill ignited enemies'. There are no sources of ignite in the build.

And because poisons count as player kills, the poison kill will proc any 'on kill' effect. This means the spiders own poison will spawn more spiders. The end result is self-sustaining spiders in mapping and delve.


For boss killing, the build uses Enhanced Vaal Fallen. They hit extremely hard and make short work of any boss, including endgame bosses. But they move like snails, so that’s why spiders are used for mapping. They also have about 150 thousand life, so are almost mmortal, but they will still kill themselves on elemental reflect maps, so be careful.

You can get them in the temple of Atzoatl or Vaal city in delve.

Lastly, the build uses Hatred aura for added cold damage, and Victario’s Charity for power and frenzy charges. So, the minions will always have power charges while mapping, and will proc chill and freeze on monsters. And the EVFs can freeze lock map bosses, beyond bosses or anything that doesn’t die quickly.

Defenses
There are several defensive layers:
Firstly, the build uses level 1 cast when damage taken + level 8 spirit offering + level 1 desecrate.
Spirit offering consumes 5 corpses for 15% life as ES regain for the necro.
And CWDT has a 250 milisecond cooldown, which means it can proc spirit offering four times a second!

The watcher’s Eye with fazing will prevent monsters from body blocking you. This helps a lot in delve and juiced up maps with big monster density.

The flasks will provide: Evasion, curse immunity, bleed removal and life and ES recovery when monsters die from poison.

And the animate guardian will provide fortify and blind aura.

HOW TO PLAY

Mapping
To start, you just need to cast desecrate on the nearest pack of monsters. The EVFs will attack but won’t be able to kill them because of Speaker’s wreath, so desecrate will get the killing blow and some spiders will spawn from the corpses. From here, the spiders will spawn more spiders on their own and self-sustain,
so you can focus on moving your necro around the map safely.

Boss killing
For map bosses, endgame bosses or any dangerous rare monsters, you cast deathmark to focus the EVFs on the boss, and ball lightning to proc EE, frenzy charges and curse.
If you are experienced with playing a necro, you can also run close and use convocation to teleport your EVFs on top of the boss.

For endgame bosses, it is actually better to de-spawn the spiders because they will body block the EVFs and prevent them from hitting the boss. You can do this by quickly weapon swapping.

To fully min-max the build, you can use a second pair of wand and shield to give the EVFs about 25% more DPS.

PASSIVE TREE & POB PASTEBIN

Path of Building Pastebin
https://pastebin.com/zArcxxMT

Passive Tree

Level 100

Special Features
1. Death Attunement anointment on the amulet.
2. Medium Thread of Hope above Lord of the Dead to get Cruel Preparation and Ravenous Horde.
3. Very large Thread of Hope near Melding will allow for Blood Siphon, Foresight and Arcane Focus.
4. Anatomical Knowledge is socketed near Quick Recovery.

Kill all bandits for the 2 passive points.


Ascendancy
1. Mindless Aggression
2. Unnatural Strength
3. Mistress of Sacrifice
4. Commander of Darkness


Pantheon
Soul of Arakaali
Soul of Shakari

EQUIPMENT

Note: There are some required equipment for this build.

Armour
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Helmet:
Speaker's Wreath (required)
This helmet makes enemy monsters only die from the spider’s poison because there is no source of ignite. Poison kills count as a player kill, so the spider poison will spawn more spiders and self-sustain.
Sockets: 2-link: 1 red, 1 green. Unlinked: 1 green, 1 green.


Chest:
Crafted delve body armour with +1 spectre number
Delve chest with high life. Hunter's orb to get the offering mod. Bench craft is 10% life as ES.
Sockets: 6-link: 4 blue, 2 red.


Gloves:
Crafted gloves
Sockets: 4-link: 3 blue, 1 green


Boots:
Fossil-crafted boots with +1 spectre gem level
Sockets: 2-link: 1 blue, 1 red. Unlinked: 1 blue, 1 blue.



Weapons
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Weapon:
Arakaali's Fang (required)
This dagger summons the spiders.
Sockets: 1 blue, 2 red


Shield:
Victario's Charity
Poison from spiders count as player kills. This will proc power charges for minions during mapping.
Lightning Orb can be cast to proc frenzy charges as well.
Sockets: unlinked: 1 red, 1 green, 1 blue




For endgame bosses, it is actually better to de-spawn the spiders because they will body block the EVFs and prevent them from hitting the boss. So, you can use a second pair of wand and shield to give the EVFs more DPS.

