After years still no good Endless Endgame ?

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Dethord91652 написал:


And that's why Diablo is more popular.
In Diablo there is still a reason to fahrm better Gear, and that's the motivation too.

In PoE, you can improve your Gear for nothing, because there's nothing more to do with it !


Well, personal opinion but I found this to be so insanely stale about Diablo. PoE at least offers different approaches and different builds. Diablo is far too limited when it comes to that with its Class based system.
Hitting the points where you whirl for multiple minutes in one pack while seeing billions on billions of damage numbers is retarded imo.
In typical POE forum fashion people rip the OP for suggesting this game isnt flawless. Without addressing the flaws of the game it doesnt get better.

Endgame is this games weak spot. its like back when you all pretended desync didnt exist, the devs agreed and we raged until it was fixed...then the issue that never existed got fixed and the game improved significantly.

Look I love maps, but lets be real here, a map takes like 5-10 min sometimes even less to run, thats exhausting for endgame mechanics to have to roll, pop, and clear that quickly.

And i like how maps are short little nuggets of content. But its by no means an anchor to endgame.

Delve could sort of be that, granted the samey claustrophobic halls that its suppose to be gets old fast...problem is..voltaxic sulphite. I get why maybe you need to gate it somewhat but not like it currently is.

Lets face it, POE endgame is two supplemental endgame content activities with no foundation/anchor content.

I shouldnt have to run pointless low tier maps that are 15-20 levels below me to find other maps so i can recepie them into mid tier maps so i can get semi high tier maps and maybe enough sulphite to last an hour of exploration. There needs to be content that isnt gated, dropped, or found that someone who is lv 75-100 can run reliably as something to do. Maps shouldnt drop in as much quantity as they do but you flood me with crappy T5 and below maps when i want to run 9 or 10, your always behind. Im lucky to find ONE sulphite node every 20 maps.

Just straight up jack D3 rifts. Clear a map, enter next zone that is ??? clear, enter next zone, clear...make it a selectable level range of below, equal, or above my level.

Its a simple concept that can be molded into something very POE. I get GGG might have wanted level cap to be something hard to reach but enough time has past, enough content has been added...POE cant waddle around like it has 3 acts and 3 difficulties like it use to with no real foundational endgame that 10% of players will reach so it doesnt really matter type of deal. Most of your non HC players will hit endgame now. Campaign isnt tough as nails, like it use to be, its just long.

Just want a reliable endgame content thats meaty that will be near my level that i can run between not having sulphite and fatigue from low tier map farming is all.
just for try, for see and for know
Последняя редакция: CapitalPunishment#0335. Время: 7 янв. 2019 г., 10:15:20
delve is the good endless endgame but they locked it behind the huge rng gate. Because it was too good i guess
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CapitalPunishment написал:
In typical POE forum fashion people rip the OP for suggesting this game isnt flawless. Without addressing the flaws of the game it doesnt get better.

Endgame is this games weak spot. its like back when you all pretended desync didnt exist, the devs agreed and we raged until it was fixed...then the issue that never existed got fixed and the game improved significantly.

Look I love maps, but lets be real here, a map takes like 5-10 min sometimes even less to run, thats exhausting for endgame mechanics to have to roll, pop, and clear that quickly.

And i like how maps are short little nuggets of content. But its by no means an anchor to endgame.

Delve could sort of be that, granted the samey claustrophobic halls that its suppose to be gets old fast...problem is..voltaxic sulphite. I get why maybe you need to gate it somewhat but not like it currently is.

Lets face it, POE endgame is two supplemental endgame content activities with no foundation/anchor content.

I shouldnt have to run pointless low tier maps that are 15-20 levels below me to find other maps so i can recepie them into mid tier maps so i can get semi high tier maps and maybe enough sulphite to last an hour of exploration. There needs to be content that isnt gated, dropped, or found that someone who is lv 75-100 can run reliably as something to do. Maps shouldnt drop in as much quantity as they do but you flood me with crappy T5 and below maps when i want to run 9 or 10, your always behind. Im lucky to find ONE sulphite node every 20 maps.

