After years still no good Endless Endgame ?
" And that's why Diablo is more popular. In Diablo there is still a reason to fahrm better Gear, and that's the motivation too. In PoE, you can improve your Gear for nothing, because there's nothing more to do with it ! Последняя редакция: Dethord91652#7235. Время: 5 янв. 2019 г., 01:06:24
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" Yes, but the problem will never exist because of the many Gears in PoE Or a very long time. But what better way to improve your gear / skill for a reason or for absolute nothing ? I know a lot of players who left PoE for exactly that reason. The game is far too easy to know a bit about the game, and you know how to play your class. Последняя редакция: Dethord91652#7235. Время: 5 янв. 2019 г., 01:14:54
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" I don't understand how people feel so confident complaining about content they've never successfully completed. Looking at the profile, not only was shaper incomplete, but not even a pale council completion... Yep, totally over league play.
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In my humble opinion:
A different kind of balancing Sulphite for the mine would be a lot more enjoyable. At the moment, you hit a wall pretty early and have to farm way too many maps to be able to continue going deeper in the mine, because sulphite costs are balanced around potential rewards - which is a good thing basically. I would imagine, the overall experience woukd be a lot smoother, if sulphite costs for "normal" nodes were WAY lower than now and sulphite costs for "special encounters" were A LOT higher. Up to a point where you might have to farm several thousand sulphite for an Aul fight or something like 2500 sulphite for a primeval ruin city node. This way, exploring the mine would be easier and more enjoyable while the big rewards would still require some investment. |
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" Sulphite gain is balanced around sulphite scarabs, not running dozens of maps hoping niko spawns. IGN: Arlianth
Check out my LA build: 1782214 |
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It's unlikely there is going to be a non-gated endgame in this game because of maps becoming less bonus levels and becoming the main meat of the game. It's a very old decision that it would be too costly to revert.
But it's not that bad in my experience. I've been a bit annoyed at red maps but not that much and it balances the risk reward ratio a bit to make the game feel tight. Add a Forsaken Masters questline
https://www.pathofexile.com/forum/view-thread/2297942 |
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" Red Maps are not an Endgame Content, all Diablo Players say that is casual and that is unfortunately true :( Level 16 Maps are with the current content not even a Challenge. That would be different, if it would finally go up to 30+ Or a new heavy System like Maps. But that will never happen. |
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" I agree with you, Mine is the only Endcontent for Gear fahring and to improve his char give a sense but the System is totally shit. |
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Well,thats the problem of poe,no longtime motivation.
Endgame? hmm shaper? A joke and not worth it,Elder ? have fun to spawn him and get only crap. The Endgame atm is : Ossuary farming Syndicate,low lvl most profit Farming mine,and again low lvl Higher maps farming for.... hmm a orb of chance at boss,or scroll of wisdom,and again,low maps more profit. And thats it,endgame useless. Oh forgott 1 thing,just flipp items and your rich af. Maybe rename poe to path of flipping :x I think thats it,now where are the fanboys :D |
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" Thats the point, Doh. They royally screwed us, by being idiots and restricting it behind map range. IGN:Axe_Crazy
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