Wand & Shield (weapon set 2)
Wand:
Crafted Convoking wand or Temple wand with Trigger craft
Sockets: 3-link: 2 blue, 1 green


Shield:
Victario's Charity #2
Sockets: unlinked: 1 red, 1 green, 1 blue



Accessories
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Belt:
Stygian Vise or Leather Belt


Amulet:
Citrine amulet with +1 to all intelligence gems with Death Attunement anointment (required item)


Rings:
2x Vermillion rings



Jewels & Flasks
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Jewels:
Unique Jewels:
Thread of Hope with medium ring
Thread of Hope with very larg ring
Anatomical Knowledge with 8% increased maximum life
Watcher's Eyes with Phasing/Haste gives permanent phasing (and Onslaught/Haste)
Ghastly Eyes


Recommended Flasks:
Bubbling Eternal life of staunching for instant life recovery and bleed removal.
Experimenter’s quicksilver of adrenaline for big speed boost.
Cinderswallow Urn. This recovers life and ES when you kill a monster or a monster dies from poison. Damage taken leeched as life is the recommended craft.
Enduring Eternal Mana of Warding for perma curse immunity.
Jade flask of reflexes for evasion. This can combine with AG with blind aura to give you 65% chance to evade hits.



IMPORTANT CRAFT

The single most important craft for this build is 'Gain 10% maximum life as extra maximum energy shield'. This will add 500-700 base ES, depending on your total life.



GEM LINKS


Body Armour - Spectres
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Boots - Animate Guardian
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Linked:


Unlinked:


See Animate Guardian section for equipment options.


Helmet - Auras
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Linked:


Unlinked:



Note: Haste must not be linked to Generosity as this build uses the Watcher's Eye and Haste aura to give permanent phasing.


Gloves - EE & Curse, Desecrate
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Arakaali's Dagger - Spiders
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Note: Can be linked or unlinked. It doesn't matter.


Shield - Spirit Offering
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Note: Gems must be exactly thesese levels.


Optional Wand & Shield - Weapon Set 2
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Wand:


Note: Trigger craft will auto-cast the socketed spells when you use other spells.

Shield:


Note: Lightning Spire Trap has a fast hitrate. This will help generate frenzy charges quickly.



RECOMMENDED ANOINTMENT

Death Attunement

+1 to Maximum number of Spectres
Minions have 8% increased Attack Speed
Minions have 8% increased Cast Speed
+1 to Maximum number of Raised Zombies
+1 to Maximum number of Skeletons

HALL OF GRAND MASTERS

Yes, it is possible to do HoGM with the build! The spiders cannot be killed by the bosses, but you may lose the spectres...
what does spell cascade do when you connect with flesh offering and desecrate? does it make them have more effect?
Hey there!
The new spider build rocks, wasn't really a fan of the EB/MoM one as it felt very squishy to me, but the Arakaali version is much tougher and makes map clearing speed builds look like a joke, I simply keep my phase run and QS flask up and run until no mobs are left alive.
Thumbs up for this!
Now I have a strange question:
Since the last Sirus fixes in the last phase I keep dying to the "die!" attack because my fps drops to close to 0 (even bought an SSD to see if it helps but it doesn't) and can't dodge the beams, lost many Sirus fights where I entered the last phase deathless because of this.
As I was browsing the forums this bug isn't new and many people suffers from it.
Still I want to survive those attacks somehow, I just don't know if this build can facetank it with a little more investment or changing a few gems.
Thanks in advance for your help! :)
Hi Kayella,

What are the significant differences you've noticed in the spider build, as compared to the build on the first page?

Regarding end game content, is it faster at mapping and/or faster with bosses?

Do the spectres not die as easily as slave drivers?
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bffinn написал:
Hi Kayella,

What are the significant differences you've noticed in the spider build, as compared to the build on the first page?

Regarding end game content, is it faster at mapping and/or faster with bosses?

Do the spectres not die as easily as slave drivers?


As you know, the first page has two builds:
1. "W&S / Life"
2. "W&S / EB & MoM"

But without the titles, they really are:
1. fresh league starter / SSF
2. mid-league / trade league

So I will relabel the builds for 3.10 and add some explanation.

The spider build is part of the mid-league build. The tree is 99% the same. The major difference is the weapon and helmet. So my plan is to have two build options. Something like:

Option 1: pure spectres
Option 2: spectres & spiders



I think the spiders have about the same clear speed as a pure spectre build that uses solar guards. For the best clear speed you use GMP with SGs, but that reduces damage by 26%, so their boss killing power is pretty bad. You need to gem swap GMP with Ele Focus or some other blue support gem, so you really need a white socket.

