[3.10] Kay's Spectre Summoner | All Bosses | League Starter | Full Levelling Guide | HC | SSF

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MaidenPain написал:
Hi!

Thank you for a nice build! Have never played necro before. Quite nice experience

Now playing on SSF and have a question about +1 spectre delve armor. I`m at depth 175 and have seen only 1 minion items location. Is it real at all to find this armor on SSF? Maybe some hints, where to look? Which delve depth or what regions of delve?

Thx in advance!


They only drop from the node in delve with 'contains minion or aura items'. It seems like it's just random chance for a drop. I did 4 nodes this league: 169,225,385,561. I got a +1 chest at 225 and 561.

I decided to skip them because I just wanted to go to 600 quickly for challenges, but the nodes become more common as you go deeper. Maybe the +1 might be a bit difficult on SSF unless pushing depth.

I didn't do any sulphite rotas and didn't buy sulphite scarabs, so I think it's quite possible to go deep in SSF with only niko mission and scarab from syndicate.

Thanks for asking! I'll add this explanation to the guide later.
Kay's Spectre Summoner build guide: https://www.pathofexile.com/forum/view-thread/2181275
My youtube channel: https://www.youtube.com/KayGaming
"Do you mean the die beam barrage or the spinny beams?

I also had big problems with the spinny beams. The beam hits many times per second and each hit needs some calculation, so when it hits minions there are too many calculations and fps drops to 0 (you can get the same problem if you use frost sentinels in delve and the game needs to do a lot of chill and freeze calculations).

The solution is to make sure the spectres don't stand in the beam. Use convocation to reposition them when you are clear.

I read another solution on reddit: set your effects volume to 0.
https://www.reddit.com/r/pathofexile/comments/ei3d1u/performance_tip_you_can_actually_reap_the_nosound/"

Thanks, will try to place them out of the beam's way.
I meant the barrage, but now that you mentioned it my problem's cause might be the spinning beam/calculation stuff because I rarely pay attention to the position of the spectres when I need to dodge stuff (as I use deathmark on the boss and place them on the boss after every phase transition I assume they're hitting him in melee range) and the spinning beams are only there in the last phase, exactly when my fps drops start.
Thank you again, going to try this out as soon as I can.
Последняя редакция: kjanos89. Время: 24 февр. 2020 г., 11:21:12
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kjanos89 написал:

Thanks, will try to place them out of the beam's way.
I meant the barrage, but now that you mentioned it my problem's cause might be the spinning beam/calculation stuff because I rarely pay attention to the position of the spectres when I need to dodge stuff (as I use deathmark on the boss and place them on the boss after every phase transition I assume they're hitting him in melee range) and the spinning beams are only there in the last phase, exactly when my fps drops start.
Thank you again, going to try this out as soon as I can.


Yeah, if you just put DM on Sirus and let the spectres walk around, they are probably walking through the spinny beams and causing the lag.

It's important to stay close to Sirus to avoid his attacks. So just remember to cast Convocation when you're near him. That should fix the problem.
Kay's Spectre Summoner build guide: https://www.pathofexile.com/forum/view-thread/2181275
My youtube channel: https://www.youtube.com/KayGaming
I am puzzled about a few things in this latest version:

Does the EVF Ele Hit work differently than the player skill? If so, I can maybe understand some of the gem choices. If it does not, how do Hatred and Melee Physical Support benefit EVF spectres? Hatred would only benefit the cold hit of Ele Hit and only the increased cold damage half not the phys as extra cold damage. Melee Phys support should give no benefit at all to EVF's Ele Hit since it isn't converted from phys, it's flat ele damage. What am I missing? Is EVF Ele Hit somehow converted phys unlike the skill gem? Am I misunderstanding how the player skill works?

(I see that PoB gives increased damage for them, but it doesn't make sense. PoB lists the EVF's Ele Hit as physical damage in the "calcs" section--that can't be correct--while the player skill only lists the single chosen element.)
Kayella, I have 2 questions <33

First:
Do you already have plans for the next patch 3.10 besides the spider build? Can you already estimate what will become of "Wand & Shield | EB & MoM" in 3.10?

Second:
Is the "spider build" more a fun build, or is it a serious competitor for "Wand & Shield | EB & MoM"?
Последняя редакция: F3inkost. Время: 28 февр. 2020 г., 17:59:06
Hi Kay,

Love the idea of self summoning spiders, I got the most completion ever running only spiders, the question is, would you level spectres(like your [3.9] Kay's Spectre Summoner) till Arakaali, feel like trying this out before league starts, I have had 3 weeks off POE and feel like starting something, and this could be fun
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corpsehound написал:
I am puzzled about a few things in this latest version:

Does the EVF Ele Hit work differently than the player skill? If so, I can maybe understand some of the gem choices. If it does not, how do Hatred and Melee Physical Support benefit EVF spectres? Hatred would only benefit the cold hit of Ele Hit and only the increased cold damage half not the phys as extra cold damage. Melee Phys support should give no benefit at all to EVF's Ele Hit since it isn't converted from phys, it's flat ele damage. What am I missing? Is EVF Ele Hit somehow converted phys unlike the skill gem? Am I misunderstanding how the player skill works?