Just straight up jack D3 rifts. Clear a map, enter next zone that is ??? clear, enter next zone, clear...make it a selectable level range of below, equal, or above my level.

Its a simple concept that can be molded into something very POE. I get GGG might have wanted level cap to be something hard to reach but enough time has past, enough content has been added...POE cant waddle around like it has 3 acts and 3 difficulties like it use to with no real foundational endgame that 10% of players will reach so it doesnt really matter type of deal. Most of your non HC players will hit endgame now. Campaign isnt tough as nails, like it use to be, its just long.

Just want a reliable endgame content thats meaty that will be near my level that i can run between not having sulphite and fatigue from low tier map farming is all.


Very well written and very true.
Hey OP,

you have not done red elder, uber atziri, uber elder, shaper, vaal temple, used any gilded scarabs, etc. etc.

It is not that end game is missing you simply do not play endgame.

Further - with gilded sulphite scarabs on well rolled T16 maps it is entirely possible to spend almost all your time in the mine. But then you will probably come back to the forum and complain that your build can't handle deep delves.

Cheers!
Why are people even taking this topic seriously? The OP has 15 challenges and 0/4 progress on "Deadly Encounters". Forget uber elder, they haven't even done red-tier elder or even Shaper--the very boss they said everyone's done "After 1 1/2 weeks".
to be fair sulfite scarabs require a healthy economy.. which tend to die near the last of a league...

and then if betrayal is not added too core .. the scarabs will then be a strictly finite resource.


That and to really take advantage of the scarabs you really should form some sort of rotation.
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CapitalPunishment написал:
I shouldnt have to run pointless low tier maps that are 15-20 levels below me to find other maps so i can recepie them into mid tier maps so i can get semi high tier maps and maybe enough sulphite to last an hour of exploration. There needs to be content that isnt gated, dropped, or found that someone who is lv 75-100 can run reliably as something to do. Maps shouldnt drop in as much quantity as they do but you flood me with crappy T5 and below maps when i want to run 9 or 10, your always behind. Im lucky to find ONE sulphite node every 20 maps.


If maps are more rewarding than that content and more scarce, it'd be a situation similar to 1.0. People felt it was awful then (you'd have a minority of people killing themselves to sustain maps while it'd be inaccessible for the rest).

Also, I think you are doing map wrong if you need to run maps so low in tier to make recipes.
Add a Forsaken Masters questline
https://www.pathofexile.com/forum/view-thread/2297942
Последняя редакция: NeroNoah#1010. Время: 7 янв. 2019 г., 18:21:43
I think a lot of players fail to see what an "endgame" is. An endgame is supposed to offer something to do when you're done with the "main game", while at the same time function as a currency sink to balance the economy. An endgame is also supposed to let you improve your character as much as you can, while "always" having challenges to test your character against.

If we compare PoE's endgame to ANY endgame of ANY Hack'n Slash ARPG throughout the history, I fail to find ANY endgame that is comparable to PoE's end game when it comes to amount of content, amount of challenges and the longevity. Hell, people played Diablo 2 for ten years without a real endgame - without whining.

With that said: PoE's endgame isn't perfect, and it should be allowed to say so without being crucified by the community. As I see it, there's too many forced "breaks" in PoE. Maps are too small/short, the amount of Delves you can do in one go are too few and "boss-runs" are no-existent. This CAN be improved.

But to "attack" PoE's endgame and challenges without really participating in said endgame and challenges, like a lot of people do in this threads, is just stupid, in lack of a better word. When I see people whine about "no challenges" and "easy game", when the achievements and challenges in their profile tells us that they never beaten the "easy challenges" in this game, I cringe.

Bring me some coffee and I'll bring you a smile.
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Phrazz написал:

If we compare PoE's endgame to ANY endgame of ANY Hack'n Slash ARPG throughout the history, I fail to find ANY endgame that is comparable to PoE's end game when it comes to amount of content, amount of challenges and the longevity. Hell, people played Diablo 2 for ten years without a real endgame - without whining.


This.
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519

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