The spiders actually have less DPS for mapping, but it's not a problem because they have enough to kill trash monsters. There are 20 spider all with melee splash, so there's a lot of overlapping damage. My build doesn't scale spiders for boss killing and I actually suggest despawning them completely against bosses because the spectres will handle that.

Other spider builds use the spiders for boss killing as well which also need a gem swap (usually melee splash -> multistrike) because of increased boss hp in 3.9 and awakening 8. There is also the major problem of despawning and resummoning.

I chose EVFs for boss killing because they have about the same boss killing power as SDs. EVFs hit very hard, but are melee and move like snails, so positioning can be a problem. For example, Phoenix and the Hunter might need some chase and convocation to bring the EVFs to the boss.

SDs hit softer, but use ranged spell and move quickly, so they have better up time. However, they do stop casting sometimes and will sometimes use a melee hit.

The big difference is the hp. If you look in PoB, EVF have x4.50 and SD have x1.00. So if we build for 3M DPS each:
EVF will have about 150k life and 6k regen and 8k leech.
SD will have 41k life and 800 regen and 8k leech.

SDs will die to almost anything whereas EVFs can stand in sirus storms.

Kay's Spectre Summoner build guide: https://www.pathofexile.com/forum/view-thread/2181275
My youtube channel: https://www.youtube.com/KayGaming
"
kjanos89 написал:
Hey there!
The new spider build rocks, wasn't really a fan of the EB/MoM one as it felt very squishy to me, but the Arakaali version is much tougher and makes map clearing speed builds look like a joke, I simply keep my phase run and QS flask up and run until no mobs are left alive.
Thumbs up for this!
Now I have a strange question:
Since the last Sirus fixes in the last phase I keep dying to the "die!" attack because my fps drops to close to 0 (even bought an SSD to see if it helps but it doesn't) and can't dodge the beams, lost many Sirus fights where I entered the last phase deathless because of this.
As I was browsing the forums this bug isn't new and many people suffers from it.
Still I want to survive those attacks somehow, I just don't know if this build can facetank it with a little more investment or changing a few gems.
Thanks in advance for your help! :)


There also another way to make the build tankier if you are OK to use 4 spectres instead of 5. Use this kind of elder body armour instead of +1 delve armour. Combined with Cinderswallow Urn = 9% life recovery per kill and passive 1-2% regen.



Do you mean the die beam barrage or the spinny beams?

I also had big problems with the spinny beams. The beam hits many times per second and each hit needs some calculation, so when it hits minions there are too many calculations and fps drops to 0 (you can get the same problem if you use frost sentinels in delve and the game needs to do a lot of chill and freeze calculations).

The solution is to make sure the spectres don't stand in the beam. Use convocation to reposition them when you are clear.

I read another solution on reddit: set your effects volume to 0.
https://www.reddit.com/r/pathofexile/comments/ei3d1u/performance_tip_you_can_actually_reap_the_nosound/
Kay's Spectre Summoner build guide: https://www.pathofexile.com/forum/view-thread/2181275
My youtube channel: https://www.youtube.com/KayGaming
Последняя редакция: kayella. Время: 24 февр. 2020 г., 4:32:37
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genocidegrand написал:
what does spell cascade do when you connect with flesh offering and desecrate? does it make them have more effect?


Actually for spectre + spider it does nothing. It's a leftover from the pure spectre build. Only empower will increase the effect, but it's only 1%, so not really worth it.

"
genocidegrand написал:
that spider find with the helmet is actually great. pretty sure there is more optimization can be done there any other suggestion?

remind me of impale from champion which give more damage to minions. per impale on enemies. wonder how effective is impale guardian with zombies and spiders? that seems to give the most amount of minions? maybe also use srs? since the impale champion give damage to each minion. should be overkill though.


It's overkill really. There's enough damage to do fast map clearing.

If you want to use pure spiders, then impale does give some decent damage!
Kay's Spectre Summoner build guide: https://www.pathofexile.com/forum/view-thread/2181275
My youtube channel: https://www.youtube.com/KayGaming
Последняя редакция: kayella. Время: 24 февр. 2020 г., 4:43:13
"
BA3YDADDY написал:
Thx for all the help Kay :)

Last Question i promis :p

Raise Spectre EVF: 5B/1R - Level 31 spectre gem using Empower in the Red socket vs 5B/1R - Level 25 spectre using Melee Phys in the Red Socket?

What is strongest?


Level 25 + Melee Phys will be about 5-10% more dps. Or 15% if you have awakened melee phys.
Kay's Spectre Summoner build guide: https://www.pathofexile.com/forum/view-thread/2181275
My youtube channel: https://www.youtube.com/KayGaming

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