(I see that PoB gives increased damage for them, but it doesn't make sense. PoB lists the EVF's Ele Hit as physical damage in the "calcs" section--that can't be correct--while the player skill only lists the single chosen element.)


You're right, PoB's DPS calculation is wrong.
Start a new build. Add Raise Spectre skil gem and nothing else. Add Enhanced Vaal Fallen.
Look at the calcs. It will show their damage as pure physical.
In the game, link Raise Spectre to Brutality (only deal phys damage). EVF will now do 0 damage.
PoB screenshot


I chose Hatred as the second aura because it will give the spiders more damage and helpful ailments and it will give more damage when the EVF use a cold attack. It won't give them any damage if they use fire or lightning, but there's no other useful aura.*

They don't use the player skill version. Enhanced Vaal Fallen are just better version of Vaal Fallen. They seem to use a similar Elemental Hit skill. It has a similar name to the old monster skill, but updated to do more damage in Incursion league. Maybe you can remember getting randomly 1 shot in temple.
https://poedb.tw/us/mon.php?n=Vaal+Fallen
https://poedb.tw/us/mon.php?n=Enhanced+Vaal+Fallen

We assume EVF Elemental Hit does physical conversion because they seem to do more damage with zone/map mods, but maybe that's wrong...

https://www.reddit.com/r/pathofexile/comments/d7w94h/enhanced_vaal_fallen_plus_triad_grip/f15y5fh/

Not sure about the AOE because PoB is showing the wrong information. They seem to do aoe damage, but that could be from the melee rework that added a small aoe or it's from their leap slam. So, maybe Conc Effect is not useful and we should use Elemental Damage with Attacks.

So it's completely possible that the 6L I recommend is actually a 4L.


Maybe the best gem combination is actually:


If you put this gem combination into PoB (and take out Hatred aura), it shows EVF as only 1mil DPS because PoB thinks they do no elemental damage.


About Hatred aura. If EVF aren't converting from phys and don't have any base phys damage, the 25% phys gained as cold doesn't actually work. So the PoB numbers are way off. So they only get 18% more cold damage when they use a cold attack, so only 6% average more damage. That's not good for a 50% aura.

It would actually be better to drop Hatred completely and use Aspect of the Spider for 15% more damage, and Skitterbots for the 18% shock.


I'll try to test this out as soon as possible, but if anyone wants to test as well, it would be appreciated!
Kay's Spectre Summoner build guide: https://www.pathofexile.com/forum/view-thread/2181275
My youtube channel: https://www.youtube.com/KayGaming
Последняя редакция: kayella. Время: 29 февр. 2020 г., 5:13:28
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F3inkost написал:
Kayella, I have 2 questions <33

First:
Do you already have plans for the next patch 3.10 besides the spider build? Can you already estimate what will become of "Wand & Shield | EB & MoM" in 3.10?

Second:
Is the "spider build" more a fun build, or is it a serious competitor for "Wand & Shield | EB & MoM"?


I'm currently working on a build update for 3.10.

A few leagues ago there was only one build with many custom options. In 3.8, I made a new high budget build around Pledge of Hands and the guide now has two different builds. But I want to take the guide back to one basic build and give people different custom options.

The basic build will be 'fresh league starter / solo self found'. Then, 'EB & MoM' and 'Spectre & Spiders' will be build options that people can choose or they can stick to the basic build. I'll also bring back the high budget 'PoH' build as a build option.

The passive tree will be 99% the same with about 5 passive points different.

I've also tested the build using Mana Guardian just in case Necromancer gets killed!

Spectre & Spiders is definitely a serious build!I used it to finish the league, and I'll be using it for 3.10.
Kay's Spectre Summoner build guide: https://www.pathofexile.com/forum/view-thread/2181275
My youtube channel: https://www.youtube.com/KayGaming
Последняя редакция: kayella. Время: 29 февр. 2020 г., 1:31:51
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mystoom написал:
Hi Kay,

Love the idea of self summoning spiders, I got the most completion ever running only spiders, the question is, would you level spectres(like your [3.9] Kay's Spectre Summoner) till Arakaali, feel like trying this out before league starts, I have had 3 weeks off POE and feel like starting something, and this could be fun


This is exactly what I plan to do!

I'll start the build with pure spectres and save up for Arakaali's Dagger and then switch to Spectre & Spiders.

I think the spiders will work really well with the new mechanic and I hope they can self-sustain...
Kay's Spectre Summoner build guide: https://www.pathofexile.com/forum/view-thread/2181275
My youtube channel: https://www.youtube.com/KayGaming
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kayella написал:


This is exactly what I plan to do!

I'll start the build with pure spectres and save up for Arakaali's Dagger and then switch to Spectre & Spiders.

I think the spiders will work really well with the new mechanic and I hope they can self-sustain...


From the videos we've been shown it looks like the delirium monsters corpses are dispersing into the air, so there would be no corpses to raise the spiders from

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